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path: root/crawl-ref/source/dbg-scan.cc
Commit message (Expand)AuthorAgeFilesLines
* allow iterating over branches in a non-enum order (8742)Jesse Luehrs2014-08-021-4/+4
* Remove stuffNicholas Feinberg2014-07-291-1/+2
* Add end.ccNicholas Feinberg2014-07-281-0/+1
* Don't use scientific notation for objstat brand reportinggammafunk2014-07-151-0/+1
* Clean up the failure handling of mapstat and objstatgammafunk2014-07-151-4/+3
* Add min, max, and standard deviation to objstat number fieldsgammafunk2014-07-151-113/+271
* Remove an unneeded objstat fieldgammafunk2014-07-151-5/+2
* Separate 'permanent' and 'temporary' monster hit diceNicholas Feinberg2014-07-131-1/+1
* Indicate the summarized levels in objstat outputgammafunk2014-07-131-4/+11
* Add an objstat item field for the number held by a monster.gammafunk2014-07-121-14/+35
* Split butchering/bottling into a new fileNicholas Feinberg2014-07-011-1/+1
* Decontaminate all chunks.Shmuale Mark2014-06-271-8/+0
* Simplify and improve some initialization macros.Neil Moore2014-06-271-45/+40
* Clean up objstat value formattinggammafunk2014-06-261-1/+2
* Clean up function and variable names for objstatgammafunk2014-06-251-426/+424
* Fix objstats for rods, misc. items, corpseless monsters, and mimicsgammafunk2014-06-251-31/+39
* Write object statistics in one file per branchgammafunk2014-06-251-466/+429
* objstat: Item and monster generation statisticsgammafunk2014-06-251-1/+1109
* Chance function(void) to function()reaverb2014-05-241-1/+1
* Let Orb run spawns generate in all non-abyss locationsgammafunk2014-03-271-4/+8
* Don't crash on debug scan when an exit feature is covered.Neil Moore2014-01-311-2/+6
* Purge away HT_ROCK and HT_INCORPOREAL.Adam Borowski2014-01-021-2/+1
* Revert "Don't check monster validity when loading a level."Adam Borowski2013-12-311-3/+2
* Don't check monster validity when loading a level.Neil Moore2013-12-301-2/+3
* Don't check for missing portals while ascending (#7941)Neil Moore2013-12-301-1/+1
* Replace `mpr(s, ch)` with `mprf(ch, s)`Adam Borowski2013-11-291-10/+9
* Revert "Replace `mprf(ch, s)` with `mpr(s, ch)`"Adam Borowski2013-11-291-1/+1
* Replace `mprf(ch, s)` with `mpr(s, ch)`Chris Oelmueller2013-11-281-1/+1
* Make a few mid cache asserts more informative.Adam Borowski2013-11-211-3/+10
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-2/+2
* Transform the lower half of D into a new branch: the Depths.Steve Melenchuk2013-11-121-4/+4
* Shorten branch enums.Adam Borowski2013-11-031-1/+1
* Point out the location of monsters in wall if DEBUG_FATAL is set.Adam Borowski2013-10-281-0/+4
* Put the Generating_Level global into crawl_state.Adam Borowski2013-10-031-2/+2
* List the vault[s] that placed a monster in a wall.Adam Borowski2013-10-031-2/+28
* Look for monsters in wall during dbg_scan.Adam Borowski2013-10-021-0/+9
* Fix a reversed debug message.Adam Borowski2013-09-151-2/+2
* Check for constriction out of sync for monsters too.Adam Borowski2013-09-101-4/+16
* Make dbg-scan look for a constriction problem.Adam Borowski2013-09-091-0/+7
* Use MSGCH_ERROR for a scan failure.Adam Borowski2013-09-071-1/+1
* Look for bogus monster types in dbg-scan.ccAdam Borowski2013-09-031-0/+6
* Check for monsters invading a player's personal space.Adam Borowski2013-09-011-0/+9
* Fix a crash if the player constricts anyone.Adam Borowski2013-08-291-1/+1
* Let dbg_scan look for missing constrictors.Adam Borowski2013-08-281-0/+6
* Don't crash when the branch exit has a kmaskNeil Moore2013-06-211-1/+1
* Assert that $BRANCH:1 always has an exit.Adam Borowski2013-06-211-1/+31
* Brace fixes.Adam Borowski2013-06-081-2/+0
* Turn pairs of assertions with x > min, x <= max into ASSERT_RANGE.Adam Borowski2013-06-081-2/+1
* Don't test missile enchantment values.Adam Borowski2013-05-091-5/+0
* Use 30 for sanity caps of all item enchantment types.Adam Borowski2013-05-091-2/+2