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| * Include monster/player constriction info in crash dumps.Neil Moore2011-12-231-0/+2
| * Don't look at errno unless freopen() actually returns NULL.Samuel Bronson2011-12-101-1/+4
| * Make crash dumping for ASSERT failures work under debuggers on Windows.Samuel Bronson2011-12-091-10/+17
| * Include a screenshot when crash-dumping, near the end in case that crashes.Samuel Bronson2011-12-031-0/+5
* | Merge branch 'master' into portal_branchesAdam Borowski2011-11-231-2/+0
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| * Remove a number of useless is_invalid_skill() checks.Adam Borowski2011-11-231-2/+0
| * Windows (MinGW): Do crash dumps, same as on *nix.Samuel Bronson2011-11-011-6/+4
* | Get rid of level_type, unify BRANCH_*, LEVEL_* and portal vaults.Adam Borowski2011-11-041-4/+2
* | Windows (MinGW): Do crash dumps, same as on *nix.Samuel Bronson2011-10-311-6/+4
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* When crashing, print the error to stderr as well.Adam Borowski2011-10-271-0/+2
* Dump the skill progress as a rational number rather than a real one.Adam Borowski2011-10-071-4/+12
* Add informations about skills to crash dumps.Raphael Langella2011-09-291-0/+18
* Merge branch 'webtiles'Adam Borowski2011-07-101-3/+5
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| * First prototype of webtiles.Florian Diebold2011-06-261-3/+5
* | cppcheck: fix inefficient checking for emptiness.Adam Borowski2011-07-051-2/+2
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* Store only modifiers to hp/mp rather than the whole value.Adam Borowski2011-05-261-4/+4
* Hide output charset conversions behind a macro.Adam Borowski2011-04-181-1/+1
* Show non-ASCII in fatal errors on Windows.Adam Borowski2011-04-141-1/+2
* Don't say " in 'fixedvector.h' at line 72" in range check errors.Adam Borowski2011-03-301-0/+17
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-5/+4
* In the crash dump, mention if an equipped item is unid'd or melded.Johanna Ploog2011-03-261-2/+19
* For Windows Tiles builds, also print asserts to STDERR.Johanna Ploog2011-02-221-2/+4
* Fix non-ASSERTS builds.Adam Borowski2011-01-141-6/+0
* Mention the file and line no in die().Adam Borowski2011-01-111-3/+7
* A function die() that does the equivalent of ASSERT(!"foo") but always works.Adam Borowski2011-01-111-13/+12
* Call abort() just in case Windows let us write to a null pointer...Adam Borowski2011-01-101-0/+1
* s/noreturn/NORETURN/ to unbreak Windows builds.Adam Borowski2011-01-071-3/+4
* Mark AssertFailed() as noreturn.Adam Borowski2011-01-071-3/+3
* Generate a Windows Alert dialog on assertions (Tiles).Jude Brown2010-12-311-1/+46
* Dump the ZotDef wave's table during a crash.Adam Borowski2010-12-081-0/+4
* Get rid of two remaining constant length strings in saves.Adam Borowski2010-12-041-17/+1
* Rename class "monsters" to "monster".Robert Vollmert2010-09-051-1/+1
* Synchronize crash file name and milestone time stamp. (greensnark)Robert Vollmert2010-08-041-2/+4
* Rename chars used as numbers to int8_t/uint8_t. Fix some other type usage.Adam Borowski2010-07-301-1/+1
* Specify char signedness where it matters.Adam Borowski2010-07-291-1/+1
* Log the value of restart_after_game in crash dumps.Darshan Shaligram2010-07-181-0/+11
* Add ASSERT_SAVE macro for asserts where it should be safe to emergency-save t...Darshan Shaligram2010-07-161-1/+4
* Get rid of more longs and all "%ld"s, new gcc + Windows + them = bad mojo.Adam Borowski2010-07-161-2/+2
* Fix build failure when ASSERTS is not defined.Darshan Shaligram2010-07-151-0/+2
* Rename is_rune* to item_is_rune*, make mark_milestone usable without dgl chec...Darshan Shaligram2010-07-141-5/+0
* Log game mode to crash dumps, don't clear game mode when creating a crash dum...Darshan Shaligram2010-06-271-1/+2
* Kill some longs from player.hAdam Borowski2010-06-201-1/+1
* Include Crawl command-line arguments in crash dump.Darshan Shaligram2010-06-201-0/+15
* Rename item_def::is_valid() to item_def::defined(). (Enne)Robert Vollmert2010-06-171-1/+1
* Simplify species_name() now that draconian hacks are not needed.Adam Borowski2010-06-081-1/+1
* Mark milestones for crashes. (#1545)Robert Vollmert2010-06-021-0/+8
* Rename you.demon_pow[] to you.innate_mutations[].David Lawrence Ramsey2010-05-301-2/+2
* Gut away broken endianness/word length detection.Adam Borowski2010-04-061-5/+1
* Convert stats to use vectors player::stats, player::max_stats.Robert Vollmert2010-04-011-3/+3
* "make ASSERTS=y" to force assertion checks even in non-debug builds.Adam Borowski2010-03-301-3/+3