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path: root/crawl-ref/source/cloud.h
Commit message (Expand)AuthorAgeFilesLines
* Simplify out a functiongammafunk2014-08-051-1/+0
* Let Qazlalites disarm traps beneath their own clouds (#8758)Neil Moore2014-07-301-0/+1
* The great mon-stuff migration.Shmuale Mark2014-06-221-0/+3
* Chance function(void) to function()reaverb2014-05-241-1/+1
* Remove the unused Fumes mutationChris Campbell2014-01-311-1/+0
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* Add mutate 'Fumes'Brendan Hickey2013-08-261-0/+2
* Add cloud spread markersDracoOmega2013-05-261-0/+2
* Remove a lot of dead code left over from the now-gone Evaporate spell.David Lawrence Ramsey2013-02-171-2/+0
* Use std namespace.Raphael Langella2012-08-261-5/+5
* Ensure all tornado clouds are gone when the cooldown expires.Adam Borowski2012-07-281-0/+1
* Axe several unused functions.Adam Borowski2012-04-221-2/+1
* Allow specification of cloud exclusion radius, also via Lua; cloud traps.Jude Brown2011-11-021-2/+3
* Remove unused non-Lua fog generator code, almost unused trap generators.Adam Borowski2011-08-171-38/+0
* Make a bunch of functions static or non-existant.Adam Borowski2011-08-171-3/+0
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-5/+4
* is_harmless_cloud should not match rain, fixed.Darshan Shaligram2011-01-161-2/+0
* Temporary resistances don't prevent cloud autoexclusions.Johanna Ploog2011-01-111-1/+2
* Implement #1962: Don't generate cloud autoexclusions when immune.Johanna Ploog2011-01-111-0/+1
* Let tornado colouring use centers other than the player.Adam Borowski2010-12-281-1/+2
* Store the blame when clouds are placed.Adam Borowski2010-12-261-23/+6
* [3010] Unify cloud damage routines for player and monsters.Darshan Shaligram2010-12-211-2/+2
* The Tornado spell, first stab.Adam Borowski2010-11-121-0/+1
* Massive spacing fixes: "( spaces after parentheses )".Adam Borowski2010-10-151-8/+8
* Make several functions static.Adam Borowski2010-10-131-2/+0
* Merge branch 'master' into holyhaulJude Brown2010-07-041-2/+2
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| * Implement chaos-brand melee effects for being engulfed in CLOUD_CHAOS (Mu).Darshan Shaligram2010-07-031-2/+2
* | Fix Holy Flames causing autoexclusions from monster spells.Jude Brown2010-07-011-0/+2
|/
* Increase item limits, decouple NON_foo from MAX_foo; save major version changed.Darshan Shaligram2010-06-221-1/+1
* Bring sanity to enums by making them diffable/patchable.Adam Borowski2010-06-081-1/+1
* Update abyss shift to use masks, allowing the shift to move non-rectangular a...Darshan Shaligram2010-06-061-0/+2
* Customisable clouds!Jude Brown2009-12-281-6/+18
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-1/+0
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-0/+1
* Patch 2873911 by Jude: add rain cloudsCharles Otto2009-10-101-0/+2
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* As per FR 2795134, nerf damage reduction of elemental resistances.j-p-e-g2009-08-161-0/+1
* Bug 2820876: don't do a big cloud miscast in non-lethal mode if two playerzelgadis2009-07-201-0/+2
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-4/+0
* Implemented monster spell miscasts. Spell miscasting is now handledzelgadis2008-07-291-0/+10
* Massive change from using x and y to using coord_defs(). Not quite tested,haranp2008-07-221-3/+3
* Make initial sanctuary be circular in shape rather than square.zelgadis2008-07-011-0/+1
* Remove unneeded methods (including the old resistance screen), renamej-p-e-g2008-06-121-3/+4
* Moved some cloud related functions from misc.{cc,h} to cloud.{cc,h}zelgadis2008-06-091-0/+9
* Add whitespace fix.dolorous2008-05-141-1/+1
* Give monsters better natural regeneration increasing with HD. Monsters will s...dshaligram2008-03-311-0/+2
* [Bug 1907221] Add "Modified for Crawl Reference" statement and author to aj-p-e-g2008-03-081-0/+2
* The number of traps randomly generated on a level, and which types ofzelgadis2007-11-131-0/+27
* Lua map markers can now be generated in C code fromzelgadis2007-11-121-0/+11
* Added fog machine Lua map markers. Needs a C interface to make it usablezelgadis2007-10-181-2/+2