Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix feat library errors here, too (sorear). | Jude Brown | 2010-01-02 | 1 | -3/+3 |
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* | Properly comment out unfinished WizLabs. (Sticking) | Jude Brown | 2009-12-31 | 1 | -51/+51 |
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* | And actually provide depths for the maps. | Jude Brown | 2009-12-30 | 1 | -0/+2 |
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* | Preparation for merging into master. | Jude Brown | 2009-12-30 | 1 | -13/+15 |
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* | Further tweaks. | Jude Brown | 2009-12-30 | 1 | -185/+3 |
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* | Add another new map by Mu. | Jude Brown | 2009-12-30 | 1 | -0/+97 |
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* | Rename clouds to "white fluffiness". | Jude Brown | 2009-12-29 | 1 | -1/+1 |
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* | Add a note about Cloud vault, tweak. | Jude Brown | 2009-12-29 | 1 | -1/+2 |
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* | Further tweaks to Mu's cloud wizard vault. | Jude Brown | 2009-12-28 | 1 | -45/+71 |
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* | More excellent maps from Mu. | Jude Brown | 2009-12-27 | 1 | -0/+472 |
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* | Further tweaks to Ozocubu's. | Jude Brown | 2009-12-25 | 1 | -22/+73 |
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* | Fill Ozocubu's disconnected areas. | Jude Brown | 2009-12-25 | 1 | -0/+1 |
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* | Vine-covered golem tile for Erinya's Garden (purge). | Jude Brown | 2009-12-22 | 1 | -1/+2 |
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* | Add fleshy doors and (temporary) transparent flesh walls for Cigotuvi's. | Jude Brown | 2009-12-19 | 1 | -0/+4 |
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* | Actually use previous added tiles. | Jude Brown | 2009-12-17 | 1 | -22/+28 |
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* | Add tiles for Wucad Mu's ghosts, descriptions. | Jude Brown | 2009-12-11 | 1 | -3/+6 |
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* | A start on the Ozocubu vault. | Jude Brown | 2009-12-10 | 1 | -2/+40 |
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* | Give Cigotuvi's map fleshy walls. | Jude Brown | 2009-12-10 | 1 | -0/+1 |
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* | Tweak Cigotuvi's loot. | Jude Brown | 2009-12-08 | 1 | -2/+5 |
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* | Add further flavour to vaults, comments, tweaks. | Jude Brown | 2009-12-06 | 1 | -27/+31 |
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* | Add props for door stages. | Jude Brown | 2009-12-06 | 1 | -5/+12 |
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* | Change the door description to "fleshy". | Jude Brown | 2009-12-06 | 1 | -1/+1 |
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* | Speech and speech keys for Mu's Cigotuvi lab. | Jude Brown | 2009-12-06 | 1 | -3/+3 |
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* | New Wizlab: Cigotuvi's Fleshworks, by Mu. | Jude Brown | 2009-12-06 | 1 | -2/+154 |
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* | Further tweaks to Wucad. It's starting to take proper shape, now! | Jude Brown | 2009-12-05 | 1 | -13/+19 |
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* | Alistair and Wucad tweaks. | Jude Brown | 2009-12-05 | 1 | -16/+17 |
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* | Tweak Wucad Mu much further. | Jude Brown | 2009-12-04 | 1 | -21/+108 |
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* | Further Alistair tweaks. | Jude Brown | 2009-12-04 | 1 | -24/+26 |
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* | Add Zaba's Alistair map. | Jude Brown | 2009-12-04 | 1 | -0/+36 |
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* | Tweak header. | Jude Brown | 2009-12-04 | 1 | -4/+7 |
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* | Further tweaks to Wucad's map. | Jude Brown | 2009-12-01 | 1 | -18/+22 |
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* | Wucad Mu's Monastery: basic layout and colouring. | Jude Brown | 2009-12-01 | 1 | -10/+44 |
| | | | | Still not sure if I like it. | ||||
* | Fix placeholder issues. | Jude Brown | 2009-12-01 | 1 | -3/+3 |
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* | Add placeholders for future Wizlabs. | Jude Brown | 2009-12-01 | 1 | -0/+150 |
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* | Fixed box_glyph being adjusted for 0-indexed. | Jude Brown | 2009-11-30 | 1 | -1/+2 |
| | | | | | As mapgrd is now 0-indexed like everything else, it causes issues to be adjusting these value! | ||||
* | A quick bit of cleanup with the Doroklohe vault. | Jude Brown | 2009-11-30 | 1 | -141/+157 |
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* | Commit some changes to the Doroklohe vault for dpeg. | Jude Brown | 2009-11-29 | 1 | -52/+91 |
| | | | | | | As an aside, we need a document explaining how to set up for pushing and pulling new branches, as it is usually unclear when you start new ones. Unless this information is already in Darshan's email... | ||||
* | Resolve Tukima secret door issue (dpeg). | Jude Brown | 2009-11-29 | 1 | -1/+1 |
| | | | | | | Hopefully this at least gives an indication of there being a secret treasure room. It doesn't actually tell you where to look, but it's a hint. | ||||
* | Give the Doroklohe vault an entry chamber, tweak colours slightly. | Jude Brown | 2009-11-29 | 1 | -7/+16 |
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* | Update dpeg's Doroklohe map. | Jude Brown | 2009-11-28 | 1 | -37/+87 |
| | | | | | | | | | It now has colour, though it still requires an entrance hall. The monsters need to be more solidly balanced (it varies between 10k EXP and 30k EXP). I am quite happy with the colour, now. The boxes also fall away after a certain number of turns (can be increased it not enough). Coming along nicely! | ||||
* | Added new possible WizLabs. | Jude Brown | 2009-11-28 | 1 | -0/+15 |
| | | | | | Wucad Mu's Monastery, Botono's Bayou, Ukta's Hut and The Alchemist's Tower, all themed after the relevant unrand (Bear Spirit hat for Ukta). | ||||
* | Add Doroklohe's Tomb. (dpeg) | Jude Brown | 2009-11-28 | 1 | -0/+153 |
| | | | | | | Put dpeg out of his misery! It requires a bit more customisation to work thematically with the rest of the WizLabs, and it needs a lot more colour, but it is an excellent start. | ||||
* | Take advantage of "hp" and "hd" tags in Tukima's Studio. | Jude Brown | 2009-11-27 | 1 | -2/+2 |
| | | | | | | This makes the strange machines in the loot vaults slightly more of a threat, though it does mean that the EXP loot is also increased slightly. | ||||
* | Give Erinya's Garden loot, finalise a few things. | Jude Brown | 2009-11-27 | 1 | -7/+6 |
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* | Updates to Erinya's Formal Garden. | Jude Brown | 2009-11-27 | 1 | -11/+71 |
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* | Store in-progress Wizard's Laboratory Portal Vault. | Jude Brown | 2009-11-27 | 1 | -0/+342 |
It currently requires a lot of work, and there are a lot of maps that still need doing. Current maps mostly by me, though dpeg's map needs to be added in when I find the email. |