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* Add an explanatory message for bazaars/labyrinths.j-p-e-g2008-08-131-0/+6
* Add lm_props.lua and appry recent commits.j-p-e-g2008-07-111-0/+32
* Apply recent commits to 0.4, including Matthew's evil zoo fix.j-p-e-g2008-07-091-0/+1
* Bug 1992619: if the player hit '>' on a labyrinth entracnce right before itzelgadis2008-06-141-0/+9
* Restore capability of lua scripts to change autopickup behaviour sozelgadis2008-06-101-1/+37
* Bug 1948750: The lua function item.name() now returns by default nameszelgadis2008-06-061-2/+2
* Slight changes to fog generator descriptions.dploog2008-06-061-4/+7
* A first attempt at making fog cloud size build up over time.zelgadis2008-06-021-20/+82
* Outsourced the cross and the large octagon room to the (new) layout.des file....ennewalker2008-05-171-2/+3
* Fix 1936711: Portals not disappearing properly.j-p-e-g2008-04-112-5/+5
* Slime:6 teleport control is enabled even if you kill the royal jelly off-leve...dshaligram2008-04-011-2/+4
* Move Slime:6 wall change to lair.des Lua. The slimy rune is now guaranteed.dshaligram2008-03-312-0/+40
* Remove dead code.dshaligram2008-03-311-1/+0
* [1923246] Item pickup marker moves itself when the item it's guarding is appo...dshaligram2008-03-312-4/+14
* Make stash annotations default (doy).dploog2008-02-221-3/+8
* Added new vaults (incl. Crypt, altars, entries). Contributed by Lemuel, bobbe...dshaligram2007-12-301-3/+3
* Lua map markers can now be generated in C code fromzelgadis2007-11-121-0/+21
* Allow using floor="other_feature" when initialising a one-way stair, so that ...dshaligram2007-11-021-1/+1
* Added a brief howto for portal vaults (bobbens), removed unnecessary desc fie...dshaligram2007-11-011-4/+2
* Added fog machine Lua map markers. Needs a C interface to make it usablezelgadis2007-10-182-0/+164
* Added new maps by bobbens, moved Crypt and Tomb maps to crypt.des.dshaligram2007-10-061-1/+1
* This change moves the logic for when a level or branch prohibitszelgadis2007-09-192-0/+348
* Fixed crash when using travel to waypoint or Lugonu's Corruption on a leveldshaligram2007-08-182-4/+4
* Reworked Bazaars as a special case of portal vaults. The level-type is nowdshaligram2007-07-274-32/+83
* Replaced timed markers with Lua markers. Breaks save compatibility.dshaligram2007-07-264-0/+334
* Updated level-design.txt.dshaligram2007-07-212-4/+5
* [1737348] Allow stash.lua to annotate item names for autopickup so autopickupdshaligram2007-07-111-0/+5
* Level updates collated by David.dshaligram2007-07-011-1/+3
* Moved the list of required .des files into loadmaps.lua.dshaligram2007-06-291-0/+15
* Added any_glyph_connected() and has_exit_from_glyph() Lua functions for leveldshaligram2007-06-271-1/+10
* Added glyphs_connected and friends for maps to test connectedness of pointsdshaligram2007-06-271-0/+42
* Added support for a validation hook for maps to check if they're A-Ok.dshaligram2007-06-261-18/+39
* Hackily rewrite Lua chunk errors to reflect line numbers from the originaldshaligram2007-06-241-2/+2
* Step 1 of .des file Lua-isation. The dungeon compiler converts .des files todshaligram2007-06-231-0/+41
* Moved lua/base.lua -> dat/clua/userbase.lua, source it automatically.dshaligram2007-06-221-0/+68
* Pull c_macro out of the code and into clua/macro.lua.dshaligram2007-06-221-0/+39