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* fix message when the wizard is freed in trog_wizard (8756)Jesse Luehrs2014-08-131-2/+10
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* Correct torpor snails' descriptionNicholas Feinberg2014-08-121-1/+1
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* Don't place Boris in a maze filled with freezing cloudsNicholas Feinberg2014-08-111-1/+1
| | | | Or other monsters; Boris's dignity was just most injured.
* Buff mutagenic cloudsNicholas Feinberg2014-08-111-4/+0
| | | | | | | They now give significantly more glow per turn, reaching yellow glow within 2-4 turns. Previously, they would on average give yellow glow at minimum 5 turns, average 9 turns, which was... not a meaningful danger.
* Tweak Terence's descriptionNicholas Feinberg2014-08-101-3/+2
| | | | Not ideal, but a little less of a run-on sentence.
* Remove the second personNicholas Feinberg2014-08-081-36/+35
| | | | | | | From spells.txt, for consistency & style's sake. (Also clean up a few other things.) Please note that this is NOT the first person!
* Clarify spectral weapon description (GeorgieFruit, read)Nicholas Feinberg2014-08-082-5/+6
| | | | | It didn't mention the injury bond in its description! A bit of an oversight.
* Temporarily disable layout_onion_city in ElfNicholas Feinberg2014-08-061-8/+2
| | | | | Following player feedback, infiniplex & I agreed this wasn't quite ready for 0.15.
* Improve portal sound messages.Shmuale Mark2014-08-034-12/+7
| | | | | | | | | | In general portals sounds were quite a mess. Ossuary and wizlab in particular went from quick -> slow, the opposite of all the other sounds. Sewer, volcano, labyrinth, and bazaar messages are unchanged. Ossuary now uses the sewer/volcano set of messages, and wizlabs use the lab/bazaar ones. Bailey and icecaves, which were already almost identical, are merged and have an edit so that no one word is ever used in more than one time slot.
* Don't give out royal jellies in Spider (ends).Shmuale Mark2014-08-031-23/+13
| | | | | | | | | It's not necessary to have a reward in the branch end (Swamp has none, and Snake has only the gear of the nagas), royal jellies aren't very connected to Spider, and food isn't very good loot anyway. The main reason the vaults got ambrosia replaced with royal jelly was pending a review, so here one is.
* Tutorial lesson 5: left click is enough to kneel on altars.Eino Keskitalo2014-08-031-1/+1
| | | | No shift required.
* Tutorial: Mention you can click through more prompts.Eino Keskitalo2014-08-031-2/+3
| | | | Arguably it might be easy to miss something because of this.
* Tutorial lesson 1: left click on the character is enough to take the stairs ↵Eino Keskitalo2014-08-031-3/+3
| | | | | | (no shift necessary). Thanks to my three year old daughter for user testing!
* Tag the abyss variant of hangedman_glass_garden no_exits.Neil Moore2014-08-031-0/+1
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* Revert "Make Gozag trunk-only"Nicholas Feinberg2014-08-0211-39/+13
| | | | | | | Not needed now that we've branched 0.15. This reverts commit 8064468542592958c6ace5dc27aa0fd88cce04a9. This reverts commit 0f053f10eb5bf6e8df296044933b8f82496ce8d3.
* Make Gozag trunk-onlyNicholas Feinberg2014-08-0211-13/+39
| | | | | | | | | | There's a general agreement that Gozag isn't ready for 0.15; he needs a significant amount of design work. For now he will languish in trunk, like the lava orcs of yore. (Unlike them, he will almost certainly be in 0.16.) This commit is extremely ugly & hacky & should be reverted as soon as we branch.
* webs shouldn't be considered safe during autofightJesse Luehrs2014-08-022-2/+16
| | | | | | it seems to be intentional that they are considered safe during travel and explore, but they certainly shouldn't be considered safe when you're actively fighting monsters.
* add map view command to find the next explore targetJesse Luehrs2014-08-022-0/+9
| | | | | | | | | | This is useful for when you get the "Partly explored, can't reach some places." message, but have no idea where the part that's unexplored actually is (because it's in a corner behind a plant or something). It's also useful if you don't actually want to use autoexplore (because there are dangerous monsters out of line of sight, for instance), but you do want to know which part of the level you still need to (carefully) explore.
* Add the new monster spell 'Corrosive Bolt'Nicholas Feinberg2014-07-311-0/+4
| | | | | | | | | As part of the continuing quest to add more acid to more places. For now, it's on deep elf sorcerers (replacing b. draining), tengu reavers (replacing one of the venom bolts in one of their spellbooks), and a./liches (replacing the bolt of draining in one of their spellbooks).
* Add a few unrands to zigsprintNicholas Feinberg2014-07-311-2/+5
| | | | | The Majin-Bo and Sniper (as unrands of questionable benefit), and Firestarter (as a Very Fun Unrand).
* Remove some unique speech linesChris Campbell2014-08-011-4/+0
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* Adjust some unique titlesChris Campbell2014-08-011-3/+3
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* Make a few vaults a bit uglierNicholas Feinberg2014-07-312-7/+7
| | | | | Zot/Geh/Coc/etc characters can probably handle a few miniature elemental dire elephants.
