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path: root/crawl-ref/source/dat/des/branches/vaults_rooms_standard.des
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* Rebalance crossbowsNicholas Feinberg2014-07-131-1/+1
* Replace potions of paralysis with potions of cancellation.Shmuale Mark2014-07-061-1/+1
* Remove plague shamblers.Shmuale Mark2014-05-141-1/+1
* Remove species dummy monsters from vaults (minmay, #8119)tenofswords2014-03-281-2/+1
* Temples and Vaults rooms from nicolae (#8110).Steve Melenchuk2014-03-101-0/+56
* Fix typos in vault tagsChris Oelmueller2014-03-011-1/+1
* Fix accidental permarock placements (wheals)tenofswords2014-02-021-1/+1
* Take away xmas.Adam Borowski2013-12-271-1/+1
* Vaults fresh from nicolae's vault mines (#7844).Steve Melenchuk2013-12-251-0/+38
* Sigmund -> Satan Claus.Adam Borowski2013-12-241-1/+1
* Generate potions of wood^Wlignification instead of slowing.Adam Borowski2013-11-201-1/+1
* Fix lots of typosChris Oelmueller2013-07-231-1/+1
* Rotting hulk -> Plague shamblerDracoOmega2013-05-261-1/+1
* Some vaults from nicolae, with a couple of tweaks (#6903).Steve Melenchuk2013-04-101-0/+169
* Newline fixes.Adam Borowski2013-03-311-1/+1
* Some new vaults (HangedMan)DracoOmega2013-03-311-0/+19
* Formatting and whitespace fixes.Neil Moore2013-03-061-1/+1
* Further reduce the likelihood of monsters placing without their bands in VDracoOmega2013-03-061-6/+6
* Make most vaults_room vaults place bands, plus vaults_room/hard edits.Jason Van2013-03-061-147/+163
* Whitespace fixes.Steve Melenchuk2013-02-161-25/+24
* Some vaults vaultsPete Hurst2013-02-161-0/+59
* Randomly place stairs in 80% of floor vault rooms.Pete Hurst2013-02-161-1/+1
* Tweak some vaults to solve placement problemsPete Hurst2013-02-161-0/+2
* Slightly modify a couple of vaults for safety purposesPete Hurst2013-02-161-39/+27
* Refactored and cleaned up code to fix bug. Didn't fix it but the code is impr...Pete Hurst2013-02-161-3/+3
* Edit a slightly odd wall in a vaultPete Hurst2013-02-161-1/+1
* Implement code rooms. There is an occasional problem with how rooms place.Pete Hurst2013-02-161-1/+1
* Vaults from nicolae (#6603).Steve Melenchuk2013-02-051-0/+70
* Add a few vaults for Swamp/Shoals and clean up some newnewvaults stuff.clouded@users.sourceforge.net2013-02-031-5/+0
* dpeg's Vaults vaults (#6580).Steve Melenchuk2013-02-021-0/+30
* ontoclasm's Vaults "legacy vaults" (#6590).Steve Melenchuk2013-02-021-0/+14
* Tweaks to newnewvaults vaults (mostly my own).Steve Melenchuk2013-01-281-1/+1
* Some great new vault contributions (ontoclasm, Grunt, HangedMan). Tweak some ...Pete Hurst2013-01-281-342/+191
* Fix delays in level generationPete Hurst2013-01-281-1/+1
* Make placement not keep trying to long when there's nowhere left to place. Fi...Pete Hurst2013-01-281-5/+0
* Tweak some vaults, include some new vaults by HangedManPete Hurst2013-01-281-0/+272
* Remove allow_dup from numerous vault. Restore rock show.Pete Hurst2013-01-281-90/+90
* Update .des files, removing and adding many subvaults.clouded@users.sourceforge.net2013-01-281-38/+1217
* Minor tweaksPete Hurst2013-01-281-10/+10
* Numerous tweaks and changes based on testing by elliott and feedback from var...Pete Hurst2013-01-281-6/+7
* Set up a more complete default options table for easy reference and adjustmen...Pete Hurst2013-01-281-32/+30
* Stairs fixup and some other bugs. 3 new vaults.Pete Hurst2013-01-281-0/+52
* Moved a bunch of vaults out the way. Fixed tags on first batch of 7x7s.Pete Hurst2013-01-281-70/+0
* Orientation and rectangular rooms work spectacularly. Slightly hackish to ski...Pete Hurst2013-01-281-1/+46
* Determine orientPete Hurst2013-01-281-3/+15
* Problems with lexical scope herePete Hurst2013-01-281-0/+13