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* A bit more speech for Dissolution.dploog2009-04-191-0/+7
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9651 c06c8d41-db1a-0410-9941-cceddc491573
* * Change Roxanne's spells to include Blink Other (instead of Sandblast) j-p-e-g2009-03-191-2/+12
| | | | | | | | | | as spell to fall back on if all others are out of range. (Fixes 2686559.) * Fix 2690141: Tiles inventory leaking cursedness of items. * Fix 2687108: inappropriate message flushing during repeat command. * Fix opening/closing doors not updating exclusion los. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9516 c06c8d41-db1a-0410-9941-cceddc491573
* Add whitespace fixes.dolorous2009-03-131-13/+13
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9433 c06c8d41-db1a-0410-9941-cceddc491573
* Add minor cosmetic fixes.dolorous2009-03-091-3/+3
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9393 c06c8d41-db1a-0410-9941-cceddc491573
* Add wording fix.dolorous2009-02-261-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9229 c06c8d41-db1a-0410-9941-cceddc491573
* Don't start a single-line message with "@Possessive@", since the "His/Her/Its"zelgadis2009-02-161-1/+1
| | | | | | | won't make it clear which monster the message is referring to. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9097 c06c8d41-db1a-0410-9941-cceddc491573
* Fix use of the serial comma.dolorous2009-02-121-3/+3
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9050 c06c8d41-db1a-0410-9941-cceddc491573
* Give shout and speech messages to snails/slugs and moths of wrath, and a shoutzelgadis2009-01-281-0/+8
| | | | | | | message to giant spores. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8836 c06c8d41-db1a-0410-9941-cceddc491573
* Add speech for when the player fails to neutralize holy beings.dolorous2009-01-271-0/+16
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8830 c06c8d41-db1a-0410-9941-cceddc491573
* Fix holy being speech target.dolorous2009-01-271-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8828 c06c8d41-db1a-0410-9941-cceddc491573
* Fix orc message target.dolorous2009-01-271-2/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8826 c06c8d41-db1a-0410-9941-cceddc491573
* * Add speech for Dissolution, courtesy of David.j-p-e-g2009-01-121-1/+28
| | | | | | | * Change Nessos stats to that of centaur warrior. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8431 c06c8d41-db1a-0410-9941-cceddc491573
* Add yet another unique courtesy of castamir: Dissolution, sentientj-p-e-g2009-01-101-0/+16
| | | | | | | | jelly. Update Credits. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8382 c06c8d41-db1a-0410-9941-cceddc491573
* Add two more uniques: Nessos and the Lernaean hydra, also implemented byj-p-e-g2009-01-071-0/+5
| | | | | | | | | | | | | castamir. Nessos still needs to be buffed (he's a normal centaur with fixed equipment) and is also in need of speech. The Lernaean hydra shouldn't be generated randomly but instead be placed via vaults (which will favour spoiled players, but you can't have everything). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8307 c06c8d41-db1a-0410-9941-cceddc491573
* Mark another fake-spell message as player only.zelgadis2009-01-071-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8296 c06c8d41-db1a-0410-9941-cceddc491573
* Add wording fix.dolorous2009-01-071-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8293 c06c8d41-db1a-0410-9941-cceddc491573
* Typo fixes.dolorous2009-01-061-6/+5
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8285 c06c8d41-db1a-0410-9941-cceddc491573
* Add speech for the new uniques, courtesy of David.j-p-e-g2009-01-061-4/+35
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8284 c06c8d41-db1a-0410-9941-cceddc491573
* Generalize the mechanism for Boris' death message, so that any monster canzelgadis2009-01-051-3/+7
| | | | | | | | potentially have a death message (or a message for when the monster is banished or a summon runs out of time). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8235 c06c8d41-db1a-0410-9941-cceddc491573
* Add spacing fix.dolorous2009-01-051-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8232 c06c8d41-db1a-0410-9941-cceddc491573
* Determine if an orc is an unbeliever when it's generated, and use an orc's godzelgadis2009-01-051-35/+35
| | | | | | | | | | | | field to determine whether to use a believer speech or an unbeliever speech. This prevents orc priests from using unbeliever speech, and has the side benefit of preventing other orcs from flip-flopping on whether they believe. If a band leader is a priest then make all band members have the same god (so that Saint Roka won't have any unbelievers among his entourage). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8231 c06c8d41-db1a-0410-9941-cceddc491573
* Allow monster speech to be directed at other monsters, as well as at thezelgadis2009-01-051-430/+441
