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* Don't allow Ilsuiw to appear on Shoal:1-2.Darshan Shaligram2010-01-181-1/+1
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* Allow toadstools on tiles Fedhas worshipers are standing onCharles Otto2010-01-171-1/+1
| | | | | Mostly this is so that decomposition can work on corpses the player is standing on. Update the decomposition ability description accordingly.
* Update the growth and evolution ability descriptionsCharles Otto2010-01-171-2/+2
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* Nicer coloration of the strawberry vaults.Johanna Ploog2010-01-171-29/+25
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* Increase number of hydrae/swamp dragons in swamp_alternative (greensnark).Jude Brown2010-01-171-1/+1
| | | | | From a quick glance over statistics, this seems to introduce another three or so monsters per generation of the map.
* New Swamp ending: "old school" Swamp, Lernaean hydra.Jude Brown2010-01-171-0/+44
| | | | | | | | | | | | | | This ending reproduces the look and feel of the "old" Swamp: this specifically includes weird corridors through passages of water, randomly placed rock walls, and randomly placed deep and shallow water. It is considerably larger than most other ending vaults in order to continue this theme. The map has a similar number of hydrae and other threat to the original swamp and swamp_alternate maps. As a bonus, this map contains the Lernaean hydra! It's tucked away in a corner. Blame greensnark for this. It can be removed if it proves too much of a killer.
* Swamp pools, Swamp entry vault.Jude Brown2010-01-171-1/+104
| | | | | | | | | | | | | | Pools of deep water surrounded by trees. Occasionally, these have patrolling monsters (specifically, swamp drakes). Sizes vary, all are luniq. Swamp pools may require slightly more randomisation than they currently have, but we'll see how they go. On average, you get one or so per every second level or so; occasionally you'll get one per Swamp level, but I think this is okay. Weights, etc, can be adjusted. Swamp entry follows through on the theme of the random pool surrounded by trees.
* Split the Swamp balancer out into it's own.Jude Brown2010-01-171-2/+11
| | | | | Decreases chances of not placing a minivault to 1/3, as opposed to the current 2/3.
* Disable some mini/float vaults that don't work with new Swamp.Jude Brown2010-01-172-4/+4
| | | | | Specifically, worms in a box, swampy vault, ice statue vault (island version), and the library vault.
* Convert Swamp ending vaults to work with new Swamp layout.Jude Brown2010-01-171-66/+68
| | | | | | | This basically converts all instances of rock to trees. It looks quite good, and I've kept the stone as thematically, this works in the branch. This commit also increases the chance of an azure jelly in the Ice ending, instead of an equal chance of an azure jelly or an ice dragon.
* Split lair.des into swamp.des, snake.des, slime.des and lair.des.Jude Brown2010-01-174-572/+580
| | | | | | | Having to scroll through all of the Lair vaults to find the branch ends for Swamp and Slime, etc, is proving to be quite annoying. The new files are now quite short, but hopefully we'll end up with new vaults to add to these branches!
* Make loot always accessible in bailey_polearm_2.David Ploog2010-01-171-2/+1
| | | | This fixes Bug #450.
* Re-enable Swamp, randomly disable one of the Swamp, Snake Pit, or Shoals ↵Darshan Shaligram2010-01-161-9/+13
| | | | instead of flipping between Swamp and Shoals only (rob, dpeg).
* An attempt to equalise bailey loot.David Ploog2010-01-161-13/+19
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* Sort potions alphabetically.Eino Keskitalo2010-01-161-10/+10
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Make Wayne a dwarf once again.Adam Borowski2010-01-151-1/+1
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* Tweak Aizul's spells and placement slightly.Jude Brown2010-01-151-1/+1
| | | | | | | Now found 14-20, and has Blink Other as an escape spell instead of a standard enchantment. I've also replaced one of the Poison Arrows with Venom Bolt instead. Hopefully these changes should help to allay fears that he's too powerful at his assigned depth.
* Tweak elf bailey (Jesse, Vsevolod).David Ploog2010-01-141-1/+2
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* Add no_monster_gen tag to the generic overflow altar vault. It could produce ↵Eino Keskitalo2010-01-141-1/+1
| | | | | | electric eels on D:2, and could produce lava snakes, I figure, which is a little nasty. (greensnark) Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Convert _city_level to Lua.Jude Brown2010-01-131-0/+125
| | | | | | | This commit translates the original C++ _city_level code into Lua. It opens up the way for nicer Vault layouts, using a series of subvaults. Hopefully it doesn't break anything too much! Should be reverted if it does.
* Update Chei's ability being called Slouch rather than Ruinous Time.Johanna Ploog2010-01-121-1/+2
| | | | This fixes part of BR 2909126, someone please review the descriptions!
* Tweak ring of regeneration's description.Johanna Ploog2010-01-121-1/+2
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* Some new Lua wrappers for dungeon building and ranges.Jude Brown2010-01-121-1/+9
| | | | | | | | | | | Introduces util.range(start, stop), returning an array consisting of the numeric values between start and stop inclusive. Also introduces "is_valid_coord" Lua wrapper, which does the same work as _valid_coord but does not generate an error message for invalid coordinates, "find_in_area" (a straight translation of the function in dungeon.cc), and "is_passable_coord" which checks the glyph at that location against traversable_glyphs.
