| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9651 c06c8d41-db1a-0410-9941-cceddc491573
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as spell to fall back on if all others are out of range. (Fixes 2686559.)
* Fix 2690141: Tiles inventory leaking cursedness of items.
* Fix 2687108: inappropriate message flushing during repeat command.
* Fix opening/closing doors not updating exclusion los.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9516 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9433 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9393 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9229 c06c8d41-db1a-0410-9941-cceddc491573
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won't make it clear which monster the message is referring to.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9097 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9050 c06c8d41-db1a-0410-9941-cceddc491573
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message to giant spores.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8836 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8830 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8828 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8826 c06c8d41-db1a-0410-9941-cceddc491573
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* Change Nessos stats to that of centaur warrior.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8431 c06c8d41-db1a-0410-9941-cceddc491573
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jelly.
Update Credits.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8382 c06c8d41-db1a-0410-9941-cceddc491573
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castamir.
Nessos still needs to be buffed (he's a normal centaur with fixed
equipment) and is also in need of speech.
The Lernaean hydra shouldn't be generated randomly but instead be placed
via vaults (which will favour spoiled players, but you can't have
everything).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8307 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8296 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8293 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8285 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8284 c06c8d41-db1a-0410-9941-cceddc491573
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potentially have a death message (or a message for when the monster is banished
or a summon runs out of time).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8235 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8232 c06c8d41-db1a-0410-9941-cceddc491573
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field to determine whether to use a believer speech or an unbeliever speech.
This prevents orc priests from using unbeliever speech, and has the side
benefit of preventing other orcs from flip-flopping on whether they believe.
If a band leader is a priest then make all band members have the same god (so
that Saint Roka won't have any unbelievers among his entourage).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8231 c06c8d41-db1a-0410-9941-cceddc491573
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player.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8224 c06c8d41-db1a-0410-9941-cceddc491573
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Update change log once again.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8219 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8208 c06c8d41-db1a-0410-9941-cceddc491573
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These are:
* Roxanne (statue spellcaster)
* Sonja (Kobold assassin)
* Eustachio (human summoner, was: Francisco)
* Azrael (efreet, was: Abdul)
* Ilsuiw (Merfolk witch
* Prince Ribbit (blink frog prince)
* Nergalle (orc sorceress)
* Saint Roka (orc priest of Beogh)
Tweaked make_book_theme_randart() to allow for one forced spell and
owner's name. Used to occasionally give Roxanne a randart book containing
Statue Form. (Was: always book of earth)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8207 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8170 c06c8d41-db1a-0410-9941-cceddc491573
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name (but not spells, yet), and use their old speech text if it makes sense
for them to be able to do so.
Polymorphed monsters now retain some of their old flags, like
MF_CREATED_FRIENDLY and MF_GOT_HALF_XP.
If the Royal Jelly is polymorphed into something else then the Slime:6 vaults
will unlock when that monster is killed.
If the Royal Jelly is banished the player will be given a hint that it's gone
and that the vaults will remain locked.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7970 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7881 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7819 c06c8d41-db1a-0410-9941-cceddc491573
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portals.
Fix typo in monspeak.txt (slinkies).
Fixed hippogriff plural.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7709 c06c8d41-db1a-0410-9941-cceddc491573
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a random type (including enchantments, which isn't so good since they don't
have a visible beam). Might want to add BEAM_CHAOS and make it a beam of that.
Weapons of chaos either does a random brand effect (fire, poison, etc) or a
random chaos effect (which includes cloning the attack victim).
The AF_CHAOS monster attack flavour either does a random monster flavour or
chaos effect (same chaos effects as for weapons).
The relative frequency of all the different effects/brands/flavours no doubt
needs adjustment.
All of this is currently only available via Xom. 10% of all common-type demons
sent in by Xom will be chaos spawn (the only kind that use AF_CHAOS, and never
randomly generated otherwise). All item gifts from Xom which are generated
with a brand will have their brand switched to chaos (this should probably be
made to happen less than 100% of the time). And finally one of Xom's bad acts
is to upgrade a non-branded weapon of a nearby hostile monster to a chaos brand
(this might need to be made less (or more) common).
Oh, and if a randart has a brand which would be identified if it were merely an
ego weapon, it now identifies the RAP_BRAND property of the randart.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7704 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7658 c06c8d41-db1a-0410-9941-cceddc491573
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Also added Polyphemus' speech while I was at it (courtesy of
freakingretard).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7656 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7576 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7574 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7521 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7037 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6937 c06c8d41-db1a-0410-9941-cceddc491573
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Fix 2024560: Selective Amnesia crash.
Fix 2024701: claws/ankus not being handled in the weapon options.
Implement 2025076: give an indication of monsters seeing/sensing
invisible in their description.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6638 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6412 c06c8d41-db1a-0410-9941-cceddc491573
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in a net, specific skills, magic resistance, and which stat to choose.
In a given game you'll only ever see a small fraction of all tutorial
events (we're at 71 now, and some of them are exclusive). In fact, a lot
of the information is so generally useful (esp. on gods, skills and items)
that I'm seriously considering opening up the general information (How do I
use item x? What does Spellcasting do?) to a wider selection of characters.
I don't think we'll want to explain the intricacies of Mummies, Ghouls,
or Vampires, but a lot of this stuff even applies to them... (If we
overhaul the tutorial, it's certainly not a 0.4 target, though.)
Resetting the tutorial version to 8 as we somehow switched from digital
version to binary and back to digital. It will take some time until we
actually reach 110, and by then, I am sure the base files won't be save
compatible anymore. :)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5777 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5482 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5417 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5408 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5406 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5384 c06c8d41-db1a-0410-9941-cceddc491573
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Fix 1971216: Kills by confused undead use LIVING_KILLED_BY_SERVANT
instead because the message ("collateral kill") fits better
and, though it's basically a hack, the distinction does fit
somehow.
Fix 1914948: Tweak message when you resist a spell cast by an invisible
monster.
Fix 1946608: Print "Nothing appears to happen." if reading ?EWI when
unarmed.
I guess that's it, plus probably some more cleanup.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5378 c06c8d41-db1a-0410-9941-cceddc491573
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* I_NORMAL, I_HIGH: as before
* I_ANIMAL: try to only move within LOS of the patrol point
* I_INSECT: as animal, but patrol radius is 5
* I_PLANT : patrol radius is also 5, but there are some other
differences:
If the patrol point gets out of sight, zombies don't even attempt to
get back. Instead they become confused (not literally, though) and
reset their patrol point to 0 (if hostile, thus stop patrolling) or
to their current position (to continue "waiting" if friendly).
Also, while patrolling, if they reach their target there's a 50%
chance of not moving this turn, and 50% the next turn, etc.
Especially the latter needs testing. If it looks *too* stupid even
for zombies I'll take it out again.
These changes should also help to make patrolling a bit more
efficient because for stupid monsters we have:
- one los calculation instead of two (patrol point, monster)
- smaller radius
- no calculation at all if success is unlikely (distance check)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5335 c06c8d41-db1a-0410-9941-cceddc491573
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least it works correctly.
Reduce chances for friendly orcs some more, though by now the main
speech stems from cantrip spells of friendly priests and wizards. (At
least I couldn't find special messages for them in monspeak.txt.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5332 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4770 c06c8d41-db1a-0410-9941-cceddc491573
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