| | | | | | | player. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8224 c06c8d41-db1a-0410-9941-cceddc491573
* Fix monspeak error.j-p-e-g2009-01-041-1/+1
| | | | | | | Update change log once again. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8219 c06c8d41-db1a-0410-9941-cceddc491573
* Tweak wording.dolorous2009-01-041-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8208 c06c8d41-db1a-0410-9941-cceddc491573
* Introduce a number of new uniques taken from a patch by castamir.j-p-e-g2009-01-041-8/+327
| | | | | | | | | | | | | | | | | | | These are: * Roxanne (statue spellcaster) * Sonja (Kobold assassin) * Eustachio (human summoner, was: Francisco) * Azrael (efreet, was: Abdul) * Ilsuiw (Merfolk witch * Prince Ribbit (blink frog prince) * Nergalle (orc sorceress) * Saint Roka (orc priest of Beogh) Tweaked make_book_theme_randart() to allow for one forced spell and owner's name. Used to occasionally give Roxanne a randart book containing Statue Form. (Was: always book of earth) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8207 c06c8d41-db1a-0410-9941-cceddc491573
* Allow Frederick to polish his monocle now and then.dshaligram2009-01-031-0/+4
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8170 c06c8d41-db1a-0410-9941-cceddc491573
* FR #2083661: when polymorphed, unique (and named) monsters now retain theirzelgadis2008-12-251-0/+5
| | | | | | | | | | | | | | | | | name (but not spells, yet), and use their old speech text if it makes sense for them to be able to do so. Polymorphed monsters now retain some of their old flags, like MF_CREATED_FRIENDLY and MF_GOT_HALF_XP. If the Royal Jelly is polymorphed into something else then the Slime:6 vaults will unlock when that monster is killed. If the Royal Jelly is banished the player will be given a hint that it's gone and that the vaults will remain locked. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7970 c06c8d41-db1a-0410-9941-cceddc491573
* Add spelling fixes.dolorous2008-12-201-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7881 c06c8d41-db1a-0410-9941-cceddc491573
* Fixed _fake_spell_effect_ capitalization problem.zelgadis2008-12-131-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7819 c06c8d41-db1a-0410-9941-cceddc491573
* Fix .des timer messaging to be easier to customise, applied timer to sewer ↵dshaligram2008-12-011-1/+1
| | | | | | | | | | portals. Fix typo in monspeak.txt (slinkies). Fixed hippogriff plural. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7709 c06c8d41-db1a-0410-9941-cceddc491573
* Add some chaos attacks/weapons. Missiles and launchers of chaos fire a bolt ofzelgadis2008-12-011-0/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | a random type (including enchantments, which isn't so good since they don't have a visible beam). Might want to add BEAM_CHAOS and make it a beam of that. Weapons of chaos either does a random brand effect (fire, poison, etc) or a random chaos effect (which includes cloning the attack victim). The AF_CHAOS monster attack flavour either does a random monster flavour or chaos effect (same chaos effects as for weapons). The relative frequency of all the different effects/brands/flavours no doubt needs adjustment. All of this is currently only available via Xom. 10% of all common-type demons sent in by Xom will be chaos spawn (the only kind that use AF_CHAOS, and never randomly generated otherwise). All item gifts from Xom which are generated with a brand will have their brand switched to chaos (this should probably be made to happen less than 100% of the time). And finally one of Xom's bad acts is to upgrade a non-branded weapon of a nearby hostile monster to a chaos brand (this might need to be made less (or more) common). Oh, and if a randart has a brand which would be identified if it were merely an ego weapon, it now identifies the RAP_BRAND property of the randart. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7704 c06c8d41-db1a-0410-9941-cceddc491573
* Minor changes to speech.dploog2008-11-271-6/+10
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7658 c06c8d41-db1a-0410-9941-cceddc491573
* Randomize monster speech, and a few new lines.j-p-e-g2008-11-271-357/+881
| | | | | | | | Also added Polyphemus' speech while I was at it (courtesy of freakingretard). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7656 c06c8d41-db1a-0410-9941-cceddc491573
* Add one more message for Norris.dolorous2008-11-241-0/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7576 c06c8d41-db1a-0410-9941-cceddc491573
* Fix typos in Norris' speech, including one mentioned in [2335370].dolorous2008-11-241-8/+8
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7574 c06c8d41-db1a-0410-9941-cceddc491573
* A few lines of speech.dploog2008-11-201-4/+16
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7521 c06c8d41-db1a-0410-9941-cceddc491573
* Add capitalization fix.dolorous2008-09-271-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7037 c06c8d41-db1a-0410-9941-cceddc491573