* Tag branch entry portal vaults with no_exits (PleasingFungus, |amethyst).Steve Melenchuk2014-07-305-5/+8
| | | | | Since they try to place in encompass vaults, and subsequently veto on exit connection checks, preventing encompass vaults from being placed.
* Make Crawl a little uglier (upgrade ugly things)Nicholas Feinberg2014-07-3013-41/+42
| | | | | | | | | | | Ugly things now have the stats of old very ugly things; very ugly things are now... miniature elemental dire elephants, more or less. (A little weaker.) They've been adjusted to not spawn in bands below a certain depth (d:13 for ugly things), ala the famous d:1 gnoll. Ideally, they'll be potentially threatening in Vaults/Depths now. (Their primary spawning spot.)
* Correct the tiles under features in cyrus_temple_forest_13reaverb2014-07-301-2/+2
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* Add missing underscores to speech lines (johnny0)Nicholas Feinberg2014-07-281-2/+2
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* Revert "Remove pan lords from randbook author names."Nicholas Feinberg2014-07-281-3/+114
| | | | | | | | | This reverts commit 8f19928e55d6101126649978129211e30a3bc92b. It is extremely cool and good, to be able to find the ancient secrets of demonic lords. (Of course they wouldn't *teach* you those secrets: that's why you're looting them from forgotten libraries!)
* Fix Bat Form description inaccuracies (#8829)Neil Moore2014-07-261-2/+0
| | | | | Not only did it still refer to item weight, but it didn't take into account grasping roots, which can ground a bat.
* Make a vault branch-length-agnostic.Steve Melenchuk2014-07-261-1/+1
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* Chokoban fixupBrendan Hickey2014-07-261-2/+2
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* Add a nostalgic elevator vault.Brendan Hickey2014-07-261-0/+21
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* Make the Mace of Brilliance into a(n) (evening)starNicholas Feinberg2014-07-261-0/+7
| | | | | | | | | A more prepossessing base type, and thematically appropriate, too. +5 -> +1 to partially compensate, since it's still intended to be a relatively defensive artefact. (Also tweak the description slightly.)
* Fix a missing floor tile in Holy PanNicholas Feinberg2014-07-251-1/+1
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* Mention the effects of spellpower in DDoor descriptionChris Campbell2014-07-251-1/+2
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* Revert "Put heavily drained players out of their misery"Chris Campbell2014-07-251-1/+1
| | | | | | | | | | | Heavy draining already recovers quickly, such that it should be possible to recover even when killing low-XP monsters. If very heavy draining is still problematic, it might be better to scale down draining when already heavily drained, rather than making it behave in a different way entirely past a certain point. This reverts commit bc4cca05f1829bd4bb812008c01682b204ee4975 and commit 1c0d6e64a9a9.
* Update spell descriptionsNicholas Feinberg2014-07-251-17/+16
| | | | | | For Ozocubu's Armour, Condensation Shield, Stoneskin, and Death's Door - all the spells which referenced being powered by skill in their descriptions.
* Standardize forbiddance of very small mapsinfiniplex2014-07-256-14/+100
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* Formatting Fixesreaverb2014-07-241-9/+9
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* Added Elf variant to loops layoutsinfiniplex2014-07-241-48/+206
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* Make horrible draining redNicholas Feinberg2014-07-241-1/+1
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* Rework layout_gehenna_lava_cavesinfiniplex2014-07-231-8/+34
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* Move Gehenna building generation to theme.luainfiniplex2014-07-232-35/+42
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* Move a serial vault from D:16- to DepthsNicholas Feinberg2014-07-231-4/+4
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* Remove the old version of layout_overlapping_boxesreaverb2014-07-231-58/+0
| | | | It could cause .des errors if you cleared the .des cache
* Fix the newly-enabled volcano draconiansNicholas Feinberg2014-07-231-4/+4
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* A new layout for Dis by infiniplexgammafunk2014-07-231-0/+62
| | | | | | | | | A layout for Dis:1-6 consisting of many overlapping boxes aligned on a grid of blocks. The only change I've made it to properly include a necessary lua file. This layout can produce some quite simple maps--nothing more than aligned, randomly connected rooms that are mostly square with some rectangular ones, but such maps still feel thematic for Dis and the layout itself is at low weight.
* Improve some Death's door-related messagesChris Campbell2014-07-231-3/+3
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* Make Sublimation of Blood only effective when cast on the playerChris Campbell2014-07-232-16/+3
| | | | | | | | | | | Having a spell work in two completely different ways depending on context is unintuitive, and self-casting it is the much more interesting use. Makes the spell unmemorisable for species without blood (Gargoyle, Ghoul, Mummy). Species that can't bleed get both level 1 spells from the first Kiku gift. Has some ugly duplication of lists of species that can't bleed, because using player::can_bleed won't correctly handle statue- or lich- formed players even with allow_tran = false, due to them changing the player's holiness.
* Correct some commentsNicholas Feinberg2014-07-221-4/+5
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