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* Warper Overhaul - Renamed to Arcane Marksmanjohnny shelley2009-11-141-0/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Missile Changes -- electricity missiles are now an option - they are always destroyed reaping / dispersal ammo is now always destroyed as it can be created by players poison ammo can again affect rocks / bullets etc - still no nets. Apparently this is a contact poison, but mainly it's to close the gap between sling users and archers. SKILLS -- Ranged weapon 3 Dodging 2 Spellcasting 2 Enchantments OR Translocations 3 EQUIPMENT -- Robe Ration Scroll of blink Some ranged weapon options as Hunter No melee weapon! Either book of elemental missiles or warped missiles The book of Elemental Missiles Spells Type Level a - Corona Enchantment 1 b - Swiftness Enchantment/Air 2 c - Repel Missiles Enchantment/Air 2 d - Flame Ammunition Enchantment/Fire 3 e - Frost Ammunition Enchantment/Ice 3 f - Poison Ammunition Enchantment/Poison 4 The book of Warped Missiles Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Translocation 2 c - Repel Missiles Enchantment/Air 2 d - Blink Translocation 2 e - Returning Ammunition Enchantment/Translocation 3 f - Warp Ammunition Enchantment/Translocation 5 The book of Devastating Missiles Spells Type Level a - Poison Ammunition Enchantment/Poison 4 b - Warp Ammunition Enchantment/Translocation 5 c - Shocking Ammunition Enchantment/Air 5 d - Haste Enchantment 6 e - Deflect Missiles Enchantment/Air 6 f - Exploding Ammunition Enchantment/Fire/Air 7 g - Reaping Ammunition Enchantment/Necromancy 7 Signed-off-by: Stefan O'Rear <stefanor@cox.net>
* Remove Michael. (dpeg, pointless)Jude Brown2009-11-141-4/+0
| | | | With 30 kills to 5696 deaths, Michael just isn't unique enough.
* Update branch depths per shorter Lair.Jude Brown2009-11-141-4/+4
| | | | Slime is now Lair:5-8, Snake is now Lair:3-6, and Shoals/Swamp Lair:2-5.
* Move more monster description code to text file.Matthew Cline2009-11-131-1/+26
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* Move some monster descrption code to text fileMatthew Cline2009-11-131-1/+17
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* Correct Crazy Yiuf's description; he's a gnoll, not a goblin.David Lawrence Ramsey2009-11-121-1/+1
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* Update the long descriptions for swapped Zin's and Ely's altars.Adam Borowski2009-11-111-4/+4
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* Update description of "Make Ponderous".Robert Vollmert2009-11-111-1/+1
| | | | | Make it clear that you will be prompted for the piece of armour to affect.
* New Norris description and speech. (dpeg, ##crawl-dev)Eino Keskitalo2009-11-101-1/+1
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Make Crazy Yiuf an actual unique, combining aspects of the Mad Roy FR.Jude Brown2009-11-101-0/+4
| | | | | | | Yiuf still only appears in his cottage (generated from D:2-7), still generates with a quarterstaff of chaos and a cloak, but is now randomly coloured at the start of the game, and has randomised speech. You leg down broken song!
* Rename FeawnCharles Otto2009-11-083-6/+6
| | | | | In most places Feawn is now referred to as "Fedhas," its long name (used in the religion screen) is "Fedhas Madash"
* New unique: Pikel, the big kobold slaver.Jude Brown2009-11-081-0/+4
| | | | | | | | | | | | Appears from D:4 through D:9, and comes with a band of human slaves. They will turn neutral (and be pacified, granting 1/2 EXP) if you destroy Pikel before destroying them. Pikel generates with a whip (either flaming or pain), and a black robe. The "pikel_band_neutralise()" function is quite hacky and assumes that all MONS_HUMANS with MF_BAND_MEMBER are part of Pikel's band. This should be changed as soon as there is a better way of tracking who is in what band.
