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* Remove stuffNicholas Feinberg2014-07-291-0/+1
* The great mon-stuff migration.Shmuale Mark2014-06-221-1/+0
* Chance function(void) to function()reaverb2014-05-241-1/+1
* Qazlal: enums, initial descriptions.Steve Melenchuk2014-05-071-0/+24
* Restore Swamp tree colours; remove ETC_MANGROVEShmuale Mark2014-03-291-14/+2
* Allow minimap colour options to be set with hex codes and used in WebTiles.Pekka Lampila2014-02-171-25/+53
* s/Dithmengos/Dithmenos/ (dpeg).Steve Melenchuk2014-02-101-1/+1
* Add a coloured flash when picking up a runePekka Lampila2014-01-301-0/+25
* Give the shadow god a non-placeholder name: Dithmengos.Steve Melenchuk2014-01-101-1/+1
* Recolour the shadow god's altar.Steve Melenchuk2014-01-101-0/+6
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* More formatting fixes for return (...);Neil Moore2013-11-151-2/+2
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-5/+5
* Don't allocate pointless iterators.Adam Borowski2013-11-151-1/+1
* Don't crash when using ETC_WAVES outside of Shoals.Neil Moore2013-10-261-0/+4
* s/random3/ui_random/Adam Borowski2013-10-061-1/+1
* Use random3() for colour flicker and tile animations.Adam Borowski2013-10-061-1/+1
* Make elven walls even more eye-gouging, but less stony.Adam Borowski2013-06-101-1/+1
* Make Leda's red for visibility in more branches than just SwampChris Campbell2013-03-251-1/+2
* Disjunction aura tiles.ontoclasm2013-01-121-6/+11
* Restrict kraken colours to non-overlapping onesChris Campbell2012-12-091-8/+4
* Indentation fixes.Adam Borowski2012-12-051-4/+4
* DisjunctionBrendan Hickey2012-11-181-0/+35
* Properly fix the monster list health indicator under windows.Raphael Langella2012-10-211-2/+0
* Whitespace fix.Raphael Langella2012-10-181-2/+2
* Fix monster list not displaying health indicator under windows (#6290).Raphael Langella2012-10-181-0/+2
* Use std namespace.Raphael Langella2012-08-261-13/+13
* Drop a bunch of parentheses from return statements.Adam Borowski2012-08-081-1/+1
* Some more return deparenthesization.Adam Borowski2012-07-051-7/+7
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-13/+13
* Rename swamp trees to mangroves.Michael Gagno2012-07-031-2/+2
* Drop TAG_MAJOR_VERSION == 32 ifdefs.Adam Borowski2012-04-251-24/+0
* Make a few functions static.Adam Borowski2012-04-201-3/+2
* Drop pointless braces after if/for/while everywhere.Adam Borowski2012-04-201-2/+0
* Declare an explicit type for colours.Adam Borowski2012-03-131-10/+10
* New ctrl+V command to show monster HP, and other HP colouring improvements. (...Michael Gagno2012-03-071-0/+22
* Subtract more of subtractor stuff.Adam Borowski2012-01-021-0/+2
* Use a regular elemental colour rather than recolouring hacks for subtractors.Adam Borowski2011-12-271-0/+8
* Fix a few more console/webtiles discrepancies and USE_TILE where it should be...Florian Diebold2011-12-141-1/+1
* Fix a warning.Adam Borowski2011-10-261-1/+1
* Make Webtiles output happen in parallel to the console display, and make the ...Florian Diebold2011-10-151-1/+1
* Orb glow in tiles.Adam Borowski2011-08-271-2/+7
* Make the Orb glow pulse visually.Adam Borowski2011-08-251-0/+9
* Make a bunch of functions static or non-existant.Adam Borowski2011-08-171-5/+7
* Get rid of an useless std::map<uint8_t>.Adam Borowski2011-08-171-11/+10
* Fix a slight memory leak on restart_after_game.Adam Borowski2011-08-101-4/+10
* Require explicit enums for Lua colours.Adam Borowski2011-08-091-0/+4
* Adjust some whitespace and formatting.Adam Borowski2011-07-081-1/+2
* Rename element color ETC_GILA to ETC_FLASH.David Lawrence Ramsey2011-07-041-1/+1
* Remove duplicate element color by subsuming ETC_NECRO into ETC_DEATH.David Lawrence Ramsey2011-07-041-1/+3