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* Fix tornado rotation display going the other way as monster rotation.Adam Borowski2011-06-241-1/+1
* Remove hard-coded masquerading of stone as rock in Zot.Adam Borowski2011-04-191-11/+6
* Drop remnants of the DOS port.Adam Borowski2011-04-081-3/+3
* Apply Tornado's colour scheme to Tiles, as well.Johanna Ploog2011-03-061-5/+8
* Always enable "optional" colour.Adam Borowski2011-01-111-5/+0
* Split trees into trees-on-land and trees-on-water.Adam Borowski2011-01-051-3/+14
* Let tornado colouring use centers other than the player.Adam Borowski2010-12-281-5/+13
* Use Adam's alternate colouring for liquefaction.Jude Brown2010-12-281-1/+1
* New spell: Leda's Liquefaction.Jude Brown2010-12-281-0/+31
* Move checks for whether a color is low or high into their own functions.David Lawrence Ramsey2010-11-191-2/+12
* Tornado: show lava/water underneath by recoloring the clouds.Adam Borowski2010-11-131-1/+13
* Add custom clouds for Tornado, coloured in a spiral pattern.Adam Borowski2010-11-121-0/+13
* Massive spacing fixes: "( spaces after parentheses )".Adam Borowski2010-10-151-16/+16
* silence some (harmless) valgrind warningsJesse Luehrs2010-09-211-0/+9
* don't assert on redefinition of lua coloursJesse Luehrs2010-09-101-2/+4
* use a slightly less garish colour scheme for elfJesse Luehrs2010-09-101-2/+9
* allow defining colour patterns in luaJesse Luehrs2010-09-101-0/+3
* generate colour names dynamically tooJesse Luehrs2010-09-101-96/+83
* make add_element_colour publicJesse Luehrs2010-09-101-73/+52
* make trees use the new colour systemJesse Luehrs2010-09-101-1/+16
* rewrite elemental colour handlingJesse Luehrs2010-09-101-232/+385
* add waves exampleJesse Luehrs2010-09-101-1/+18
* example usage - alternate colors used for walls in elfJesse Luehrs2010-09-101-1/+13
* pass around the coord_def where a glyph is locatedJesse Luehrs2010-09-101-3/+3
* Rename chars used as numbers to int8_t/uint8_t. Fix some other type usage.Adam Borowski2010-07-301-6/+6
* Remove an absolutely unholy, hardcoded function.Adam Borowski2010-07-301-7/+0
* Change earth elementals from brown/light red to brown/green.Adam Borowski2010-03-091-1/+1
* Continuing with Due's cleaned up version of splColor-patchDMBrownrigg2010-02-111-0/+7
* Nuke a whole lot of old-style casts, and remove some casts completelyHaran Pilpel2010-01-291-1/+1
* Fix tiles compile completing the libutil.h change.Robert Vollmert2010-01-201-0/+1
* change the ETC_SHIMMER_BLUE color to use tmp_rand.David Lawrence Ramsey2009-11-211-1/+3
* Change the ETC_KRAKEN color to use tmp_rand.David Lawrence Ramsey2009-11-211-2/+8
* Remove the ETC_UGLY and ETC_VERY_UGLY colors, as they're now unused.David Lawrence Ramsey2009-11-211-11/+3
* Split up view.cc.Robert Vollmert2009-11-041-0/+129
* Add various color-related fixes.David Lawrence Ramsey2009-11-011-16/+21
* Ensure that ugly things' colors are always low, just in case, and useDavid Lawrence Ramsey2009-10-311-3/+3
* Implement [2889948]: In the console version, make (very) ugly thingDavid Lawrence Ramsey2009-10-311-3/+14
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+378