| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
| |
Mostly this is so that decomposition can work on corpses the player is
standing on. Update the decomposition ability description accordingly.
|
| |
|
| |
|
|
|
|
|
| |
From a quick glance over statistics, this seems to introduce another
three or so monsters per generation of the map.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This ending reproduces the look and feel of the "old" Swamp: this
specifically includes weird corridors through passages of water,
randomly placed rock walls, and randomly placed deep and shallow water.
It is considerably larger than most other ending vaults in order to
continue this theme. The map has a similar number of hydrae and other
threat to the original swamp and swamp_alternate maps.
As a bonus, this map contains the Lernaean hydra! It's tucked away in a
corner. Blame greensnark for this. It can be removed if it proves too
much of a killer.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Pools of deep water surrounded by trees. Occasionally, these have
patrolling monsters (specifically, swamp drakes). Sizes vary, all are
luniq.
Swamp pools may require slightly more randomisation than they currently
have, but we'll see how they go. On average, you get one or so per every
second level or so; occasionally you'll get one per Swamp level, but I
think this is okay. Weights, etc, can be adjusted.
Swamp entry follows through on the theme of the random pool surrounded
by trees.
|
|
|
|
|
| |
Decreases chances of not placing a minivault to 1/3, as opposed to the
current 2/3.
|
|
|
|
|
| |
Specifically, worms in a box, swampy vault, ice statue vault (island
version), and the library vault.
|
|
|
|
|
|
|
| |
This basically converts all instances of rock to trees. It looks quite
good, and I've kept the stone as thematically, this works in the branch.
This commit also increases the chance of an azure jelly in the Ice
ending, instead of an equal chance of an azure jelly or an ice dragon.
|
|
|
|
|
|
|
| |
Having to scroll through all of the Lair vaults to find the branch ends
for Swamp and Slime, etc, is proving to be quite annoying. The new files
are now quite short, but hopefully we'll end up with new vaults to
add to these branches!
|
|
|
|
| |
This fixes Bug #450.
|
|
|
|
| |
instead of flipping between Swamp and Shoals only (rob, dpeg).
|
| |
|
|
|
|
| |
Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
|
| |
|
|
|
|
|
|
|
| |
Now found 14-20, and has Blink Other as an escape spell instead of a
standard enchantment. I've also replaced one of the Poison Arrows with
Venom Bolt instead. Hopefully these changes should help to allay fears
that he's too powerful at his assigned depth.
|
| |
|
|
|
|
|
|
| |
electric eels on D:2, and could produce lava snakes, I figure, which is a little nasty. (greensnark)
Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
|
|
|
|
|
|
|
| |
This commit translates the original C++ _city_level code into Lua. It
opens up the way for nicer Vault layouts, using a series of subvaults.
Hopefully it doesn't break anything too much! Should be reverted if it
does.
|
|
|
|
| |
This fixes part of BR 2909126, someone please review the descriptions!
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
Introduces util.range(start, stop), returning an array consisting of the
numeric values between start and stop inclusive.
Also introduces "is_valid_coord" Lua wrapper, which does the same work
as _valid_coord but does not generate an error message for invalid
coordinates, "find_in_area" (a straight translation of the function in
dungeon.cc), and "is_passable_coord" which checks the glyph at that
location against traversable_glyphs.
|
|
|
|
|
|
|
|
|
|
|
|
| |
Previously, it was possible to prevent the book from
being burned by throwing an item on top.
The timing of incineration has been a little unreliable in
in my tests, but I believe (hope) this is not related to the
change.
Burning all books except just one so players can't throw
away a junk book to get at a new one.
|
| |
|
| |
|
|\ |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Amulets of stasis blocks:
- Teleport self
- Blink in all forms
- Slowing
- Hasting
- Paralysis
- Petrify
- Berserker rage
The amulet auto-ids the first time it triggers.
The amulet does not affect existing conditions (such as an existing Haste spell or an existing post-berserk Slow).
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Amulets of faith have these effects:
- Piety gain is 1/3 faster.
- Gods that protect from harm are more likely to do so (your piety is 1/3rd
higher for such checks).
- Xom piety walk is 1/3 faster.
- Xom is more likely to act.
- Removing the amulet leaches away some piety, but will never cause
excommunication, or drop piety too close to excommunication.
Amulets auto-id if the player already has a religion, or when the player
acquires a religion while wearing the amulet.
|
| | |
|
| | |
|
|/ |
|
| |
|
|
|
|
|
|
| |
tests, but can be parameterised.
Add a script to generate 150 level at a named place and report on all the monsters generated there.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
Shoals, remove yaktaurs, centaurs and stone giants.
Snapping turtles get reaching attacks. Sea snakes get strong venom.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The previous incarnation basically made it a necessity to kill Duvessa
first, otherwise she would go berserk and easily kill the player; this
is both spoiler-ridden and unbalanced.
Instead of making Dowan run away in fear, he'll be temporarily hasted,
and receive an upgrade of spells. Fireball will replace both of his
conjurations, and Corona and Haste Other are replaced by Blink and Haste
respectively.
Fireball tracers currently don't seem to work properly, meaning that
Dowan can kill himself with his own Fireball. This is undesirable.
|
|
|
|
| |
starting up.
|
| |
|
|
|
|
|
|
| |
He's not much of a threat at 22+. Made his depth slightly less than
Margery's, as he does not come with a band of hell knights, and he is
slightly less buff than her.
|
|
|
|
|
|
| |
entrances could be blocked by rock.
shoal-hut.lua test generates 1k Shoal:$ levels and verifies that the levels pass sanity tests.
|
|
|
|
| |
Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
|
|
|
|
| |
Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
|
|
|
|
| |
Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
|
|
|
|
|
|
| |
It's now a bit more informative about the bullets being better than stones.
Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
|
| |
|