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* Continuation of the range combat overhaul: branding spells.Jude Brown2010-01-011-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | As outlined in dpeg's ranged combat overhaul, branding spells should no longer be permanant, nor apply directly to the ammunition. This commit removes all previous "<X> Ammunition" spells, including the original "Poison Ammunition" spell. Instead, branding ammunition is now done via the launcher and the currently existent weapon branding spells. Currently, those that can be applied to a launcher are: Fire Brand, Freezing Aura and Poison Weapon. There is the capacity of Excruciating Wounds to also be applied, but this would require the addition of the Pain ego for missiles, of which the mechanics would need to be decided upon first. Like temporary brands on weapons currently, these brands on launchers are permanantly affixable by using a scroll of vorpalise weapon. This commit also overhauls the Arcane Marksman class. It began by removing the non-existent ammunition spells; this left Devastating Missiles with two spells: haste and deflect missiles. On reflection, I decided to delete the book instead. The Book of Elemental Missiles was easily adjusted by replacing the three branding spells by the existent (and aforementioned) branding spells. As there are no (according to the 0.6 ranged combat overhaul spec) spells intended for use with translocation effects on missiles, this left The Book of Warped Missiles rather empty. Attempts were made (with discussion with Eronarn on IRC) to work out something else to fill up the Book of Warped Missiles with, but I made the decision to get rid it instead, as the only good suggestions basically made it the Book of Spatial Translocations, and in that case, the player may as well select the warper class. We also discussed whether or not to remove Poison Weapon from the Elemental starting book; I decided it was best to leave it now, but increase its level from 2 to 3, to give the book more of a range of levels (starting a Spriggan Arcane Marksman had all the spells listed as "excellent" or "very good"; more on this shortly). I also decided that Repel Missiles is over-used in this context, and upon Eronarn's suggestion and sorear's agreement, have replaced it with Cause Fear. I think this will provide for interesting game play, and that the level of the spell is suitably high enough for it to not be abused. I also made the executive decision that "Elemental Missiles" was no longer an appropriate title, as it didn't contain any ammunition-specific spells any longer, and have renamed the book to the "Book of Brands". It is now: Book of Brands Level 1, Corona Level 2, Swiftness Level 2, Fire Brand Level 2, Freezing Aura Level 3, Poison Weapon Level 5, Cause Fear As the Arcane Marksmen class is now launcher-specific, rather than ammunition-specific, I have adjusted it to no longer give Hill Orcs, Sludge Elves and Merfolk javelins and throwing nets (they get bows like everyone else), and made the decision to ban Trolls and Ogres from the class altogether. The reasoning here is that they have bad launcher aptitudes, and as they are described as "marksmen", it makes no sense to give them a book full of launcher-specific spells and some large rocks and throwing nets. This change could, of course, be reverted, and they could simply be given bows, crossbows or slings as relevant, in line with all other races being given launchers and ammunition. I have adjusted the starting skill levels for enchantments, spell- casting and dodging to that of Crusaders. I have also removed Poison Ammunition from the Book of Envenomations, and replaced it with Poison Weapon instead. Finally, I have increased TAG_MAJOR_VERSION to 14.
* Merge branch 'master' into ioodAdam Borowski2009-12-301-1/+1
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| * Update Fulsome descriptionStefan O'Rear2009-12-281-1/+1
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* | Spell description for [i]ood.Adam Borowski2009-12-271-0/+6
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* Reword "Extension" spell description.Robert Vollmert2009-11-201-1/+1
| | | | Fixes BR 2875554, but could use better wording.
* Mention that all Brand Ammunition spells have permanent effects.Adam Borowski2009-11-171-8/+8
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* Change descriptions of *** Ammunition spells to not mention "missile ↵Adam Borowski2009-11-151-7/+7
| | | | | | weapons" but "ammunition". The former would mean these spells work on bows themselves.
