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path: root/crawl-ref/source/dat/descript/items.txt
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* Sort potions alphabetically.Eino Keskitalo2010-01-161-10/+10
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Tweak ring of regeneration's description.Johanna Ploog2010-01-121-1/+2
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* Amulet of stasis, first cut.Darshan Shaligram2010-01-111-0/+9
| | | | | | | | | | | | | | | Amulets of stasis blocks: - Teleport self - Blink in all forms - Slowing - Hasting - Paralysis - Petrify - Berserker rage The amulet auto-ids the first time it triggers. The amulet does not affect existing conditions (such as an existing Haste spell or an existing post-berserk Slow).
* Amulet of Faith, mark I.Darshan Shaligram2010-01-101-6/+7
| | | | | | | | | | | | | | Amulets of faith have these effects: - Piety gain is 1/3 faster. - Gods that protect from harm are more likely to do so (your piety is 1/3rd higher for such checks). - Xom piety walk is 1/3 faster. - Xom is more likely to act. - Removing the amulet leaches away some piety, but will never cause excommunication, or drop piety too close to excommunication. Amulets auto-id if the player already has a religion, or when the player acquires a religion while wearing the amulet.
* Tweak sling bullet description. (Vandal)Eino Keskitalo2010-01-031-1/+1
| | | | | | It's now a bit more informative about the bullets being better than stones. Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Continuation of the range combat overhaul: branding spells.Jude Brown2010-01-011-10/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | As outlined in dpeg's ranged combat overhaul, branding spells should no longer be permanant, nor apply directly to the ammunition. This commit removes all previous "<X> Ammunition" spells, including the original "Poison Ammunition" spell. Instead, branding ammunition is now done via the launcher and the currently existent weapon branding spells. Currently, those that can be applied to a launcher are: Fire Brand, Freezing Aura and Poison Weapon. There is the capacity of Excruciating Wounds to also be applied, but this would require the addition of the Pain ego for missiles, of which the mechanics would need to be decided upon first. Like temporary brands on weapons currently, these brands on launchers are permanantly affixable by using a scroll of vorpalise weapon. This commit also overhauls the Arcane Marksman class. It began by removing the non-existent ammunition spells; this left Devastating Missiles with two spells: haste and deflect missiles. On reflection, I decided to delete the book instead. The Book of Elemental Missiles was easily adjusted by replacing the three branding spells by the existent (and aforementioned) branding spells. As there are no (according to the 0.6 ranged combat overhaul spec) spells intended for use with translocation effects on missiles, this left The Book of Warped Missiles rather empty. Attempts were made (with discussion with Eronarn on IRC) to work out something else to fill up the Book of Warped Missiles with, but I made the decision to get rid it instead, as the only good suggestions basically made it the Book of Spatial Translocations, and in that case, the player may as well select the warper class. We also discussed whether or not to remove Poison Weapon from the Elemental starting book; I decided it was best to leave it now, but increase its level from 2 to 3, to give the book more of a range of levels (starting a Spriggan Arcane Marksman had all the spells listed as "excellent" or "very good"; more on this shortly). I also decided that Repel Missiles is over-used in this context, and upon Eronarn's suggestion and sorear's agreement, have replaced it with Cause Fear. I think this will provide for interesting game play, and that the level of the spell is suitably high enough for it to not be abused. I also made the executive decision that "Elemental Missiles" was no longer an appropriate title, as it didn't contain any ammunition-specific spells any longer, and have renamed the book to the "Book of Brands". It is now: Book of Brands Level 1, Corona Level 2, Swiftness Level 2, Fire Brand Level 2, Freezing Aura Level 3, Poison Weapon Level 5, Cause Fear As the Arcane Marksmen class is now launcher-specific, rather than ammunition-specific, I have adjusted it to no longer give Hill Orcs, Sludge Elves and Merfolk javelins and throwing nets (they get bows like everyone else), and made the decision to ban Trolls and Ogres from the class altogether. The reasoning here is that they have bad launcher aptitudes, and as they are described as "marksmen", it makes no sense to give them a book full of launcher-specific spells and some large rocks and throwing nets. This change could, of course, be reverted, and they could simply be given bows, crossbows or slings as relevant, in line with all other races being given launchers and ammunition. I have adjusted the starting skill levels for enchantments, spell- casting and dodging to that of Crusaders. I have also removed Poison Ammunition from the Book of Envenomations, and replaced it with Poison Weapon instead. Finally, I have increased TAG_MAJOR_VERSION to 14.
* Remove hand crossbows.Jude Brown2009-12-311-5/+1
| | | | | | | | | | | | | | | | | | This involves a lot of changes, and also increments TAG_MAJOR_VERSION to 13. The unrand "Sniper" is now a crossbow (hopefully its current title is still suitable for this task), and thieves no longer start with hand crossbows (but still retain darts). Wanderers with crossbow skills will now get a crossbow and bolts. This may be overpowered, but I didn't want to change the code here too much. It can always be adjusted. This removes the "quiver_type" enum from enum.h, and uses NUM_AMMO in the player.h quiver vector instead. Random elves that generated with hand crossbows before no longer do so, and this has not been replaced by normal crossbows. I hope that's everything!