* New unique: Aizul, disgraced guardian naga turned naga warrior.Jude Brown2009-11-071-0/+4
| | | | | | | | | | | | | | Casts Venom Bolt, Blink Other, Ensorcelled Hibernation, Slow and heals himself. Comes with a ruby-red naga barding, a shield, and a chance of a very nice weapon. Can appear on Snake:4 and Snake:5, and also on similar dungeon levels to Margery and co. Backstory: the guardian of a horde of treasure who fell asleep on the job. Thieves raided the place, and he was disgraced and kicked out. Turned to the role of a warrior, seeking redemption through battle. Currently, there's something weird with the debug build at 'xv' for monster description not displaying the right information all the time.
* Un-hyphenate "hell-hog", for consistency with other hell beings.David Lawrence Ramsey2009-11-051-2/+2
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* Give middling backstab bonus to ordinary clubs and spears.Adam Borowski2009-11-051-0/+2
| | | | Also, mention that daggers do awesome stab damage.
* New monsters: golden eyes.Jude Brown2009-11-051-0/+4
| | | | | | | Small, blinking, and fast, these eyes come in packs and are found natively in Slime (though somewhat rarely). Their confusion ability does check MR before passing, however, and can be completely avoided by having Clarity.
* Add punctuation fixes.David Lawrence Ramsey2009-11-031-1/+1
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* Make Chain Lightning a monster spell, add an user of it (Nikola).Adam Borowski2009-11-031-0/+4
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* Cosmetic desc of gloves: 50% of them will be "gauntlets", 0% "bracers".Adam Borowski2009-11-031-0/+8
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* Mention new mapping rules in item descriptionStefan O'Rear2009-11-031-0/+3
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* Rename "Fling Icicle" to "Throw Icicle".David Ploog2009-11-031-1/+1
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* Fix wrong comment char [BR 2889549].Adam Borowski2009-10-301-2/+2
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* Tweak amulet of the gourmand description, partially based on suggestionsDavid Lawrence Ramsey2009-10-291-4/+3
| | | | in [2881667].
* Bolt of Iron->Iron Shot, Ice Bolt->Fling Icicleabrahamwl2009-10-291-4/+4
| | | | | | | | | | | | | | | | | | | | Based on FR 1801710 Bolt of Iron and Ice Bolt were both mechanically different from the other "bolts" in that they didn't penetrate targets. In addition, Ice Bolt was very easy to confuse with Bolt of Cold. So they got their names changed to Iron Shot and Fling Icicle, respectively. This change is both external (in the game output) and internal (how the code refers to the spells). This commit also changes the names of the spells in the data files (ie. for tiles) and the names of some data files themselves (tile images). (See the file list.) Note that Lemuel's comment about the concept (and tile art)of "bolt" not fitting with the way the "bolt" spells behave is still valid, but that's another issue. I think this stems from a confusion between lightning "bolts" and crossbow "bolts." Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Add wording fixes.David Lawrence Ramsey2009-10-281-2/+2
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* Revert Cb's piety only while resting, change the description instead.Adam Borowski2009-10-251-1/+1
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* No free Cb piety if you're not full. Sorry, mummies.Adam Borowski2009-10-231-1/+1
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* Rename Chronos to Cheibriados. (Jude Brown)David Ploog2009-10-233-5/+5
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* Descriptions for Chronos-granted abilities.Adam Borowski2009-10-222-2/+18
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* Feature desc for altars of Chronos.Adam Borowski2009-10-211-0/+4
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* gods: added "Chronos", the slow godSteven Noonan2009-10-201-0/+8
| | | | | Signed-off-by: Brendan Hickey <brendan@bhickey.net> Acked-by: Steven Noonan <steven@uplinklabs.net>
* Rename giant brown frog to giant toad (Eronarn). Tiles build not tested.Eino Keskitalo2009-10-151-3/+3
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Rename Summon Wraiths to Haunt everywhere, for consistency, and adjustDavid Lawrence Ramsey2009-10-131-4/+4
| | | | the tiles accordingly.
* Tweak ability descriptions for Feawn, and update them for newDavid Lawrence Ramsey2009-10-131-17/+12
| | | | kikubaaqudgha.
* Let missiles go past bushes.Adam Borowski2009-10-121-1/+1
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* Bushes -- tree-like monsters than can be destroyed with any means of damage,Adam Borowski2009-10-121-0/+4
| | | | and are much easier to set on fire than trees.
