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path: root/crawl-ref/source/defines.h
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* Remove the to-hit DEBUG_COOKIE.Neil Moore2014-07-011-3/+0
* Remove two more references to missile enchantmentChris Oelmueller2014-06-141-1/+0
* Remove more antitraining.Neil Moore2014-06-101-2/+0
* Refactor / remove some less important / unnecessary Gozag code.Steve Melenchuk2014-05-111-2/+0
* Gozag ability tweaks and interface improvements.elliptic2014-05-081-2/+3
* Nudge Gozag bribe chances up again.Steve Melenchuk2014-05-071-1/+1
* Increase the chances of Gozag bribing enemies.Steve Melenchuk2014-05-071-1/+1
* Handling for attacking bribed creatures.Steve Melenchuk2014-05-071-0/+1
* Gozag: Don't let bribes take effect until the player spots the monster.Steve Melenchuk2014-05-071-0/+3
* Gozag: interactions with amulet of faith.Steve Melenchuk2014-05-071-0/+15
* Gozag wrath: counter-bribe.Steve Melenchuk2014-05-071-0/+2
* Gozag: Call Merchant.Steve Melenchuk2014-05-071-0/+3
* Rework the icemail mutation.Shmuale Mark2014-03-251-1/+1
* Make arena_delay available outside of arena as view_delay.Steve Melenchuk2014-02-271-0/+2
* Demonspawn warmongers: Grand Avatar.Steve Melenchuk2014-01-211-0/+2
* Powered by Pain for torturous demonspawn.Steve Melenchuk2014-01-211-0/+2
* Make room for more unrands.Neil Moore2013-11-291-1/+1
* Transform the lower half of D into a new branch: the Depths.Steve Melenchuk2013-11-121-1/+0
* Give Formicids normal antennaeChris Campbell2013-11-061-2/+0
* Merge branch 'dwants'. Bring some Raid.Adam Borowski2013-11-061-0/+2
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| * Merge branch 'master' into dwantsAdam Borowski2013-11-011-0/+2
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| * | Create Formicid species and monsters.pubby2013-08-251-0/+2
* | | Prune and simplify Pan monster generation logic.Steve Melenchuk2013-11-051-0/+1
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* | Rune lock.Raphael Langella2013-10-311-0/+1
* | Don't impose TSO penance for reflecting poison/draining (you still get xp).Adam Borowski2013-10-281-0/+1
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* Djinn: their life is magic.Adam Borowski2013-04-281-0/+1
* Vehumet spell gifting changes.elliptic2013-02-171-1/+0
* Merge branch 'vehumet'Chris Campbell2013-01-201-0/+1
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| * Let Vehumet spell offerings repeat closer together.elliptic2013-01-181-1/+1
| * Merge branch 'master' into vehumetChris Campbell2012-09-131-17/+9
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| * | Use a list instead of an array to store Vehumet's recent gifts.Raphael Langella2012-06-121-1/+1
| * | Merge branch 'master' into vehumetRaphael Langella2012-06-111-11/+7
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| * | | vehumet implemented with a duration and a slightly better spell choosing algo...ldierk2012-04-031-0/+1
* | | | Split MOUSE_MODE_MORE into versions for prompts, to give the Webtiles client ...Florian Diebold2012-11-231-0/+2
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* | | Prefix ZotDef-only constants.Adam Borowski2012-07-281-5/+5
* | | Remove an unused constant.Adam Borowski2012-07-281-3/+0
* | | Use mid rather than mindex for constriction.Neil Moore2012-07-041-2/+0
* | | Remove #define LOS_MAX_RADIUSAdam Borowski2012-06-241-6/+3
* | | Fix crashes when seeing scourges or trishulas.Adam Borowski2012-06-131-1/+1
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* | Fix Jiyva crashing ZotDef.Adam Borowski2012-05-061-0/+2
* | Allow running Crawl on a 79x25 terminal.Adam Borowski2012-05-051-1/+1
* | Give branches explicit base absdepth, instead of using distance to D:1.Adam Borowski2012-04-261-2/+0
* | Merge branch 'master' into portal_branchesAdam Borowski2012-04-251-5/+1
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| * | Halve the number of item mimics.Raphael Langella2012-04-201-1/+1
| * | Remove depth restrictions for mimics.Raphael Langella2012-04-121-4/+0
* | | Get rid of DEPTH_ABYSS/DEPTH_PAN, use relative depths for monster selection.Adam Borowski2012-04-121-3/+0
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* / Don't let claws cut off hydra heads with claws < 3.Adam Borowski2012-04-101-0/+3
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* Allow item mimics in the abyss.Raphael Langella2012-03-301-0/+15
* Declare an explicit type for colours.Adam Borowski2012-03-131-0/+4
* Replace a hardcoded constant in an (approximately) million places.Adam Borowski2011-12-271-0/+2