* In trog_book, burn all books at the book location.Robert Vollmert2010-01-111-3/+2
| | | | | | | | | | | | Previously, it was possible to prevent the book from being burned by throwing an item on top. The timing of incineration has been a little unreliable in in my tests, but I believe (hope) this is not related to the change. Burning all books except just one so players can't throw away a junk book to get at a new one.
* Move Ely's white altar description back into alphabetic order.Johanna Ploog2010-01-111-4/+4
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* Add a perfunctory shaft description.Johanna Ploog2010-01-111-0/+4
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* Merge branch 'amulet-refactoring'Darshan Shaligram2010-01-111-6/+16
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| * Amulet of stasis, first cut.Darshan Shaligram2010-01-111-0/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Amulets of stasis blocks: - Teleport self - Blink in all forms - Slowing - Hasting - Paralysis - Petrify - Berserker rage The amulet auto-ids the first time it triggers. The amulet does not affect existing conditions (such as an existing Haste spell or an existing post-berserk Slow).
| * Amulet of Faith, mark I.Darshan Shaligram2010-01-101-6/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Amulets of faith have these effects: - Piety gain is 1/3 faster. - Gods that protect from harm are more likely to do so (your piety is 1/3rd higher for such checks). - Xom piety walk is 1/3 faster. - Xom is more likely to act. - Removing the amulet leaches away some piety, but will never cause excommunication, or drop piety too close to excommunication. Amulets auto-id if the player already has a religion, or when the player acquires a religion while wearing the amulet.
* | Make blue smoke blue in due_chaos_kobolds.Jude Brown2010-01-111-1/+1
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* | Remove accidentally committed test weight on glass_crypt.Jude Brown2010-01-111-1/+0
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* | Set the glass_crypt liches free when you get to the loot.Jude Brown2010-01-111-0/+20
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* Restore missing Crypt:5 vault.Darshan Shaligram2010-01-091-0/+34
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* Add -script option to Crawl to run a Lua script. Scripts are similar to ↵Darshan Shaligram2010-01-092-2/+57
| | | | | | tests, but can be parameterised. Add a script to generate 150 level at a named place and report on all the monsters generated there.
* Remove my Crypt:5 vault (glassed liches).David Ploog2010-01-081-34/+0
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* Anacondas are not pythons.Adam Borowski2010-01-081-1/+1
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* Tweak a vault (Mu).Jude Brown2010-01-081-1/+1
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* Unwrap monster descriptions (Zaba).Darshan Shaligram2010-01-081-4/+2
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* Add snapping turtles, alligator snapping turtles and sea snakes to the ↵Darshan Shaligram2010-01-081-1/+15
| | | | | | Shoals, remove yaktaurs, centaurs and stone giants. Snapping turtles get reaching attacks. Sea snakes get strong venom.
* Remove floor surrounded by deep water in Ilsuiw's hut.Darshan Shaligram2010-01-081-2/+1
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* Unnerf Dowan.Jude Brown2010-01-071-1/+1
| | | | | | | | | | | | | | The previous incarnation basically made it a necessity to kill Duvessa first, otherwise she would go berserk and easily kill the player; this is both spoiler-ridden and unbalanced. Instead of making Dowan run away in fear, he'll be temporarily hasted, and receive an upgrade of spells. Fireball will replace both of his conjurations, and Corona and Haste Other are replaced by Blink and Haste respectively. Fireball tracers currently don't seem to work properly, meaning that Dowan can kill himself with his own Fireball. This is undesirable.
* Crawl now checks for the availability of branch ending vaults before ↵Darshan Shaligram2010-01-071-0/+17
| | | | starting up.
* Add test case to generate branch ends and verify that runes and orb exist.Darshan Shaligram2010-01-072-2/+13
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* Change Mara's depth (greensnark)Jude Brown2010-01-061-1/+1
| | | | | | He's not much of a threat at 22+. Made his depth slightly less than Margery's, as he does not come with a band of hell knights, and he is slightly less buff than her.
* Fix Shoal:$ generation bugs: stairs could be surrounded by deep water, hut ↵Darshan Shaligram2010-01-053-5/+68
| | | | | | entrances could be blocked by rock. shoal-hut.lua test generates 1k Shoal:$ levels and verifies that the levels pass sanity tests.
* A small overflow altar for Yred.Eino Keskitalo2010-01-031-0/+15
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Temple overflow altar vaults for Elyvilon.Eino Keskitalo2010-01-031-0/+101
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Move a non-overflow altar out of the overflow section.Eino Keskitalo2010-01-031-13/+12
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Tweak sling bullet description. (Vandal)Eino Keskitalo2010-01-031-1/+1
| | | | | | It's now a bit more informative about the bullets being better than stones. Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Desc fix: Chei rewards only being full+, not merely satiated.Adam Borowski2010-01-031-1/+1
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