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path: root/crawl-ref/source/dat/des/serial
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* Move a serial vault from D:16- to DepthsNicholas Feinberg2014-07-231-4/+4
* Remove Lava Wormsreaverb2014-07-071-2/+1
* Replace potions of paralysis with potions of cancellation.Shmuale Mark2014-07-061-1/+1
* Remove potions of strong poison.Shmuale Mark2014-07-061-1/+0
* Remove Big fish from vaultsreaverb2014-07-011-6/+2
* Better layout type namesinfiniplex2014-06-224-4/+4
* Remove darts from vaults.Shmuale Mark2014-05-301-3/+3
* Update vault tags for new layout classification system:reaverb2014-05-303-3/+3
* Adjust a large number of vaults for the just-made changes.Steve Melenchuk2014-05-152-3/+3
* Make mini_float the default; add a no_exits tag instead.Steve Melenchuk2014-05-153-52/+52
* Remove plague shamblers.Shmuale Mark2014-05-141-1/+1
* Remove giant goldfish.Shmuale Mark2014-04-241-3/+2
* Remove vapour monstersgammafunk2014-04-091-1/+1
* Remove mangroves from vaults.Shmuale Mark2014-03-291-14/+1
* Remove species dummy monsters from vaults (minmay, #8119)tenofswords2014-03-281-1/+1
* Finish up vault/etc removals of stone, clay, (most) iron golemstenofswords2014-03-281-1/+1
* D, Depths vault depth tweakstenofswords2014-03-281-4/+1
* Park serial vault by coolio (#8099).Steve Melenchuk2014-03-101-0/+397
* Modernise some old Vaults room tags (ChrisOelmueller).Steve Melenchuk2014-03-011-4/+4
* Fix typos in vault tagsChris Oelmueller2014-03-012-4/+4
* Remove jellyfish.wheals2014-02-181-3/+3
* serial_magic_research editstenofswords2014-02-051-131/+107
* Remove lava fishDracoOmega2014-01-281-3/+2
* Fix serial_ice recolouring statues to look like silver statuesChris Campbell2013-12-281-1/+1
* Take away xmas.Adam Borowski2013-12-272-4/+4
* Yak -> reindeer, death yak -> red-nosed reindeer.Adam Borowski2013-12-242-4/+4
* Don't recolour altars or wet fountains in column_ruins.Neil Moore2013-12-211-1/+1
* Drop uniq_$BRANCH for all branch entry mimics.Adam Borowski2013-12-181-1/+1
* Banish serial_teleporters.Steve Melenchuk2013-12-121-846/+0
* Correct some stray commas.Neil Moore2013-12-031-7/+7
* Don't place serial vaults on encompass levels either (tenofswords).Steve Melenchuk2013-11-2911-29/+29
* Remove rock worms.Adam Borowski2013-11-291-6/+4
* Remove unnecessary/unintentional permarock from some vaultsChris Campbell2013-11-251-1/+1
* Change up a couple of absdepth checks in vaults.Steve Melenchuk2013-11-131-8/+8
* Transform the lower half of D into a new branch: the Depths.Steve Melenchuk2013-11-1212-53/+53
* Rename "dragon" to "fire dragon"Chris Oelmueller2013-11-082-2/+2
* Do away with the "abyss" tag in favour of DEPTH specifications.Steve Melenchuk2013-11-031-4/+8
* Remove darkgrey floor from a serial vaultChris Campbell2013-10-121-1/+0
* Get rid of traps in a number of vaults.Adam Borowski2013-09-301-5/+3
* Replace `D:x-27` with `D:x-`Chris Oelmueller2013-07-251-1/+1
* Replace `Branch:*` with `Branch`Chris Oelmueller2013-07-251-1/+1
* Fix lots of typosChris Oelmueller2013-07-232-8/+8
* Correct a widespread typo.Adam Borowski2013-07-182-4/+4
* Bump up wolf stats to match war dogs, replace war dogs with wolvesDracoOmega2013-06-242-12/+12
* Rotting hulk -> Plague shamblerDracoOmega2013-05-261-1/+1
* Move layout_type specs to tags; get primary vault layout_ tags usable.Steve Melenchuk2013-05-141-8/+0
* Purge many vault redefined monsters.st_2013-04-302-830/+2
* Remove splint mail from vault definitions so game starts again.Steve Melenchuk2013-04-251-12/+9
* Disable crazy sigil colorsSamuel Bronson2013-04-211-2/+3
* Merge branch 'mon-pick'Adam Borowski2013-03-214-11/+10
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