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* Make initial sanctuary be circular in shape rather than square.zelgadis2008-07-011-0/+1
* Remove unneeded methods (including the old resistance screen), renamej-p-e-g2008-06-121-3/+4
* Moved some cloud related functions from misc.{cc,h} to cloud.{cc,h}zelgadis2008-06-091-0/+9
* Add whitespace fix.dolorous2008-05-141-1/+1
* Give monsters better natural regeneration increasing with HD. Monsters will s...dshaligram2008-03-311-0/+2
* [Bug 1907221] Add "Modified for Crawl Reference" statement and author to aj-p-e-g2008-03-081-0/+2
* The number of traps randomly generated on a level, and which types ofzelgadis2007-11-131-0/+27
* Lua map markers can now be generated in C code fromzelgadis2007-11-121-0/+11
* Added fog machine Lua map markers. Needs a C interface to make it usablezelgadis2007-10-181-2/+2
* Steam clouds now do damage proportional to their density (experimental).dshaligram2007-06-291-0/+1
* Type safety, cast cleanups, etc.haranp2007-05-011-3/+5
* Steam and smoke now blocks LOS (1697143).haranp2007-04-131-0/+2
* Cleaned up clouds and threw out the foo_MON values from the cloud enum. Thedshaligram2007-03-221-2/+4
* [1601595] Lava smokes, swamp shallow water tends to mist.dshaligram2006-11-241-0/+3
* Clean up a mistake in the SVN import.nlanza2006-08-131-0/+22