| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10764 c06c8d41-db1a-0410-9941-cceddc491573
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unique pan lords' levels.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10551 c06c8d41-db1a-0410-9941-cceddc491573
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overlapping existing floor squares.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10498 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10488 c06c8d41-db1a-0410-9941-cceddc491573
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F (was granite statue or rarely hostile statue),
P (was non-guaranteed rune),
R (was chance between honeycomb and royal jelly).
Patch by Zaba.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10053 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9946 c06c8d41-db1a-0410-9941-cceddc491573
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tiles. Most vaults with COLOUR tags now also use FTILE/RTILE.
FLOORCOL, ROCKCOL, FLOORTILE, and ROCKTILE have been renamed to LFLOORCOL, LROCKCOL, LFLOORTILE, and LROCKTILE to emphasize the fact that they are a per-level setting (similar to LFLAGS) and to disambiguate them from COLOUR/FTILE/RTILE.
This change also fixes green water not appearing green outside of the sewers and vaults (like the ice cave) not getting their default tiles set appropriately due to a recent change.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8615 c06c8d41-db1a-0410-9941-cceddc491573
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I had to comment out the line set_random_mon_list in icecave.des because
that gave an error "Too many arguments" and I couldn't find any example
where it was already used.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8356 c06c8d41-db1a-0410-9941-cceddc491573
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* remove obsolete mention of padding ORIENT:east etc vaults in level_design.txt
* remove some of such paddings from vaults
* some other general cleanup of vault files
* slight changes to some vaults
* two new vaults (gargoyle_guard in float.des, rats_and_rats_again in mini.des)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7811 c06c8d41-db1a-0410-9941-cceddc491573
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for random gen in main dungeon and Pan; still needs entry portal timing/charging fixes, and ziggurat builder is still incomplete.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7601 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7292 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5975 c06c8d41-db1a-0410-9941-cceddc491573
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Cerebov: red floor, red wall.
Lom Lobon: lightgrey floor, white wall.
Mnoleg: yellow floor, red wall.
Gloorx Vloq: lightgrey floor, lightgrey wall.
I might have confused red/lightred and darkgrey/lightgrey. Please shout
if you happen to know the proper colours.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5334 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3535 c06c8d41-db1a-0410-9941-cceddc491573
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be duplicated within a game.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2223 c06c8d41-db1a-0410-9941-cceddc491573
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Fixed DEPTH: not being read correctly, added more map validation.
Increased attack speed of ice statues.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1704 c06c8d41-db1a-0410-9941-cceddc491573
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