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cloud.cc
Commit message (
Expand
)
Author
Age
Files
Lines
*
remove clouds if solid features are shifted onto them (8549)
Jesse Luehrs
2014-08-15
1
-0
/
+2
*
Buff mutagenic clouds
Nicholas Feinberg
2014-08-11
1
-16
/
+15
*
Simplify out a function
gammafunk
2014-08-05
1
-12
/
+0
*
Let Qazlalites disarm traps beneath their own clouds (#8758)
Neil Moore
2014-07-30
1
-5
/
+5
*
Move canned_message() from stuff.cc to message.cc
Nicholas Feinberg
2014-07-27
1
-1
/
+1
*
Separate 'permanent' and 'temporary' monster hit dice
Nicholas Feinberg
2014-07-13
1
-3
/
+3
*
The great mon-stuff migration.
Shmuale Mark
2014-06-22
1
-1
/
+180
*
Simplify.
Neil Moore
2014-06-13
1
-1
/
+1
*
Ghost crabs (PleasingFungus, floatingatoll).
Shmuale Mark
2014-06-13
1
-1
/
+3
*
Respect M_NO_GEN_DERIVED in a few more places.
Neil Moore
2014-06-13
1
-1
/
+2
*
Add method cloud_struct::agent().
Neil Moore
2014-06-11
1
-9
/
+14
*
Fix compilation.
Neil Moore
2014-06-11
1
-2
/
+2
*
Add whitespace fix.
Shmuale Mark
2014-06-11
1
-1
/
+1
*
Clean up holy attacks slightly (#6071).
Shmuale Mark
2014-06-11
1
-7
/
+13
*
Make mutagenic fog give glow instead of bad mutations (#2466).
Shmuale Mark
2014-06-11
1
-3
/
+4
*
Revert "Make random_choose_weighted() end on -1 weight"
reaverb
2014-06-10
1
-1
/
+1
*
Make random_choose_weighted() end on -1 weight
reaverb
2014-06-10
1
-1
/
+1
*
Don't place steam clouds on open sea.
Neil Moore
2014-06-06
1
-0
/
+1
*
Fix an #ifdef (MarvinPA).
Neil Moore
2014-06-06
1
-1
/
+1
*
Rename nuke_wall() destroy_wall()
reaverb
2014-06-05
1
-1
/
+1
*
Rework demonspawn mutation tiers involving conservation
gammafunk
2014-05-28
1
-2
/
+2
*
Destroy item destruction
gammafunk
2014-05-28
1
-1
/
+1
*
Reduce the base chance of applying corrosion, ignore item enchantment for res...
Chris Campbell
2014-05-28
1
-1
/
+1
*
cloud.cc: remove misplaced string parameter to act->drain_exp() in CLOUD_NEGA...
Richard Soderberg
2014-05-14
1
-1
/
+1
*
Formatting fixes (add braces).
Neil Moore
2014-05-12
1
-0
/
+2
*
Qazlal worshippers don't notice storm cloud noise (Grunt).
elliptic
2014-05-07
1
-3
/
+4
*
Replace Q cloud displacement with cloud immunity (Bloax, elliptic).
Steve Melenchuk
2014-05-07
1
-0
/
+7
*
Don't let storm clouds leave rain.
Steve Melenchuk
2014-04-30
1
-1
/
+1
*
Auto-id jewellery on equip.
Shmuale Mark
2014-04-27
1
-4
/
+0
*
Make gods care about negative energy clouds properly (Lasty).
Steve Melenchuk
2014-04-12
1
-1
/
+6
*
Remove mangroves, make single trees block LOS.
wheals
2014-03-29
1
-1
/
+0
*
Some last tweaks to poison formulas for 0.14
DracoOmega
2014-03-29
1
-1
/
+1
*
Don't treat storm clouds as harmless for many purposes (DracoOmega).
Steve Melenchuk
2014-03-28
1
-1
/
+10
*
Don't let scrying preserve otherwise-out-of-LOS clouds (simm).
Steve Melenchuk
2014-03-26
1
-1
/
+1
*
Some adjustments to poison damage formulas
DracoOmega
2014-03-20
1
-1
/
+1
*
Increase poison damage inflicted by most sources, reduce rate of damage
DracoOmega
2014-03-06
1
-1
/
+1
*
Convert various other sources of player poison to the new system
DracoOmega
2014-03-06
1
-1
/
+1
*
Fix up some TAG_MAJOR_VERSION > 34 issues.
Steve Melenchuk
2014-03-05
1
-2
/
+2
*
Comment fix
Chris Campbell
2014-03-05
1
-2
/
+1
*
Reduce storm cloud spamminess
Chris Campbell
2014-03-03
1
-2
/
+1
*
Rod of frigid destruction -> Rod of clouds.
Steve Melenchuk
2014-02-26
1
-10
/
+127
*
Dissipate player-created clouds faster outside LOS.
Steve Melenchuk
2014-02-25
1
-0
/
+5
*
Remove djinn.
wheals
2014-02-24
1
-1
/
+4
*
Remove the unused Fumes mutation
Chris Campbell
2014-01-31
1
-12
/
+0
*
Merge branch 'demonspawn-enemies'
Steve Melenchuk
2014-01-28
1
-2
/
+2
|
\
|
*
Adjust handling of enemy Icemail melting.
Steve Melenchuk
2014-01-23
1
-2
/
+2
*
|
Reduce extreme (buggy) steam spread rate from fire clouds over water
DracoOmega
2014-01-28
1
-2
/
+2
*
|
Harshen piety hits for Dith firestarting; fix some edge cases.
Steve Melenchuk
2014-01-27
1
-0
/
+3
|
/
*
Drop double newlines where they seem to serve no purpose.
Adam Borowski
2013-12-21
1
-1
/
+0
*
Fix a newline
Chris Campbell
2013-12-05
1
-4
/
+3
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