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path: root/crawl-ref/source/colour.h
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* Fix a comment.Neil Moore2014-05-241-1/+1
* Qazlal: enums, initial descriptions.Steve Melenchuk2014-05-071-0/+1
* Restore Swamp tree colours; remove ETC_MANGROVEShmuale Mark2014-03-291-0/+2
* Allow minimap colour options to be set with hex codes and used in WebTiles.Pekka Lampila2014-02-171-1/+3
* s/Dithmengos/Dithmenos/ (dpeg).Steve Melenchuk2014-02-101-1/+1
* Add a coloured flash when picking up a runePekka Lampila2014-01-301-0/+1
* Give the shadow god a non-placeholder name: Dithmengos.Steve Melenchuk2014-01-101-1/+1
* Recolour the shadow god's altar.Steve Melenchuk2014-01-101-0/+1
* Allow ETC_* feature colours to affect some displayed tiles.Steve Melenchuk2013-06-091-0/+1
* Rename the bikeshed IMMUTABLE.Adam Borowski2013-03-261-4/+4
* More PURE, and introduce REALLYPURE as well.Samuel Bronson2013-03-241-4/+4
* Disjunction aura tiles.ontoclasm2013-01-121-0/+1
* DisjunctionBrendan Hickey2012-11-181-1/+2
* Remove unnecessary includes from header files.Jay3.14152012-10-231-1/+1
* Use std namespace.Raphael Langella2012-08-261-5/+5
* Rename swamp trees to mangroves.Michael Gagno2012-07-031-1/+1
* Drop TAG_MAJOR_VERSION == 32 ifdefs.Adam Borowski2012-04-251-12/+0
* Make a few functions static.Adam Borowski2012-04-201-5/+0
* Declare an explicit type for colours.Adam Borowski2012-03-131-8/+8
* New ctrl+V command to show monster HP, and other HP colouring improvements. (...Michael Gagno2012-03-071-0/+3
* Subtract more of subtractor stuff.Adam Borowski2012-01-021-0/+2
* Use a regular elemental colour rather than recolouring hacks for subtractors.Adam Borowski2011-12-271-0/+1
* Fix a few more console/webtiles discrepancies and USE_TILE where it should be...Florian Diebold2011-12-141-1/+1
* Orb glow in tiles.Adam Borowski2011-08-271-0/+1
* Make the Orb glow pulse visually.Adam Borowski2011-08-251-0/+1
* Make a bunch of functions static or non-existant.Adam Borowski2011-08-171-1/+0
* Get rid of an useless std::map<uint8_t>.Adam Borowski2011-08-171-0/+2
* Require explicit enums for Lua colours.Adam Borowski2011-08-091-1/+2
* Rename element color ETC_GILA to ETC_FLASH.David Lawrence Ramsey2011-07-041-1/+1
* Remove duplicate element color by subsuming ETC_NECRO into ETC_DEATH.David Lawrence Ramsey2011-07-041-1/+3
* Remove hard-coded masquerading of stone as rock in Zot.Adam Borowski2011-04-191-0/+5
* Drop remnants of the DOS port.Adam Borowski2011-04-081-1/+1
* Apply Tornado's colour scheme to Tiles, as well.Johanna Ploog2011-03-061-0/+1
* Split trees into trees-on-land and trees-on-water.Adam Borowski2011-01-051-1/+2
* New spell: Leda's Liquefaction.Jude Brown2010-12-281-0/+1
* Move checks for whether a color is low or high into their own functions.David Lawrence Ramsey2010-11-191-0/+2
* Add custom clouds for Tornado, coloured in a spiral pattern.Adam Borowski2010-11-121-0/+1
* Massive spacing fixes: "( spaces after parentheses )".Adam Borowski2010-10-151-1/+1
* silence some (harmless) valgrind warningsJesse Luehrs2010-09-211-0/+3
* add docs for colour definitionsJesse Luehrs2010-09-101-3/+3
* allow defining colour patterns in luaJesse Luehrs2010-09-101-0/+1
* generate colour names dynamically tooJesse Luehrs2010-09-101-2/+3
* make add_element_colour publicJesse Luehrs2010-09-101-0/+21
* make trees use the new colour systemJesse Luehrs2010-09-101-0/+1
* rewrite elemental colour handlingJesse Luehrs2010-09-101-0/+1
* add waves exampleJesse Luehrs2010-09-101-0/+1
* example usage - alternate colors used for walls in elfJesse Luehrs2010-09-101-0/+1
* pass around the coord_def where a glyph is locatedJesse Luehrs2010-09-101-2/+3
* Rename chars used as numbers to int8_t/uint8_t. Fix some other type usage.Adam Borowski2010-07-301-5/+5
* Remove an absolutely unholy, hardcoded function.Adam Borowski2010-07-301-2/+0