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path: root/crawl-ref/source/dat/wizlab.des
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* Fix feat library errors here, too (sorear).Jude Brown2010-01-021-3/+3
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* Properly comment out unfinished WizLabs. (Sticking)Jude Brown2009-12-311-51/+51
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* And actually provide depths for the maps.Jude Brown2009-12-301-0/+2
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* Preparation for merging into master.Jude Brown2009-12-301-13/+15
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* Further tweaks.Jude Brown2009-12-301-185/+3
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* Add another new map by Mu.Jude Brown2009-12-301-0/+97
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* Rename clouds to "white fluffiness".Jude Brown2009-12-291-1/+1
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* Add a note about Cloud vault, tweak.Jude Brown2009-12-291-1/+2
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* Further tweaks to Mu's cloud wizard vault.Jude Brown2009-12-281-45/+71
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* More excellent maps from Mu.Jude Brown2009-12-271-0/+472
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* Further tweaks to Ozocubu's.Jude Brown2009-12-251-22/+73
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* Fill Ozocubu's disconnected areas.Jude Brown2009-12-251-0/+1
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* Vine-covered golem tile for Erinya's Garden (purge).Jude Brown2009-12-221-1/+2
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* Add fleshy doors and (temporary) transparent flesh walls for Cigotuvi's.Jude Brown2009-12-191-0/+4
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* Actually use previous added tiles.Jude Brown2009-12-171-22/+28
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* Add tiles for Wucad Mu's ghosts, descriptions.Jude Brown2009-12-111-3/+6
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* A start on the Ozocubu vault.Jude Brown2009-12-101-2/+40
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* Give Cigotuvi's map fleshy walls.Jude Brown2009-12-101-0/+1
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* Tweak Cigotuvi's loot.Jude Brown2009-12-081-2/+5
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* Add further flavour to vaults, comments, tweaks.Jude Brown2009-12-061-27/+31
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* Add props for door stages.Jude Brown2009-12-061-5/+12
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* Change the door description to "fleshy".Jude Brown2009-12-061-1/+1
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* Speech and speech keys for Mu's Cigotuvi lab.Jude Brown2009-12-061-3/+3
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* New Wizlab: Cigotuvi's Fleshworks, by Mu.Jude Brown2009-12-061-2/+154
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* Further tweaks to Wucad. It's starting to take proper shape, now!Jude Brown2009-12-051-13/+19
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* Alistair and Wucad tweaks.Jude Brown2009-12-051-16/+17
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* Tweak Wucad Mu much further.Jude Brown2009-12-041-21/+108
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* Further Alistair tweaks.Jude Brown2009-12-041-24/+26
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* Add Zaba's Alistair map.Jude Brown2009-12-041-0/+36
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* Tweak header.Jude Brown2009-12-041-4/+7
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* Further tweaks to Wucad's map.Jude Brown2009-12-011-18/+22
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* Wucad Mu's Monastery: basic layout and colouring.Jude Brown2009-12-011-10/+44
| | | | Still not sure if I like it.
* Fix placeholder issues.Jude Brown2009-12-011-3/+3
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* Add placeholders for future Wizlabs.Jude Brown2009-12-011-0/+150
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* Fixed box_glyph being adjusted for 0-indexed.Jude Brown2009-11-301-1/+2
| | | | | As mapgrd is now 0-indexed like everything else, it causes issues to be adjusting these value!
* A quick bit of cleanup with the Doroklohe vault.Jude Brown2009-11-301-141/+157
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* Commit some changes to the Doroklohe vault for dpeg.Jude Brown2009-11-291-52/+91
| | | | | | As an aside, we need a document explaining how to set up for pushing and pulling new branches, as it is usually unclear when you start new ones. Unless this information is already in Darshan's email...
* Resolve Tukima secret door issue (dpeg).Jude Brown2009-11-291-1/+1
| | | | | | Hopefully this at least gives an indication of there being a secret treasure room. It doesn't actually tell you where to look, but it's a hint.
* Give the Doroklohe vault an entry chamber, tweak colours slightly.Jude Brown2009-11-291-7/+16
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* Update dpeg's Doroklohe map.Jude Brown2009-11-281-37/+87
| | | | | | | | | It now has colour, though it still requires an entrance hall. The monsters need to be more solidly balanced (it varies between 10k EXP and 30k EXP). I am quite happy with the colour, now. The boxes also fall away after a certain number of turns (can be increased it not enough). Coming along nicely!
* Added new possible WizLabs.Jude Brown2009-11-281-0/+15
| | | | | Wucad Mu's Monastery, Botono's Bayou, Ukta's Hut and The Alchemist's Tower, all themed after the relevant unrand (Bear Spirit hat for Ukta).
* Add Doroklohe's Tomb. (dpeg)Jude Brown2009-11-281-0/+153
| | | | | | Put dpeg out of his misery! It requires a bit more customisation to work thematically with the rest of the WizLabs, and it needs a lot more colour, but it is an excellent start.
* Take advantage of "hp" and "hd" tags in Tukima's Studio.Jude Brown2009-11-271-2/+2
| | | | | | This makes the strange machines in the loot vaults slightly more of a threat, though it does mean that the EXP loot is also increased slightly.
* Give Erinya's Garden loot, finalise a few things.Jude Brown2009-11-271-7/+6
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* Updates to Erinya's Formal Garden.Jude Brown2009-11-271-11/+71
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* Store in-progress Wizard's Laboratory Portal Vault.Jude Brown2009-11-271-0/+342
It currently requires a lot of work, and there are a lot of maps that still need doing. Current maps mostly by me, though dpeg's map needs to be added in when I find the email.