| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
arena_glasswall has a glass wall through the arena with gaps
at the ends. arena_wall has a wall with a window in the middle
and gaps at the end. arean_doorwall has doors in the gaps.
|
|
|
|
|
|
| |
This shows monsters not doing a very good jobs of pathing through
closed doors. Just a quick hack on glassbaffles, could stand to
be improved.
|
|
|
|
| |
That should get rid of the gaps sometimes opening up in the center.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
tiles. Most vaults with COLOUR tags now also use FTILE/RTILE.
FLOORCOL, ROCKCOL, FLOORTILE, and ROCKTILE have been renamed to LFLOORCOL, LROCKCOL, LFLOORTILE, and LROCKTILE to emphasize the fact that they are a per-level setting (similar to LFLAGS) and to disambiguate them from COLOUR/FTILE/RTILE.
This change also fixes green water not appearing green outside of the sewers and vaults (like the ice cave) not getting their default tiles set appropriately due to a recent change.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8615 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
water creatures can fight each other even if neither is amphibious.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8159 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8123 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8060 c06c8d41-db1a-0410-9941-cceddc491573
|
|
monster"' (eg: crawl -arena "Sigmund v Jessica") to let monsters fight each other undisturbed by the player. Good to examine monster AI and monster behaviour when the player is AWOL.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8059 c06c8d41-db1a-0410-9941-cceddc491573
|