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path: root/crawl-ref/source/dat/database/rand_arm.txt
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* Remove "Preservation" and "Conservation" from randart names.Jude Brown2009-12-061-4/+0
| | | | | | This is extremely misleading. These can be applied too armour types that do not have this brand (the leather armour of Conservation, etc) and confuse people.
* * Rarely, allow randart books to use entirely random names.j-p-e-g2009-03-081-6/+7
| | | | | | | | | * Use monsters' 'x' descriptions as inf.title when hovering your mouse over monster tiles. * A bit of code cleanup. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9385 c06c8d41-db1a-0410-9941-cceddc491573
* Apply a patch by castamir to fix a multitude of typos.j-p-e-g2008-12-281-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8005 c06c8d41-db1a-0410-9941-cceddc491573
* * Note items bought in shops along with their pricej-p-e-g2008-08-061-3/+3
| | | | | | | | | | | * Note donations made to Zin * Add option autoinscribe_randarts that, if true, autoinscribes artefacts of its own whenever some new properties become known, be it by using it or identifying. Also applies to shops. This is still unfinished and buggy. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6785 c06c8d41-db1a-0410-9941-cceddc491573
* Remove more unneeded blank lines.dolorous2008-06-011-18/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5406 c06c8d41-db1a-0410-9941-cceddc491573
* Add one more database entry.dolorous2008-05-161-1/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5086 c06c8d41-db1a-0410-9941-cceddc491573
* Add a few more database entries.dolorous2008-05-161-0/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5082 c06c8d41-db1a-0410-9941-cceddc491573
* Add minor cosmetic fixes.dolorous2008-05-161-3/+3
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5081 c06c8d41-db1a-0410-9941-cceddc491573
* Outsource randart names.j-p-e-g2008-02-241-0/+505
Also: - Move database text files into subfolder "database", yay! - Don't print "uncursed" for identified randart weapons/jewellery as the status should be obvious once the name is known. - A bit of code cleanup (change in enum.h breaks saves!) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3460 c06c8d41-db1a-0410-9941-cceddc491573