* Warper Overhaul - Renamed to Arcane Marksmanjohnny shelley2009-11-141-0/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Missile Changes -- electricity missiles are now an option - they are always destroyed reaping / dispersal ammo is now always destroyed as it can be created by players poison ammo can again affect rocks / bullets etc - still no nets. Apparently this is a contact poison, but mainly it's to close the gap between sling users and archers. SKILLS -- Ranged weapon 3 Dodging 2 Spellcasting 2 Enchantments OR Translocations 3 EQUIPMENT -- Robe Ration Scroll of blink Some ranged weapon options as Hunter No melee weapon! Either book of elemental missiles or warped missiles The book of Elemental Missiles Spells Type Level a - Corona Enchantment 1 b - Swiftness Enchantment/Air 2 c - Repel Missiles Enchantment/Air 2 d - Flame Ammunition Enchantment/Fire 3 e - Frost Ammunition Enchantment/Ice 3 f - Poison Ammunition Enchantment/Poison 4 The book of Warped Missiles Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Translocation 2 c - Repel Missiles Enchantment/Air 2 d - Blink Translocation 2 e - Returning Ammunition Enchantment/Translocation 3 f - Warp Ammunition Enchantment/Translocation 5 The book of Devastating Missiles Spells Type Level a - Poison Ammunition Enchantment/Poison 4 b - Warp Ammunition Enchantment/Translocation 5 c - Shocking Ammunition Enchantment/Air 5 d - Haste Enchantment 6 e - Deflect Missiles Enchantment/Air 6 f - Exploding Ammunition Enchantment/Fire/Air 7 g - Reaping Ammunition Enchantment/Necromancy 7 Signed-off-by: Stefan O'Rear <stefanor@cox.net>
* Rename "Fling Icicle" to "Throw Icicle".David Ploog2009-11-031-1/+1
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* Bolt of Iron->Iron Shot, Ice Bolt->Fling Icicleabrahamwl2009-10-291-4/+4
| | | | | | | | | | | | | | | | | | | | Based on FR 1801710 Bolt of Iron and Ice Bolt were both mechanically different from the other "bolts" in that they didn't penetrate targets. In addition, Ice Bolt was very easy to confuse with Bolt of Cold. So they got their names changed to Iron Shot and Fling Icicle, respectively. This change is both external (in the game output) and internal (how the code refers to the spells). This commit also changes the names of the spells in the data files (ie. for tiles) and the names of some data files themselves (tile images). (See the file list.) Note that Lemuel's comment about the concept (and tile art)of "bolt" not fitting with the way the "bolt" spells behave is still valid, but that's another issue. I think this stems from a confusion between lightning "bolts" and crossbow "bolts." Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Rename Summon Wraiths to Haunt everywhere, for consistency, and adjustDavid Lawrence Ramsey2009-10-131-4/+4
| | | | the tiles accordingly.
* Allow spectral things to take stairs again, to make Death Channel moreDavid Lawrence Ramsey2009-10-011-1/+1
| | | | useful.
* Updated Statue Form description with a mention of it's effectiveness in ↵evktalo2009-09-291-1/+1
| | | | unarmed combat. (Borsuk)
* Update the "Summon Ugly Thing" spell description.dolorous2009-09-181-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10717 c06c8d41-db1a-0410-9941-cceddc491573
* Move around a couple of spell tiles, reorder spells in the tiles code,j-p-e-g2009-09-111-1/+1
| | | | | | | | and document the missing tiles. Also add a tile for small skeletons, and update the change log. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10653 c06c8d41-db1a-0410-9941-cceddc491573
* Fix [2852805]: Repair contradictory Stoneskin description.dolorous2009-09-081-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10639 c06c8d41-db1a-0410-9941-cceddc491573
* Use Jude's nicer messages for the Phase Shift spell.j-p-e-g2009-08-161-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10555 c06c8d41-db1a-0410-9941-cceddc491573
* As per FR 2837779, change Forescry to Phase Shift (Trl). Same level,j-p-e-g2009-08-141-4/+4
| | | | | | | | | | same effect, but different name, description, and messages. Also, See Invisible is now pure Ench, and has been moved into the Book of Enchantments. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10548 c06c8d41-db1a-0410-9941-cceddc491573
* Remove four scroll-duplicate spells: Detect Curse, Remove Curse, j-p-e-g2009-08-131-16/+0