* Make clarity allow intentional berserk.Adam Borowski2009-12-291-1/+2
| | | | | | Unknown potions of rage override it as well. This is a debatable thing, but since other sources of involuntary berserk are caused by "being angry", it makes sense a drug is not affected by merely being calm.
* Mention shield not slowing down rate of fire of slings in the description of ↵Eino Keskitalo2009-11-201-1/+1
| | | | | | slings. Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Fix inconsistencies in holy blades' and scourges' descriptions.David Lawrence Ramsey2009-11-191-2/+3
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* Rename blessed eudemon blades to holy eudemon blades.David Lawrence Ramsey2009-11-191-5/+5
| | | | | This is shorter, consistent with the other demon-converted weapon, and consistent with its always getting the holy wrath brand.
* Tweak wording.David Lawrence Ramsey2009-11-191-1/+1
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* Improve demon whips, just like regular ones were upgraded. Let people bless ↵Adam Borowski2009-11-201-0/+4
| | | | them.
* Book descriptions for new Arcane Marskman books.johnny shelley2009-11-151-0/+12
| | | | Signed-off-by: Jude Brown <bookofjude@users.sourceforge.net>
* Give middling backstab bonus to ordinary clubs and spears.Adam Borowski2009-11-051-0/+2
| | | | Also, mention that daggers do awesome stab damage.
* Cosmetic desc of gloves: 50% of them will be "gauntlets", 0% "bracers".Adam Borowski2009-11-031-0/+8
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* Mention new mapping rules in item descriptionStefan O'Rear2009-11-031-0/+3
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* Fix wrong comment char [BR 2889549].Adam Borowski2009-10-301-2/+2
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* Tweak amulet of the gourmand description, partially based on suggestionsDavid Lawrence Ramsey2009-10-291-4/+3
| | | | in [2881667].
* Amulet of guardian spirit, it comes as an amulet or a cap.Adam Borowski2009-10-051-0/+6
| | | | | | | | When worn, all non-poison damage will drain mana instead, hurting hp only after mana is depleted. The cap brand is intended only for a fixedart, but per dpeg's request, it will be generated on ordinary caps for now, as a test.
* Also document that the Wild Magic card can turn up in decks of changes.j-p-e-g2009-09-151-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10681 c06c8d41-db1a-0410-9941-cceddc491573
* Smarter exclusions, yay!j-p-e-g2009-09-151-4/+4
| | | | | | | | | | | | | | | | | | * Exclusions are now treated similarly to annotations and automatically added to the overmap (with the monster name if centered on a monster). * Exclusions remember whether they were placed automatically and if so, what monster triggered it. * If a grid that was previously autoexcluded comes back into sight and no longer contains the monster that triggered the autoexclusion (dead, moved away or invisible), the autoexclusion is removed again. I updated the tags, so it should be save compatible but I'm not making any promises. Also fix the Wild magic card not being documented correctly. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10679 c06c8d41-db1a-0410-9941-cceddc491573
* Commit several patches:j-p-e-g2009-09-131-0/+10
| | | | | | | | | | | | * patch 2849505 by weyrava: make submerged monsters use the correct colour * patch 2857771 by caotto: another Feawn update * patch 2838771 by camedo: add potions of brilliance/agility * BR 2841651 by bookofjude: allow Merfolk to control-tele into deep water Now we need tiles for the new potions! git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10669 c06c8d41-db1a-0410-9941-cceddc491573
* Apply Jude's scrolls of silence patch.j-p-e-g2009-08-131-0/+8
| | | | | | | | | The scrolls cast the spell with a power of 25 which means it has a duration of about 24, and is the same as casting the spell with 5 levels in each of Spc, Ench, Air, as well as 21 Int. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10540 c06c8d41-db1a-0410-9941-cceddc491573
* Implement FR#1756327: Polymorph other always works on shapeshifters, ↵evktalo2009-07-111-1/+2
| | | | | | reverting them to their original form (they immediately polymorph again on their turn). Wand of polymorph other description mentions it being effective against shapechangers. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10143 c06c8d41-db1a-0410-9941-cceddc491573
* Add spelling fixes.dolorous2009-06-041-3/+3
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9892 c06c8d41-db1a-0410-9941-cceddc491573
* Spellbook memorisation stuff:zelgadis2009-06-041-86/+52
| | | | | | | | | | | | | | | | | | | | | | | * Simplify the message given when none of the available spells can be memorised. * The descriptions of the three dangerous spellbooks now mention that the books will lash out at the player if a memorisation fails. Also, the "some of the more powerful grimoires are not to be toyed with" warning has been removed from all of the normal spellbooks, since the dangerous spellbooks are adequetly warned. * If a spell to be memorised is only available from a dangerous spell book then colour that spell light red and warn the player if they select it for memorisation. (Not yet handled is any logic for choosing between multiple dangerous spell books if the same spell is in more than one of them) * is_dangerous_item() now returns true for the three dangerous spellbooks, so they'll be colored differently in the inventory. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9891 c06c8d41-db1a-0410-9941-cceddc491573
