| Commit message (Collapse) | Author | Age | Files | Lines |
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If a monster has a weapon, and you press ctrl-t (by default), you
will see, instead of its normal glyph, the glyph for the weapon it
is holding. Since this information is already available with 'x' and
even more easily in tiles, it's just an interface improvement, and as
far as I can tell in my tests there is no information leaked.
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Sometimes, they're there to emphasize a break between two sections of code,
which is good. In a majority of cases, though, they're just inconsistent.
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See Mantis for discussion.
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I had to rename distance() (in coord.h) to distance2() because it conflicts
with the STL function to compare 2 iterators. Not a bad change given how it
returns the square of the distance anyway.
I also had to rename the message global variable (in message.cc) to buffer.
I tried to fix and improve the coding style has much as I could, but I
probably missed a few given how huge and tedious it is.
I also didn't touch crawl-gdb.py, and the stuff in prebuilt, rltiles/tool
and util/levcomp.*, because I have no clue about those.
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(nfogravity)
https://crawl.develz.org/mantis/view.php?id=5376
Pressing ctrl+v in console will colour all monsters based on their HP. This
can be useful when fighting large groups. This mode deactivates itself the
next turn, or you can toggle it off manually by pressing ctrl+v again.
Zombies and skeletons are given lightgrey colouring, since you can't
determine their HP.
There is also a new option, enemy_hp_colour, which lets you define custom
colours (applies to the ctrl+v display and the regular monster list).
The old ctrl+v command (show equipped weapons) has been removed.
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This mostly reverts 78d8ab06 which replaced Commonwealth "targetting" with US
"targeting", although there's also "cancelLing", "levelLing", "travelLing".
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Also simplify a bit the code for the skill screen layout. I didn't purge the
do switch from the code because I might use it for something else later.
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"File:" is shown in your editor's status bar.
"Written by:" was used only for the first person who changed a file. We got
git for that now, and pre-DCSS history is so woefully inaccurate it doesn't
really matter.
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If you select a species first, it will be highlighted. If you select a
background first, all recommended species will be highlighted.
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And take care of capital letters. This seems to be problematic,
bit I learned that it's "targeting" from Darshan :)
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These were of questionable use and freshness.
Signed-off-by: Robert Vollmert <rvollmert@gmx.net>
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7044 c06c8d41-db1a-0410-9941-cceddc491573
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into a file crawlhistory.txt in docs/obsolete.
I used a perl script to do this under the assumption that all these
change logs used the same system following the keyword "Change History".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6930 c06c8d41-db1a-0410-9941-cceddc491573
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Also add a key to some kind of butchering help (may need tweaking) and
'b' is yet another synonym for 'c' but will allow Vampires to butcher
a corpse they'd otherwise bottle. This only works while the prompt is
given, i.e. if always_confirm_butcher is false Vampires will
automatically attempt to bottle the blood in a single corpse (unless
that is impossible, in which case they'll butcher it instead).
Also fix corpses sometimes not being destroyed when drained by a
Vampire. (Big oops!)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6366 c06c8d41-db1a-0410-9941-cceddc491573
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debugging functions, and some other clean-up.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5757 c06c8d41-db1a-0410-9941-cceddc491573
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adding yet another entry to props.
FR 1949504: Move version information into the help scroller, yay! It also
looks much nicer now (if I may say so). Go, take a look! :)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5234 c06c8d41-db1a-0410-9941-cceddc491573
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Fix 1916532: rename db entry "simulacrum" -> "large simulacrum"
Move tutorial help into the complete hotkey-triggerable help menu.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3758 c06c8d41-db1a-0410-9941-cceddc491573
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analagous to "yesno". Tested with zot,lava,water,quit.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3666 c06c8d41-db1a-0410-9941-cceddc491573
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huge number of files. Also correct file name comments.
No coding changes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3539 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3338 c06c8d41-db1a-0410-9941-cceddc491573
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they will be displayed in a menu, which the user can select from.
Menu entries for monsters will be given the same color as the monster,
with the monster's symbol added to the end of the string.
Entering a single character as input to the "?/" describe command lists
all monsters with that display symbol.
Monsters sharing the same display symbol can now have the same string
appended or prepended to their description (implemented to make the
"?/" command have to deal with less special cases). Currently only
used by nagas with __N_suffix. Has the side-effect advantage that
the naga subspicies description and the "attractive/repulsive"
description goes before the big block of quoted text, rather than after
it.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2177 c06c8d41-db1a-0410-9941-cceddc491573
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crawl_environment, player and monsters classes have been left in
externs.h, which necessitates that all of the enums references by
those classes stay in enums.h, since you can't forward declare an
enum. However, it's a start.
Also, portions of misc.{cc,h} have been split off into traps.{cc,h},
place.{cc,h} and terrain.{cc,h}
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2095 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1440 c06c8d41-db1a-0410-9941-cceddc491573
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section of the
manual.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1034 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@924 c06c8d41-db1a-0410-9941-cceddc491573
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help on '?'.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@903 c06c8d41-db1a-0410-9941-cceddc491573
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Made help accessible from the race/class choosing screens by '+'.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@755 c06c8d41-db1a-0410-9941-cceddc491573
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parking it here until more decisions on the browser come in. (It should probably
be reachable by pressing '?' from the current '?' help screen.)
It reads the manual from ../docs/crawl_manual.txt, so you'd better put it there!
Yes, this is a hack and will have to be done better.
You can press the letter of the section (e.g., 'j' or 'J') to jump to that
section.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@627 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@452 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573
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