| Commit message (Collapse) | Author | Age | Files | Lines |
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This is extremely misleading. These can be applied too armour types that
do not have this brand (the leather armour of Conservation, etc) and
confuse people.
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* Use monsters' 'x' descriptions as inf.title when hovering your mouse
over monster tiles.
* A bit of code cleanup.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9385 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8005 c06c8d41-db1a-0410-9941-cceddc491573
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* Note donations made to Zin
* Add option autoinscribe_randarts that, if true, autoinscribes
artefacts of its own whenever some new properties become known,
be it by using it or identifying. Also applies to shops.
This is still unfinished and buggy.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6785 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5406 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5086 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5082 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5081 c06c8d41-db1a-0410-9941-cceddc491573
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Also:
- Move database text files into subfolder "database", yay!
- Don't print "uncursed" for identified randart weapons/jewellery
as the status should be obvious once the name is known.
- A bit of code cleanup (change in enum.h breaks saves!)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3460 c06c8d41-db1a-0410-9941-cceddc491573
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