| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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This updates all the contrib projects for this support
as well.
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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los_param got a new opacity_monmove to help. The change compiles
and the game runs, but I'm unsure how to test monster pathfinding.
Please tell me if anything went wrong!
Removes mon-los.{cc,h}, so I'm afraid I may have broken the
non-Unix builds again.
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Incredibly hairy to get this to work, largely because MinGW's GCC
is picky about the link order, among other things.
But now we have a working build!
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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There's a couple of issues with these that were missed.
This reverts commits
70c41610927b7f9adfc3a0fd6c72c7af6756427e
dce44e60507ec723f3cf94cdeadc6762ee492786
6525d257d208e990f5d62213adf6a062943e6626
6d9b6f226847487b3fd9e2ff408d7c0f42361c93.
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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