* Description and a quote for trees.Adam Borowski2009-10-121-12/+4
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* Khufu, the mummy emperor. Uses Tomb of Doroklohe as an escape spell.Adam Borowski2009-10-061-0/+4
| | | | | | | | | He will blink and teleport away any allies, and resort to blinking himself only if there's something else blocking the tomb. The tomb is dropped when he emerges from it, as teleporting out could leave the player stranded and having unlimited means of digging shouldn't be mandatory.
* Amulet of guardian spirit, it comes as an amulet or a cap.Adam Borowski2009-10-051-0/+6
| | | | | | | | When worn, all non-poison damage will drain mana instead, hurting hp only after mana is depleted. The cap brand is intended only for a fixedart, but per dpeg's request, it will be generated on ordinary caps for now, as a test.
* Allow spectral things to take stairs again, to make Death Channel moreDavid Lawrence Ramsey2009-10-011-1/+1
| | | | useful.
* Since miasma is no longer tied to negative energy, death drakesDavid Lawrence Ramsey2009-09-291-1/+1
| | | | shouldn't be evil.
* Updated Statue Form description with a mention of it's effectiveness in ↵evktalo2009-09-291-1/+1
| | | | unarmed combat. (Borsuk)
* Add wording fix.David Lawrence Ramsey2009-09-291-1/+1
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* a new card: "the Swine"Adam Borowski2009-09-291-0/+5
| | | | Signed-off-by: Darshan Shaligram <dshaligram@users.sourceforge.net>
* Revert harpies' getting "peck" attacks, as they don't actually haveDavid Lawrence Ramsey2009-09-241-1/+1
| | | | beaks.
* For flavor, add "peck" and "headbutt" attack types. The former is nowDavid Lawrence Ramsey2009-09-241-1/+1
| | | | | | | used by some birdlike monsters as an alternative to "claw". The latter is currently used only by chaos spawns and (very) ugly things, although it could be useful if non-draconian monks are added. Also, rename AT_BUTT to AT_GORE, as it's described as "gore" anyway.
* Implement another new unique, this time of my own coding: Maurice the thief.j-p-e-g2009-09-221-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Equipment: a cloak, a dagger or short sword, and some gold. Spells : Blink, Invisibility, Teleport Self Most importantly, in melee combat Maurice will try to steal items from the player. Due to technical limitations he can only steal item types monsters can carry and only if said item slot is still free. All applicable items get weighted by item value, and if nothing is applicable he will steal some gold instead. If even that isn't possible, he'll complain a bit and teleport away. Maurice is placed in the same depth as Gastronok. He's not actually hard (except for the occasional weapon brand or wand), but rather annoying. :p Stealing from monsters hasn't been implemented, and I don't think it's as interesting. Maurice is currently prevented from stealing items the player has equipped, though I'm considering allowing him to steal a wielded weapon, at least. The limitations of monsters' inventories means that Maurice will never attempt to steal armour (slot already filled) or jewellery (missing slot). Maybe we could try to force valuable items into inappropriate but rarely used slots, e.g. MSLOT_MISC. Other than in the FR (see 2838375) Maurice does not disappear from the level, so you can still hunt him down. He also doesn't get a crossbow or blowgun yet, though that's an interesting idea. However, handing out a secondary weapon would mean that he couldn't steal weapons either. Doesn't have a tile yet, and I have no image of him in my head either. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10776 c06c8d41-db1a-0410-9941-cceddc491573
* Add new unique Gastronok (slug wizard), via a patch by bookofjude and some j-p-e-g2009-09-221-1/+5
| | | | | | | | tweaks to make his speech and casting work correctly. Turns up around the same time as Erolcha and Grum. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10774 c06c8d41-db1a-0410-9941-cceddc491573
* Add descriptions for trove and bailey.dploog2009-09-221-0/+16
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10773 c06c8d41-db1a-0410-9941-cceddc491573
* Tweak (very) ugly things' flavor text again.dolorous2009-09-201-2/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10763 c06c8d41-db1a-0410-9941-cceddc491573