| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
Its usefulness varies depending on existence of debug info, although in
every case I got at least one more symbol resolved than without it. Only
unstripped builds are fun, of course.
|
|
|
|
| |
A hard limit of 60 seconds of CPU time per level.
|
|
|
|
| |
It had no corresponding .cc, too.
|
|
|
|
|
|
| |
There's a new crop of infinite loop bugs, they're hard to debug in DGL due
to permissions (only Napkin can attach gdb) so backtraces would be nice, and
taking 100% CPU on a public server is very detrimental to players.
|
|
|
|
|
|
|
|
|
| |
Since Windows doesn't support pthreads without an external library, I used a
mess of #defines.
Also, some of the #defines are not needed; I copied them from an earlier
project. Detached threads and cond variables are not used at the moment, if
you feel bad about dormant code we can axe them.
|
|
|
|
|
|
|
| |
"File:" is shown in your editor's status bar.
"Written by:" was used only for the first person who changed a file. We got
git for that now, and pre-DCSS history is so woefully inaccurate it doesn't
really matter.
|
| |
|
|
against them in the make files like libunix/libgui/etc are.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8675 c06c8d41-db1a-0410-9941-cceddc491573
|