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* change the ETC_SHIMMER_BLUE color to use tmp_rand.David Lawrence Ramsey2009-11-211-1/+3
| | | | | It doesn't quite match with the original random_choose_weighted() values, but it should be close enough.
* Change the ETC_KRAKEN color to use tmp_rand.David Lawrence Ramsey2009-11-211-2/+8
| | | | | | | This is so element_colour()'s no_random parameter is taken into account properly. Also, so it divides evenly, add lightmagenta to the list of colors.
* Remove the ETC_UGLY and ETC_VERY_UGLY colors, as they're now unused.David Lawrence Ramsey2009-11-211-11/+3
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* Split up view.cc.Robert Vollmert2009-11-041-0/+129
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* Add various color-related fixes.David Lawrence Ramsey2009-11-011-16/+21
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* Ensure that ugly things' colors are always low, just in case, and useDavid Lawrence Ramsey2009-10-311-3/+3
| | | | random_colour() for ETC_RANDOM.
* Implement [2889948]: In the console version, make (very) ugly thingDavid Lawrence Ramsey2009-10-311-3/+14
| | | | | corpses randomly cycle through all their available colors instead of always being (light)red.
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+378
New: colour.cc, coord.cc, coordit.cc, random.cc, rng.cc.