* More speech (lorimer).dploog2008-09-161-0/+13
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6937 c06c8d41-db1a-0410-9941-cceddc491573
* Fix 2024087: @_generic_orc_speech@.j-p-e-g2008-07-231-1/+1
| | | | | | | | | | | Fix 2024560: Selective Amnesia crash. Fix 2024701: claws/ankus not being handled in the weapon options. Implement 2025076: give an indication of monsters seeing/sensing invisible in their description. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6638 c06c8d41-db1a-0410-9941-cceddc491573
* Typo fix.dolorous2008-07-051-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6412 c06c8d41-db1a-0410-9941-cceddc491573
* Added several new tutorial triggers including information on being caughtj-p-e-g2008-06-131-1/+1
| | | | | | | | | | | | | | | | | | | | | in a net, specific skills, magic resistance, and which stat to choose. In a given game you'll only ever see a small fraction of all tutorial events (we're at 71 now, and some of them are exclusive). In fact, a lot of the information is so generally useful (esp. on gods, skills and items) that I'm seriously considering opening up the general information (How do I use item x? What does Spellcasting do?) to a wider selection of characters. I don't think we'll want to explain the intricacies of Mummies, Ghouls, or Vampires, but a lot of this stuff even applies to them... (If we overhaul the tutorial, it's certainly not a 0.4 target, though.) Resetting the tutorial version to 8 as we somehow switched from digital version to binary and back to digital. It will take some time until we actually reach 110, and by then, I am sure the base files won't be save compatible anymore. :) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5777 c06c8d41-db1a-0410-9941-cceddc491573
* Add miscellaneous minor fixes.dolorous2008-06-051-2/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5482 c06c8d41-db1a-0410-9941-cceddc491573
* Add minor cosmetic fix.dolorous2008-06-011-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5417 c06c8d41-db1a-0410-9941-cceddc491573
* Add another player ghost message.dolorous2008-06-011-0/+3
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5408 c06c8d41-db1a-0410-9941-cceddc491573
* Remove more unneeded blank lines.dolorous2008-06-011-17/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5406 c06c8d41-db1a-0410-9941-cceddc491573
* Add still more minor cosmetic fixes.dolorous2008-06-011-2/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5384 c06c8d41-db1a-0410-9941-cceddc491573
* Fix 1962147: Move the comments on the food you eat at the end of DELAY_EAT.j-p-e-g2008-05-311-0/+3
| | | | | | | | | | | | | | | | Fix 1971216: Kills by confused undead use LIVING_KILLED_BY_SERVANT instead because the message ("collateral kill") fits better and, though it's basically a hack, the distinction does fit somehow. Fix 1914948: Tweak message when you resist a spell cast by an invisible monster. Fix 1946608: Print "Nothing appears to happen." if reading ?EWI when unarmed. I guess that's it, plus probably some more cleanup. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5378 c06c8d41-db1a-0410-9941-cceddc491573
* Diversify patrol behaviour for monsters of different intelligence.j-p-e-g2008-05-291-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | * I_NORMAL, I_HIGH: as before * I_ANIMAL: try to only move within LOS of the patrol point * I_INSECT: as animal, but patrol radius is 5 * I_PLANT : patrol radius is also 5, but there are some other differences: If the patrol point gets out of sight, zombies don't even attempt to get back. Instead they become confused (not literally, though) and reset their patrol point to 0 (if hostile, thus stop patrolling) or to their current position (to continue "waiting" if friendly). Also, while patrolling, if they reach their target there's a 50% chance of not moving this turn, and 50% the next turn, etc. Especially the latter needs testing. If it looks *too* stupid even for zombies I'll take it out again. These changes should also help to make patrolling a bit more efficient because for stupid monsters we have: - one los calculation instead of two (patrol point, monster) - smaller radius - no calculation at all if success is unlikely (distance check) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5335 c06c8d41-db1a-0410-9941-cceddc491573
* Correct a mistake in the los check -- it's not quite so fast now, but atj-p-e-g2008-05-291-3/+6
| | | | | | | | | | | least it works correctly. Reduce chances for friendly orcs some more, though by now the main speech stems from cantrip spells of friendly priests and wizards. (At least I couldn't find special messages for them in monspeak.txt.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5332 c06c8d41-db1a-0410-9941-cceddc491573
* Fix wording.dolorous2008-04-301-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4770 c06c8d41-db1a-0410-9941-cceddc491573