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* Apply trunk r6533 to 0.4.dolorous2008-07-131-2/+2
* Apply David's commits (r6524/5).j-p-e-g2008-07-131-3/+5
* Apply my latest commits to 0.4.j-p-e-g2008-07-131-2/+2
* And the same for 0.4: in-game access to README.txt.j-p-e-g2008-07-111-4/+4
* Apply my previous commit to 0.4.j-p-e-g2008-07-111-4/+4
* Tweak change log a bit and add new commands to 034_changes.txt. Arej-p-e-g2008-07-041-5/+6
* Reorder species in newgame.cc (clean-up, no coding changes).j-p-e-g2008-07-031-1/+6
* Change butchering prompt to hopefully be less confusing (BR 2009022).j-p-e-g2008-07-031-1/+6
* Since there's currently only one type of portal vault (labyrinths arej-p-e-g2008-07-021-4/+13
* Bug 2006559: don't include quotes about in a monster's description if itzelgadis2008-07-011-20/+9
* Properly use + or : for the book symbol in full command help (??) as wellzelgadis2008-06-301-17/+27
* Add gods' powers and abilities to their descriptions, viewable via ^!j-p-e-g2008-06-291-3/+9
* Mention Ctrl-E in ??.dploog2008-06-271-1/+1
* Some fixes to the ?? screen.dploog2008-06-271-4/+4
* Add a new command for firing without quivering on 'F'.j-p-e-g2008-06-271-0/+1
* Misc. minor cleanups. (Yes, a huge amount of them but still...)j-p-e-g2008-06-261-6/+6
* Apply patch 1952761 by jarpian (wasp): targetting with the monster list.j-p-e-g2008-06-241-0/+3
* Tweak quiver command some more (allow clearing quiver).j-p-e-g2008-06-241-2/+2
* Move around some commands.j-p-e-g2008-06-241-3/+3
* Force update of the quiver by picking up throwable items. This mightj-p-e-g2008-06-241-11/+15
* FR 1993535: If asking the user for an item, and the player has none of thezelgadis2008-06-241-4/+1
* Swap '.' and '!' in the targetting interface.j-p-e-g2008-06-221-2/+2
* Give a different description of dancing weapons when examining anzelgadis2008-06-221-0/+1
* Outsource the tutorial descriptions of skills, and make them searchablej-p-e-g2008-06-181-4/+27
* Add more miscellaneous minor fixes.dolorous2008-06-161-3/+2
* Move the tutorial descriptions of gods' likes and dislikes intoj-p-e-g2008-06-151-42/+64
* Fix 1994279: Crash when checking ?v (version information).j-p-e-g2008-06-151-52/+51
* Fix tutorial message about gaining a skill being shown outside tutorial.j-p-e-g2008-06-151-1/+1
* * Add a prompt when attacking monsters with an inappropriate weapon orj-p-e-g2008-06-141-38/+52
* Remove unneeded methods (including the old resistance screen), renamej-p-e-g2008-06-121-2/+2
* Remove #define SHUT_LABYRINTH because I don't think it's needed anymore.j-p-e-g2008-06-111-2/+86
* Clean-up (renaming static methods and comments) in a number of files.j-p-e-g2008-06-101-8/+8
* Implement pathfinding for monsters, using the A* algorithm.j-p-e-g2008-06-041-2/+3
* Bug/FR 1947001: For damaging cards add "You draw card xy" to the prompt,j-p-e-g2008-06-031-0/+1
* Add new wizard targeting command 'm', to move monsters around (or tozelgadis2008-06-021-0/+1
* Modify menu_colour_item_prefix() to also handle stuff like contaminatedj-p-e-g2008-05-311-2/+4
* Clean up the change log a bit, and modify the monster speech j-p-e-g2008-05-261-4/+4
* Make patrolling monster movement more natural: don't always return toj-p-e-g2008-05-261-50/+50
* Fix 1914059: randart jewellery inconsistently described as {tried} byj-p-e-g2008-05-251-38/+124
* Update documentation (G instead of Ctrl-G).dploog2008-05-221-2/+2
* Switch the key for interlevel travel from Ctrl-G to G.dolorous2008-05-211-1/+1
* Handle the good neutral attitude properly in debugging information and dolorous2008-05-191-1/+1
* FR 1962016: Make hydra headedness more obvious.j-p-e-g2008-05-141-88/+86
* Cleaned up monster generation functions, separate monster zombie type from mo...dshaligram2008-05-051-2/+2
* Remove Beogh recalling orcs for you, and instead try harder to findj-p-e-g2008-04-261-1/+3
* Allow christening (beoghening?) of plain orcs, after all, but make itj-p-e-g2008-04-241-0/+1
* Fixes to compile with Visual C++. Moved direct.cc and direct.h to directn.* t...dshaligram2008-04-191-1/+1
* Cleanup of beam.cc and direct.cc.j-p-e-g2008-04-191-2/+2
* Fix ')' crash if quiver item is not in inventorypauldubois2008-04-191-2/+2
* Fix tiles compile (in a hacky way, since I don't know what the mp/hpj-p-e-g2008-04-181-0/+2