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* Adding FTILE/RTILE vault commands for setting per-glyph floor and rock ↵ennewalker2009-01-201-0/+1
| | | | | | | | | | | tiles. Most vaults with COLOUR tags now also use FTILE/RTILE. FLOORCOL, ROCKCOL, FLOORTILE, and ROCKTILE have been renamed to LFLOORCOL, LROCKCOL, LFLOORTILE, and LROCKTILE to emphasize the fact that they are a per-level setting (similar to LFLAGS) and to disambiguate them from COLOUR/FTILE/RTILE. This change also fixes green water not appearing green outside of the sewers and vaults (like the ice cave) not getting their default tiles set appropriately due to a recent change. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8615 c06c8d41-db1a-0410-9941-cceddc491573
* Separate CHANCE and WEIGHT. CHANCE is a probability, WEIGHT is a raw number ↵dshaligram2008-11-191-5/+5
| | | | | | used as a generation weight (i.e. WEIGHT is what the old CHANCE used to be). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7501 c06c8d41-db1a-0410-9941-cceddc491573
* Applying Darshan's new linebreak \ command across the board.dploog2008-10-201-3/+8
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7292 c06c8d41-db1a-0410-9941-cceddc491573
* Added Nemelex altar (Shiori). Repaired zombie fish altar.dploog2008-08-181-20/+48
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6832 c06c8d41-db1a-0410-9941-cceddc491573
* Some changes to vaults, mostly adding patrolling tags.dploog2008-06-131-6/+6
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5785 c06c8d41-db1a-0410-9941-cceddc491573
* lemuel_angel_altar now gets the Daeva only at D:13 and deeper.dshaligram2008-05-101-1/+5
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4996 c06c8d41-db1a-0410-9941-cceddc491573
* Fixed bad SUBST syntax (sorear).dshaligram2008-03-151-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3656 c06c8d41-db1a-0410-9941-cceddc491573
* Map and help cleanup (dpeg).dshaligram2008-02-021-109/+103
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3384 c06c8d41-db1a-0410-9941-cceddc491573
* Monsters get multilevel resists (incomplete). Monster data needs to bedshaligram2008-01-091-22/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | adjusted per monster to hand out the right resists. The current MR_RES_FIRE gives one level of resistance only. Added a real ghost structure, discarded the old ghost values array. Adjusted bones file format so bones will work out-of-the-box with Hearse. Breaks bones format, older bones will be rejected. Fixed some maps with bad DEPTHs. Added more safe answers in Y/N prompts, added a check to make it less likely that Crawl will spin in a tight loop reading input from a closed tty. (Experimental) !a will override existing foe of friendlies in LOS. Blademasters no longer pick up stuff to throw (Erik). Zombies of swimming things are also swimming things. Currently applies only to zombies explicitly placed in .des files, since fish zombies cannot be generated otherwise (can of worms). Morgue is now saved before showing the inventory and other boring end-of-game stuff. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3231 c06c8d41-db1a-0410-9941-cceddc491573
* Added new vaults (incl. Crypt, altars, entries). Contributed by Lemuel, ↵dshaligram2007-12-301-0/+414
bobbens, zaba. Fixed level lexer to handle DOS-style line endings in .des files on Unix. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3159 c06c8d41-db1a-0410-9941-cceddc491573