| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
| |
This partially reverts commit d2ad5edba5b7014f28534728389cfaae2a07d9c3.
|
|
|
|
| |
Remove "Holocaust", add a bunch.
|
|
|
|
|
|
|
|
| |
This should actually be safe in our case since we do our own redundant
locking, and never write to the database except for the initial cache build.
This can bite us in the future if we ever use sqlite for some non-readonly
purpose, though.
|
| |
|
|
|
|
| |
This reverts commit 67e4e37c9d27835852099de23d424293cd2c07c9.
|
|
|
|
|
|
| |
Uses a constant factor of 6, this reduces the chance to one-shot
bats, rats, kobolds, and other weak creatures early on and the chance to
easily kill hydras / executioners later on.
|
|
|
|
|
|
|
| |
This fixes some build breakage on Mac OS X when switching
architecture targets or compilers between builds.
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
|
|
|
|
| |
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
|
|
|
|
| |
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
|
| |
|
|
|
|
|
|
|
| |
Stats are now stored in FixedVector<char, NUM_STATS>
player::stats, player::max_stats.
Most code now reads you.strength(), you.max_strength() etc.
|
| |
|
| |
|
|
|
|
| |
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
|
|
|
|
| |
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
|
|
|
|
| |
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
|
|
|
|
| |
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
|
|
|
|
| |
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
|
|
|
|
| |
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
|
|
|
|
| |
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
|
| |
|
|
|
|
| |
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
|
|
|
|
| |
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
|
|
|
|
|
|
|
| |
This updates all the contrib projects for this support
as well.
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
|
|
|
|
| |
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
|
|
|
|
| |
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
|
|
|
|
|
|
|
|
|
| |
los_param got a new opacity_monmove to help. The change compiles
and the game runs, but I'm unsure how to test monster pathfinding.
Please tell me if anything went wrong!
Removes mon-los.{cc,h}, so I'm afraid I may have broken the
non-Unix builds again.
|
|
|
|
| |
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
|
|
|
|
|
|
|
|
|
| |
Incredibly hairy to get this to work, largely because MinGW's GCC
is picky about the link order, among other things.
But now we have a working build!
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
|
|
|
|
| |
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
|
|
|
|
|
|
|
|
|
|
| |
There's a couple of issues with these that were missed.
This reverts commits
70c41610927b7f9adfc3a0fd6c72c7af6756427e
dce44e60507ec723f3cf94cdeadc6762ee492786
6525d257d208e990f5d62213adf6a062943e6626
6d9b6f226847487b3fd9e2ff408d7c0f42361c93.
|
|
|
|
| |
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
|
|
|
|
| |
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
|
|
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
|