| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6439 c06c8d41-db1a-0410-9941-cceddc491573
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random2(y) < x checks, e.g. x_chance_in_y(weight, totalweight). This
should make things a bit more readable. Apply it to a number of files.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6428 c06c8d41-db1a-0410-9941-cceddc491573
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Remove non-harmless clouds when laying down sanctuary, and don't allow
non-harmless clouds to speard into sanctuary or be placed on it.
Don't let explosions spread into sanctuary (probably needs a flavour message).
If a giant spore or ball lightning somehow explodes while in sanctuary
then give a message about Zin containing it's explosion, and skip the
call to explosion().
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6284 c06c8d41-db1a-0410-9941-cceddc491573
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weapon if you insist, you just can't quiver it.)
And another general clean-up.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6149 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6146 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5703 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5636 c06c8d41-db1a-0410-9941-cceddc491573
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used the "danger" or "warning" channels to use that. Sending an error
message to the error channel has the side effect of interrupting all
activity.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5276 c06c8d41-db1a-0410-9941-cceddc491573
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destroy items on the floor where applicable. Also allow grey smoke as a
random potion effect from Evaporate.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5040 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5034 c06c8d41-db1a-0410-9941-cceddc491573
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I'm not sure what to do about the rest of that tracker item.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4233 c06c8d41-db1a-0410-9941-cceddc491573
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still never heal more than 1 hp per turn.
Increase royal jelly movement speed, hp and attack damage. The royal jelly now spits out high-level jellies when it takes a high-damage hit of any kind. No experience for the expelled jellies, given that they're technically part of the royal jelly, and the royal jelly already gives a heap of xp.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3985 c06c8d41-db1a-0410-9941-cceddc491573
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Removed unnecessary static_casts<> from branch.cc, improved messages a bit.
Removed incorrect caps from entomb().
Changed ornate/legendary bonuses from percentages to flat power bonuses
(+150 and +300 respectively.)
Ensured at least one Nemelex gift by the time you get the first power.
Changed probability of Nemelex liking a gift, made it dependent on
piety.
Fix warning in cloud.cc.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2850 c06c8d41-db1a-0410-9941-cceddc491573
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traps are randomly selected, can now easily be controlled on a branch by
branch basis (and for Pan and the Abyss), similar to how monster level
and rarity is controlled (via function pointers in the Branch data
structure). The same can be done for fog machines (though this feature
isn't being used as of yet).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2846 c06c8d41-db1a-0410-9941-cceddc491573
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map_lua_marker::parse_marker() by prefixing the Lua string with "lua_mapless:"
rather than "lua:".
Fog machines can be created and placed from within C code via
place_fog_machine().
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2843 c06c8d41-db1a-0410-9941-cceddc491573
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spreads.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2835 c06c8d41-db1a-0410-9941-cceddc491573
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affected monsters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2833 c06c8d41-db1a-0410-9941-cceddc491573
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DUR_HASTE, reduced paralysis duration for crystal balls of fixation. MHITNOT fix breaks saves.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2725 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2494 c06c8d41-db1a-0410-9941-cceddc491573
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in level generation.
Clouds now have a "spread rate" field, which by default uses the same
per-cloud-type rate as before (normal spread rate for steam, grey smoke
and black smoke, no spreading for other cloud types). Might want to make
the spread rate decrease as the cloud spreads (currently it remains
unchanged).
Added new dungeon event type "entered level", to complement "entering level".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2489 c06c8d41-db1a-0410-9941-cceddc491573
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crawl_environment, player and monsters classes have been left in
externs.h, which necessitates that all of the enums references by
those classes stay in enums.h, since you can't forward declare an
enum. However, it's a start.
Also, portions of misc.{cc,h} have been split off into traps.{cc,h},
place.{cc,h} and terrain.{cc,h}
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2095 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1691 c06c8d41-db1a-0410-9941-cceddc491573
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are now durations.
Removed some unnecessary limitations.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1626 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1401 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1296 c06c8d41-db1a-0410-9941-cceddc491573
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creator of the cloud is now remembered with the cloud, so kills from
friendlies' poison clouds are credited appropriately.
Increased MAX_CLOUDS to 180.
Breaks save compatibility.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1076 c06c8d41-db1a-0410-9941-cceddc491573
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Cold spells fired over water trail freezing cloud.
Smoke/steam spreads out a bit as it dissipates. I can't seem to make this look
as pretty as I imagined it. :-(
MAX_CLOUDS is still on 100. We may want to increase this.
Monster pale draconians are pegged back to speed 10 (was 12).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@486 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@452 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573
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