| | | | | | | | | | | | | | | | | | | | | | | | Magic Mapping, and Identify. [*] This leaves six spells in the Divinations school, of which Forescry and See Invisible could easily be moved to other schools; Detect Secret Doors could be removed; and Detect Traps/Items/Creatures should be moved to some kind of misc. item with charges (whether rechargeable or not). I didn't want to remove those until the replacement code is in. I added a hack to make sure the probabilities of Xom "casting" magic mapping remain the same. That will have to be repaired later, preferrably by handling it together with Detect Items/Creatures as a separate Xom effect. Shifts spells in saves and bones files. *) This is different from the recent addition of the scroll of silence in that these four spells pose no risk whatsoever and can be spammed safely, making even the food and magic costs negligible. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10542 c06c8d41-db1a-0410-9941-cceddc491573
* Mention the effectiveness of Polymorph Other against shape-changers in the ↵evktalo2009-07-111-1/+1
| | | | | | spell description too. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10144 c06c8d41-db1a-0410-9941-cceddc491573
* * Fix database search crashing on pandemonium demons/player ghost.j-p-e-g2009-04-201-0/+1
| | | | | | | | | | | | * Make Xom say e.g. "gate" for the repel stair effect if there's only a gate nearby. * Weapons of vampiricism have no effect on summoned creatures, as is already the case for Vampire bites and the Vampiric Draining spell. * Make berserking monsters immune to fear. (The sanctuary still works.) * General clean-up. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9669 c06c8d41-db1a-0410-9941-cceddc491573
* Add minor documentation updates.dolorous2009-04-171-4/+4
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9601 c06c8d41-db1a-0410-9941-cceddc491573
* * Allow viewing known items from "Use on what item?" scroll prompt.j-p-e-g2009-04-111-2/+2
| | | | | | | | * Default use_fake_cursor to true on Unix, else false. * Tweak some descriptions. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9594 c06c8d41-db1a-0410-9941-cceddc491573
* Add whitespace fixes.dolorous2009-03-131-127/+127
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9433 c06c8d41-db1a-0410-9941-cceddc491573
* Tweak duration messages a bit, and mention the risk of magic dolorous2009-03-091-1/+1
| | | | | | | | contamination in the description of the Extension spell, as suggested in [1946662]. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9405 c06c8d41-db1a-0410-9941-cceddc491573
* Change Elyvilon's healing abilities back to Lesser and Greater Healing, dolorous2009-03-021-2/+2
| | | | | | | | respectively, and rename the healing spells to Minor and Major Healing instead. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9308 c06c8d41-db1a-0410-9941-cceddc491573
* Move descriptions of obsolete spells into docs/obsolete/cut_spells.txt.dolorous2009-02-281-84/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9272 c06c8d41-db1a-0410-9941-cceddc491573
* Fix use of the serial comma.dolorous2009-02-121-4/+4
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9050 c06c8d41-db1a-0410-9941-cceddc491573
* Update Ice Bolt description. Fixes 2555926.dploog2009-02-031-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8884 c06c8d41-db1a-0410-9941-cceddc491573
* Change description of Poison Arrow to make it clear that there's an unresistableharanp2009-02-031-1/+1
| | | | | | | component. (Better descriptions welcome.) "Fixes" [2542400]. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8877 c06c8d41-db1a-0410-9941-cceddc491573
* * Clean up duration handling some more.j-p-e-g2009-01-151-1/+4
| | | | | | | | | | | * Fix Xom confusing unconfusable monsters (plants!) - Xom may be Xom but even he has to follow some rules. * Add a message for shortlasting durations when cast since they miss out on the "transformation about to time out" message. * Add Eino's description for Death's Door. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8459 c06c8d41-db1a-0410-9941-cceddc491573
* Remove the mention of insects' exoskeletons from "Bone Shards", as dolorous2009-01-101-1/+1
| | | | | | | insects don't leave skeletons anymore. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8387 c06c8d41-db1a-0410-9941-cceddc491573
* Mention the inability of simulacra to use stairs.dolorous2008-12-311-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8039 c06c8d41-db1a-0410-9941-cceddc491573
* And do the same for zombified type-creating spells.dolorous2008-12-311-3/+3
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8036 c06c8d41-db1a-0410-9941-cceddc491573
* Don't place zombified monsters using PROX_NEAR_STAIRS.j-p-e-g2008-12-271-2/+2
| | | | | | | | Mention the incapability of leaving levels in the descriptions of zombified monsters, and also for Animate Dead/Skeleton. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7993 c06c8d41-db1a-0410-9941-cceddc491573
* 2467413: mention that casting Pain damages yourself.haranp2008-12-261-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7980 c06c8d41-db1a-0410-9941-cceddc491573
