Commit message (Expand) | Author | Age | Files | Lines | |
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* | Move Slime:6 wall change to lair.des Lua. The slimy rune is now guaranteed. | dshaligram | 2008-03-31 | 1 | -0/+33 |
* | Updated level-design.txt. | dshaligram | 2007-07-21 | 1 | -0/+1 |
* | Added any_glyph_connected() and has_exit_from_glyph() Lua functions for level | dshaligram | 2007-06-27 | 1 | -1/+10 |
* | Added glyphs_connected and friends for maps to test connectedness of points | dshaligram | 2007-06-27 | 1 | -0/+42 |
* | Added support for a validation hook for maps to check if they're A-Ok. | dshaligram | 2007-06-26 | 1 | -18/+39 |
* | Hackily rewrite Lua chunk errors to reflect line numbers from the original | dshaligram | 2007-06-24 | 1 | -2/+2 |
* | Step 1 of .des file Lua-isation. The dungeon compiler converts .des files to | dshaligram | 2007-06-23 | 1 | -0/+41 |