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* | Merge branch 'master' into wizlabJude Brown2009-12-107-433/+389
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| * Remove extraneous safety code from maps.Jude Brown2009-12-102-14/+0
| * Make Xom sometimes (< 5% chance) revive the player after death.Johanna Ploog2009-12-091-1/+26
| * Add new Vault:8 subvaults (Neil).David Ploog2009-12-091-2/+158
| * Massively expand tile functionality in vault definitions.Jude Brown2009-12-091-1/+1
| * Add typo and wording fixes.David Lawrence Ramsey2009-12-081-3/+3
| * Make remaining Ossuary entry vault stand out (Eronarn).David Ploog2009-12-081-1/+2
| * Allow a few uniques to show up in Lair or Slime.David Ploog2009-12-082-86/+94
| * Greatly simplified unique vault syntax. (Darshan)David Ploog2009-12-081-329/+109
* | Tweak Cigotuvi's loot.Jude Brown2009-12-081-2/+5
* | Merge branch 'master' into wizlabJude Brown2009-12-083-214/+233
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| * Sort the dungeon uniques alphabetically.David Ploog2009-12-071-162/+165
| * Uniques's weights.David Ploog2009-12-071-69/+79
| * Ribbit spawns with blink frogs when spawning in Lair (dpeg).Jude Brown2009-12-071-4/+13
| * Also disallow randart names "of Protection" to avoid confusion with the ego.Johanna Ploog2009-12-072-6/+3
| * Remove "Preservation" and "Conservation" from randart names.Jude Brown2009-12-061-4/+0
* | Add further flavour to vaults, comments, tweaks.Jude Brown2009-12-061-27/+31
* | Remove "Preservation" and "Conservation" from randart names.Jude Brown2009-12-061-4/+0
* | Add props for door stages.Jude Brown2009-12-061-5/+12
* | Change the door description to "fleshy".Jude Brown2009-12-061-1/+1
* | Speech and speech keys for Mu's Cigotuvi lab.Jude Brown2009-12-062-3/+30
* | New Wizlab: Cigotuvi's Fleshworks, by Mu.Jude Brown2009-12-061-2/+154
* | Merge branch 'master' into wizlabJude Brown2009-12-062-4/+234
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| * A new sewer map opening to the sea, by st.Eino Keskitalo2009-12-051-4/+63
| * Handle the deprecated R symbol in the new Hive ends.Eino Keskitalo2009-12-051-0/+2
| * Remove accidentally committed test WEIGHTs.Jude Brown2009-12-051-2/+0
| * New Hive:2 maps by R1!Jude Brown2009-12-051-0/+171
* | Further tweaks to Wucad. It's starting to take proper shape, now!Jude Brown2009-12-051-13/+19
* | Alistair and Wucad tweaks.Jude Brown2009-12-051-16/+17
* | Merge branch 'master' into wizlabJude Brown2009-12-052-0/+56
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| * A temple of Zin, with a spammy preacher angel.Adam Borowski2009-12-042-0/+56
* | Merge branch 'master' into wizlabJude Brown2009-12-041-2/+12
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| * Let message_at_spot accept props; function_at_spot.Jude Brown2009-12-041-2/+12
* | Tweak Wucad Mu much further.Jude Brown2009-12-041-21/+108
* | Further Alistair tweaks.Jude Brown2009-12-041-24/+26
* | Add Zaba's Alistair map.Jude Brown2009-12-041-0/+36
* | Tweak header.Jude Brown2009-12-041-4/+7
* | Merge branch 'master' into wizlabJude Brown2009-12-045-18/+99
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| * New Swamp ending: icy swamp.Jude Brown2009-12-041-1/+51
| * Don't assume a square is safe if there are a monster there.Jude Brown2009-12-031-2/+5
| * Convert the_teleporter (and related Ice Cave) to you.teleport_to.Jude Brown2009-12-032-12/+2
| * Fix missed firedrake -> fire drake.Jude Brown2009-12-031-2/+2
| * New fiery Swamp:5 ending.Jude Brown2009-12-031-0/+36
| * Split a KMASK line into two; why this helps remains an issue.Adam Borowski2009-12-031-1/+2
| * Replace door force_exclude in david_entry_070 with door marker.Robert Vollmert2009-12-021-1/+5
| * Remove obsolete force_excludes.Robert Vollmert2009-12-022-3/+0
* | Merge branch 'master' into wizlabJude Brown2009-12-028-19/+23
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| * New monster: giant leech (Eronarn).Jude Brown2009-12-021-0/+4
| * Rename "firedrake" to "fire drake".Jude Brown2009-12-028-17/+17
| * Further elemental_lab_mu tweaks.Jude Brown2009-12-021-1/+1