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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5685 c06c8d41-db1a-0410-9941-cceddc491573
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crawl_environment's destructor uses dlua, but dlua was getting destroyed
first. Rather than mess with stupidly complicated singleton patterns,
I've moved the definition of clua and dlua into acr.cc, to just before
crawl_environment. This makes the order of construction/destruction
well-defined and should be a workable long-term solution.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3559 c06c8d41-db1a-0410-9941-cceddc491573
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huge number of files. Also correct file name comments.
No coding changes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3539 c06c8d41-db1a-0410-9941-cceddc491573
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teleport control from the C++ code into the vault .des files. This is
done with the additions of two things:
* Changeable, persistent per-level and per-branch flags which affect
game play.
* Dungeon events for the killing of monsters, picking up of objects
and changing of features.
The current level and branch flags are for teleport control
prevention, making a level unmappable (like the Abyss or a Labyrinth),
and preventing magic mapping from working (like the Abyss or a
Labyrinth).
Some related changes:
* The new .des header KMASK allows for dungeon grid masks like
no_monster_gen to be applied to specific symbols rather than the
entire vault.
* If the wizard mapping command (&{) is used in a place which is
unmappable, it will ask if you wish to force the area to be mappable
(so you can see what an entire Labyrinth or Abyss level looks like
without having to hack the source).
* A new wizard-mode level-map command, 'T', will teleport the player
to wherever the cursor is pointing.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2146 c06c8d41-db1a-0410-9941-cceddc491573
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KFEAT: feature names are now as in the dungeon_feature_type enum.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1930 c06c8d41-db1a-0410-9941-cceddc491573
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after map transforms are applied.
Fixed conflicts in bison grammar.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1669 c06c8d41-db1a-0410-9941-cceddc491573
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.dsc to save on compile time (at the expense of larger .dsc files).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1663 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1651 c06c8d41-db1a-0410-9941-cceddc491573
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Lua (Lua code can be embedded with {{ <lua code here> }} constructs) that is
run to produce the final map.
Some maps may be broken, this is untested, lots more work needs to be done.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1629 c06c8d41-db1a-0410-9941-cceddc491573
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User-script dofile and loadfile check for "clua" anywhere in the file name and
refuse to load the file in that case; only core Crawl code can load Lua files
from clua/*.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1622 c06c8d41-db1a-0410-9941-cceddc491573
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use datafile_path, and cannot use shell metacharacters (not that it matters)
and ../ paths. Multiple loading is not prevented; we could probably add another
function that does that.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1614 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1613 c06c8d41-db1a-0410-9941-cceddc491573
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(Necessary to make Lua usable on public servers.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1605 c06c8d41-db1a-0410-9941-cceddc491573
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scripts.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1309 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@13 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573
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