* Savefile compatibility breakage from keeping track of which spells have beenzelgadis2008-12-041-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | seen. Implemented fixed-level randart spell books, which is all randart spellbooks as of now. All my attempts at sorting the spell list so that spells with the same schools group together have utterly failed. Got rid of the hackish "non-monster origin is stored in item.orig_monnum as (-origin - 2)" logic, replaced with the slightly less hackish "-origin". Added the two enumerations IT_SRC_START and IT_SRC_SHOP to do it. Also, origin_is_god_gift() and origin_is_acquirement() can retrieve the god/source of the item so that you don't have to do the negation and typecasting yourself. Added some new spell flags: * SPFLAG_BATTLE for non-conjuration spells which are still combat/battle related (branding spells and single school attack spells like "Pain"), * SPFLAG_CARD for spells which are card-type effects which don't show up in ordinary spellbooks (Tomb of Doroklohe and (I assume) Disintigrate) * SPFLAG_TESTING for spells which are only used for testing (Debugging Ray) * SPFLAG_DEVEL for spells that are still under development (Crush, Disrupt, and Detect Magic). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7742 c06c8d41-db1a-0410-9941-cceddc491573
* * Add the diagonal movement logic for monsters moving aside for otherj-p-e-g2008-11-221-1/+1
| | | | | | | | | monsters of the same type. * Allow vampires of xp > 9 to meld with cursed gear in their bat form. (As always, exempting weapons, of course.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7534 c06c8d41-db1a-0410-9941-cceddc491573
* Fix 2146574: better description of Revivification.haranp2008-10-041-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7126 c06c8d41-db1a-0410-9941-cceddc491573
* Remove hard line breaks.dolorous2008-10-031-3/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7106 c06c8d41-db1a-0410-9941-cceddc491573
* [2050080] Fix description of Extension.dshaligram2008-09-061-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6892 c06c8d41-db1a-0410-9941-cceddc491573
* Improve spelling of descriptions (thanks to 2008677).dploog2008-07-021-2/+2
| | | | | | | | | Made the description of royal jelly (the item) the same as that for the monster. Note that the descriptions for the bazaars (flickering or not) are evasive: I was unable to access them in /?f. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6332 c06c8d41-db1a-0410-9941-cceddc491573
* Add the framework for descriptions for abilities to be read from thej-p-e-g2008-06-181-1/+1
| | | | | | | | | | | | | | ability menu (a!) Currently only contains descriptions for Zin, TSO and "Renounce Religion". Also, now I'm worried that players might accidentally press '?' instead of '!' and then apply an ability when they only wanted to read its description. (Of course, with some of them you can opt out, e.g. because they need targeting, but for others it's a real problem.) There must be a good solution around somewhere. Abilities are not (yet) searchable in the database. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5958 c06c8d41-db1a-0410-9941-cceddc491573
* Fix BR 1994194: added spell description for Petrify. Wording may be odd.dploog2008-06-151-0/+6
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5843 c06c8d41-db1a-0410-9941-cceddc491573
* Remove more unneeded blank lines.dolorous2008-06-011-2/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5407 c06c8d41-db1a-0410-9941-cceddc491573
* LRD description, take two. (Zaba again)dploog2008-05-261-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5255 c06c8d41-db1a-0410-9941-cceddc491573
* Merged the two description of Lee's Rapid Deconstruction. (Zaba)dploog2008-05-261-5/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5254 c06c8d41-db1a-0410-9941-cceddc491573
* Fixed BR 1895620; removed the following sentence from the description dploog2008-05-181-1/+1
| | | | | | | | of the Warp Weapon spell: "This spell is very dangerous to cast, as the field is likely to affect the caster as well." git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5118 c06c8d41-db1a-0410-9941-cceddc491573
* Change banishment in two ways:j-p-e-g2008-04-281-1/+1
| | | | | | | | | * the Banishment spell doesn't work on the player anymore * Lugonu's Exit Abyss has no permanent hp/mp cost, but Enter Abyss has Instead, Exit Abyss now costs 1 (normal) MP and some more food. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4744 c06c8d41-db1a-0410-9941-cceddc491573
* Implement "Summon Ugly Thing" as a player spell, in the Book of dolorous2008-04-191-0/+4
| | | | | | | | | Summonings just before Shadow Creatures. Also make it available to player ghosts, so that it can be seen in action from monsters, and put it in the list of Xom spells. This will probably need adjustment. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4369 c06c8d41-db1a-0410-9941-cceddc491573