* * Fix _place_monster_aux() not interrupting autoexplore.j-p-e-g2009-04-261-4/+0
| | | | | | | | Apparently, monsters can be directly placed at the edge of los, after all. * Change Ctrl-X -> Ctrl-S, V -> Ctrl-X, not documented yet. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9696 c06c8d41-db1a-0410-9941-cceddc491573
* Mention that clubs can be thrown in their description.dolorous2009-04-241-2/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9693 c06c8d41-db1a-0410-9941-cceddc491573
* Add one more punctuation fix.dolorous2009-03-151-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9509 c06c8d41-db1a-0410-9941-cceddc491573
* * Add deck names to card descriptions, and vice versa. This shouldj-p-e-g2009-03-151-0/+18
| | | | | | | | | eventually be done procedurally but for now this will do. * Use non-verbose descriptions when hovering over spellbooks in Tiles, so the description will include the spell list. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9506 c06c8d41-db1a-0410-9941-cceddc491573
* Add whitespace fixes.dolorous2009-03-131-35/+35
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9433 c06c8d41-db1a-0410-9941-cceddc491573
* Remove gnomes and grey elves. (Can someone check the tiles compile?)haranp2009-03-041-2/+0
| | | | | | | Species-shifts saves. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9328 c06c8d41-db1a-0410-9941-cceddc491573
* Fix the description of the rod of demonology to not be identical to that dolorous2009-02-141-1/+2
| | | | | | | | of the rod of destruction, lifting from the description of the book of demonology. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9083 c06c8d41-db1a-0410-9941-cceddc491573
* Fix use of the serial comma.dolorous2009-02-121-2/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9050 c06c8d41-db1a-0410-9941-cceddc491573
* Add typo and wording fixes.dolorous2009-02-121-19/+19
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9041 c06c8d41-db1a-0410-9941-cceddc491573
* Item descriptions for the three special books and for executioner'sdploog2009-02-121-7/+20
| | | | | | | axes (the latter by Andy). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9031 c06c8d41-db1a-0410-9941-cceddc491573
* Fix 2493899: colour tags in inventory after using 'V'.j-p-e-g2009-01-081-1/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8339 c06c8d41-db1a-0410-9941-cceddc491573
* FR 2479384: Mention ammunition and enchantment limits in ?EW descriptions. j-p-e-g2009-01-031-7/+14
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8187 c06c8d41-db1a-0410-9941-cceddc491573
* Fix 2448686: some jewellery properties not working properly while transformed.j-p-e-g2008-12-261-1/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7983 c06c8d41-db1a-0410-9941-cceddc491573
* Update description of the scroll of summoning.dolorous2008-12-201-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7875 c06c8d41-db1a-0410-9941-cceddc491573
* Improved descriptions of Enchant Armour and Vorpalise Weapons scrolls.dploog2008-12-131-4/+9
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7827 c06c8d41-db1a-0410-9941-cceddc491573
* Breaks savefile compatibility.zelgadis2008-12-071-0/+15
| | | | | | | | | | | | | | | | | | | | Re-arranged book_type so that books you might find on the floor come first, then books only given out by certain gods, and so on. Added book types BOOK_RANDART_LEVEL, BOOK_RANDART_THEME and BOOK_CARD_EFFECT. Can now get randart books both from acquirement and shops/floor. Acquirement books have a chance of being a manual with a spell discipline skill. Randart books have their own appearances now, and fixed level books their own naming scheme. Needs more entries. Randart books aren't hilited in the menu like other randarts are; don't know why. Added some assertions to choose_random_weighted(). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7761 c06c8d41-db1a-0410-9941-cceddc491573
* Display a proper message in the description of large rocks for those dolorous2008-11-171-1/+9
| | | | | | | races that can't throw them, as we do for javelins and throwing nets. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7466 c06c8d41-db1a-0410-9941-cceddc491573
* Implement [2245856]: Clarify the description of the amulet of dolorous2008-11-091-1/+1
| | | | | | | inaccuracy. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7429 c06c8d41-db1a-0410-9941-cceddc491573
* Content fix for scroll description.dploog2008-10-131-2/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7245 c06c8d41-db1a-0410-9941-cceddc491573
* Typo fix.dolorous2008-10-131-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7244 c06c8d41-db1a-0410-9941-cceddc491573
* Added description to scroll of vulnerability.dploog2008-10-131-0/+7
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7243 c06c8d41-db1a-0410-9941-cceddc491573
* Moving more quotes into the quote database.ennewalker2008-09-221-44/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6972 c06c8d41-db1a-0410-9941-cceddc491573
* * Force ?immolation to never burn scrolls, whether in inventory or on j-p-e-g2008-08-181-1/+1
| | | | | | | | | the floor. * List new amount of charges when recharging identified wands. * Tweak some checks for travel_path to be on the safe side. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6834 c06c8d41-db1a-0410-9941-cceddc491573