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* webs shouldn't be considered safe during autofightJesse Luehrs2014-08-022-2/+16
* Make Sublimation of Blood only effective when cast on the playerChris Campbell2014-07-231-12/+0
* Rename 'mesclr()' to 'clear_messages()'reaverb2014-06-222-2/+2
* Remove vestiges of Simulacrum-chunk interactions.Neil Moore2014-06-091-1/+0
* Mark potions that are preferred food as food for prefix & stash search (#8461)Eduardo Gonzalez2014-04-301-0/+4
* Fix runrest_safe_poison and document it.elliptic2014-03-291-2/+3
* Rename runrest_ignore_poison to runrest_safe_poisonDracoOmega2014-03-061-4/+4
* Change how runrest_ignore_poison works for new poisonDracoOmega2014-03-061-10/+12
* Fix off-by-one error in automagic.lua.elliptic2014-02-071-1/+1
* List large rocks in the wield menu for Formicids with Sandblast memorisedChris Campbell2014-01-121-1/+1
* Handle missing spell in ===hit_magic(_nomove)Pekka Lampila2013-12-271-2/+10
* Annotate ranged and melee weapons for searchPekka Lampila2013-12-071-0/+6
* Annotate items with terse description of their egoPekka Lampila2013-12-021-0/+6
* Add hit_(non)magic(_nomove) functions, rename hit_adjacent to hit_closest_nom...elliptic2013-11-282-12/+28
* Have automagic use 'f' instead of '.' to fire.elliptic2013-11-151-1/+1
* Copy autofight monster prioritization code over to automagic.elliptic2013-11-151-2/+24
* Make the automagic spell slot persistent through saves.elliptic2013-11-151-2/+25
* Minor bugfixes and cleanup for automagic.lua.elliptic2013-11-152-14/+10
* Autofight for conjurers.Naruni2013-11-152-4/+293
* Fix gearset saving problem.Neil Moore2013-11-151-1/+1
* New option autofight_caught to escape webs with tab.Neil Moore2013-10-081-1/+12
* Don't treat preserved meat as sublimable.Neil Moore2013-08-101-2/+2
* Show all meat in the wield inv list for sub/simul users.Neil Moore2013-08-101-1/+1
* Add option 'autofight_fire_stop'.Neil Moore2013-08-091-1/+16
* Make list_opt = foo reset the list, not append.Neil Moore2013-05-261-10/+8
* Allow tuning the autofight monster prioritization.Neil Moore2013-05-251-1/+4
* Annotate god gifts for stash searchPekka Lampila2013-04-171-0/+4
* Formatting nazi to the rescue!Adam Borowski2013-01-103-11/+11
* Tweak low-HP autofight wording (oiseaux; #6302).Neil Moore2013-01-011-1/+1
* Remove some unecessary annotation optionsChris Campbell2012-11-101-24/+7
* Correctly handle runrest_ignore_monster -= foo.Neil Moore2012-10-101-2/+3
* Remove some extraneous semicolons in Lua.Neil Moore2012-10-051-2/+2
* Allow prepending with listopt ^= foo.Neil Moore2012-10-041-5/+13
* Handle resetting, subtracting for Lua list options.Neil Moore2012-09-163-16/+57
* Select large rocks to wield for Og/Tr with Sandblast.Neil Moore2012-09-071-1/+3
* Hardcode loading of kills.lua; it's now dump_kill_breakdowns (default off).Adam Borowski2012-06-211-0/+253
* Hardcode the loading of {stash,wield,runrest,gearset,trapwalk,autofight}.luaAdam Borowski2012-06-196-0/+862
* Rename dat/clua to dat/dlua to avoid the clua/dlua confusion.Adam Borowski2011-06-1833-6452/+0
* Goldify runes.Adam Borowski2011-06-171-2/+1
* A show of fireworks!Adam Borowski2011-06-021-0/+17
* Typo fixes.Adam Borowski2011-05-281-1/+1
* A stress test that rests for 1000 turns on woken sprint.Adam Borowski2011-05-231-0/+21
* Use foo_short instead of foo2 for the short timer function and variable names...Eino Keskitalo2011-03-261-13/+14
* Fix double messaging when an unannounced portal comes to view.Eino Keskitalo2011-03-261-1/+0
* Add a new ossuary.Vsevolod Kozlov2011-03-241-0/+36
* Make troves handle manuals correctly.elliptic2011-03-181-2/+1
* Modified trove descriptions.elliptic2011-03-171-2/+12
* Split the "layout" tag into "overwritable" and "layout".Vsevolod Kozlov2011-03-171-1/+1
* Fix a logic error in the tutorial lua code.Johanna Ploog2011-03-101-2/+0
* Revert "Use rusty sewer tile when a sewer times out."Johanna Ploog2011-02-211-1/+1