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path: root/crawl-ref/source/dat/des/builder
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* Temporarily disable layout_onion_city in ElfNicholas Feinberg2014-08-061-8/+2
* Tag branch entry portal vaults with no_exits (PleasingFungus, |amethyst).Steve Melenchuk2014-07-301-1/+1
* Standardize forbiddance of very small mapsinfiniplex2014-07-255-14/+49
* Formatting Fixesreaverb2014-07-241-9/+9
* Added Elf variant to loops layoutsinfiniplex2014-07-241-48/+206
* Rework layout_gehenna_lava_cavesinfiniplex2014-07-231-8/+34
* Move Gehenna building generation to theme.luainfiniplex2014-07-231-35/+1
* Remove the old version of layout_overlapping_boxesreaverb2014-07-231-58/+0
* A new layout for Dis by infiniplexgammafunk2014-07-231-0/+62
* Don't place uniques in BladeChris Campbell2014-07-221-13/+13
* A new diamond mine layout for Orc by infiniplexgammafunk2014-07-211-0/+215
* Don't spawn over 500 fruit in a vaultNicholas Feinberg2014-07-111-10/+2
* Rebalance slingsNicholas Feinberg2014-07-091-5/+6
* Remove potions of strong poison.Shmuale Mark2014-07-062-3/+3
* Remove Big fish from vaultsreaverb2014-07-011-5/+4
* Rename the 'can_overwrite' vault tag to 'overwrite_floor_cell'.Vsevolod Kozlov2014-06-281-1/+1
* Enable the forest layout for Forest until a major version changegammafunk2014-06-241-2/+4
* Update layout_regular_city and add to Lairinfiniplex2014-06-221-36/+54
* Update and enable layout_cocytus_water_pathsinfiniplex2014-06-221-13/+22
* Better layout type namesinfiniplex2014-06-227-36/+36
* A city layout from infiniplex (#8565).Steve Melenchuk2014-06-191-11/+181
* Update layout weights and placement (#8610)infiniplex2014-06-1810-101/+223
* Replace brown oozes in jelly special rooms (MarvinPA).Shmuale Mark2014-06-181-1/+1
* De-rune a vault.Shmuale Mark2014-06-171-1/+2
* Rename "vampiricism" to "vampirism" (ChrisOelmueller, #8435)reaverb2014-06-151-2/+2
* A new Pandemonium layout by infiniplex (#8632)gammafunk2014-06-061-0/+550
* Remove Giant Slugsreaverb2014-06-011-1/+1
* Remove darts from vaults.Shmuale Mark2014-05-301-3/+3
* Update vault tags for new layout classification system:reaverb2014-05-305-18/+18
* Gave some layouts more descriptive namesinfiniplex2014-05-304-16/+33
* Updated all layouts to use new layout type systeminfiniplex2014-05-307-64/+94
* Standardized layout header formatinfiniplex2014-05-298-125/+290
* Unbreak layout_falls_marsh.Steve Melenchuk2014-05-261-3/+3
* Removal of old food types in vaults.Shmuale Mark2014-05-261-45/+39
* Disable layout_big_gridreaverb2014-05-221-1/+1
* Rename honeycombs royal jellies (PleasingFungus).Shmuale Mark2014-05-212-6/+6
* Remove royal jelliesreaverb2014-05-212-6/+5
* More improvements to layout_onion_interference.Steve Melenchuk2014-05-201-8/+17
* Re-enable layout_onion_interference after a lot of rewriting.Steve Melenchuk2014-05-201-88/+26
* Some adjustments to Snake layout_concentric_octagons.Steve Melenchuk2014-05-161-2/+14
* Some experimental variability in layout_big_octagon.Steve Melenchuk2014-05-161-43/+73
* Remove branded large rocks and missiles of returning from a shop vaultChris Campbell2014-05-161-11/+5
* Make mini_float the default; add a no_exits tag instead.Steve Melenchuk2014-05-152-2/+2
* Remove plague shamblers.Shmuale Mark2014-05-141-1/+1
* Don't let some uniques place in TombChris Campbell2014-05-141-5/+5
* Remove some references to Crypt:4-5 in unique placementChris Campbell2014-05-141-2/+2
* Some experimental changes to layout_rooms.Steve Melenchuk2014-05-121-11/+69
* Remove random loot rooms from layout_roguey and layout_city.Steve Melenchuk2014-05-121-54/+2
* Re-weight some Elf layouts (infinplex).Steve Melenchuk2014-05-123-7/+7
* Added geoelf layout generatorinfiniplex2014-05-121-0/+541