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delay.cc
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
|
Rename a misleading function.
Neil Moore
2013-06-30
1
-1
/
+1
|
/
*
Turn pairs of assertions with x > min, x <= max into ASSERT_RANGE.
Adam Borowski
2013-06-08
1
-2
/
+1
*
Avoid a few instances of Djinn "HP" (#7152)
Neil Moore
2013-06-04
1
-1
/
+1
*
More variety for Forest monster spell sets.
Steve Melenchuk
2013-05-28
1
-1
/
+1
*
Make jumping spiders jump instead of blink
Pete Hurst
2013-05-26
1
-0
/
+2
*
Default delays to -1 on servers and add a rest_delay
Pete Hurst
2013-05-10
1
-1
/
+5
*
Formatting fixes.
Adam Borowski
2013-05-09
1
-2
/
+0
*
Start auto eating chunks again once gourmand is partly charged
Chris Campbell
2013-05-07
1
-1
/
+1
*
Only auto_eat when resting/travelling/exploring, not when running
Chris Campbell
2013-05-07
1
-5
/
+5
*
Fix auto_eat not auto eating while hungry and wearing gourmand
Chris Campbell
2013-05-07
1
-1
/
+3
*
Disable auto_eat when gourmand is charging up.
Raphael Langella
2013-05-07
1
-2
/
+8
*
Port to OpenSolaris (Dyson/Illumos).
Adam Borowski
2013-05-05
1
-8
/
+8
*
Refactor ASSERT(a && b) -> ASSERT(a); ASSERT(b);
Brendan Hickey
2013-04-28
1
-1
/
+2
*
Don't claim auto_sacrifice is a "generic option", rename its enums.
Adam Borowski
2013-04-11
1
-1
/
+1
*
Remove player_in_bat_form().
Adam Borowski
2013-03-02
1
-1
/
+1
*
Revert wait command interrupt changes.
Steve Melenchuk
2013-02-18
1
-18
/
+8
*
Finer interrupt granularity for wait command (#4893).
Steve Melenchuk
2013-02-17
1
-8
/
+18
*
Vehumet spell gifting changes.
elliptic
2013-02-17
1
-8
/
+6
*
Switch Vehumet-gifted spells to use the memorization interface (elliott).
elliptic
2013-01-20
1
-1
/
+16
*
Generate artefact inscriptions on the fly (elliott)
Chris Campbell
2012-11-10
1
-4
/
+0
*
Remove unnecessary includes from header files.
Jay3.1415
2012-10-23
1
-0
/
+1
*
Merge the sacrifice_before_explore option into auto_sacrifice.
Raphael Langella
2012-10-04
1
-1
/
+2
*
Talk about "waiting" not "searching" when trying to rest with full hp.
Adam Borowski
2012-10-03
1
-1
/
+1
*
Merge branch 'master' into glasnost
Adam Borowski
2012-08-31
1
-23
/
+37
|
\
|
*
Use std namespace.
Raphael Langella
2012-08-26
1
-21
/
+20
|
*
s/sacrificiable/sacrificeable/
Raphael Langella
2012-08-21
1
-1
/
+1
|
*
New option: auto_sacrifice.
Raphael Langella
2012-08-20
1
-0
/
+13
|
*
Make inline functions static.
Adam Borowski
2012-08-09
1
-1
/
+1
|
*
Drop a bunch of parentheses from return statements.
Adam Borowski
2012-08-08
1
-1
/
+1
|
*
Massive style fix (braces, indentation, etc.)
Neil Moore
2012-08-01
1
-0
/
+2
*
|
Runed doors.
Adam Borowski
2012-08-31
1
-0
/
+3
*
|
Drop the code for displaying/handling/etc secret doors.
Adam Borowski
2012-07-11
1
-3
/
+0
|
/
*
Some more return deparenthesization.
Adam Borowski
2012-07-05
1
-3
/
+3
*
String scalars are scalars, too.
Adam Borowski
2012-07-05
1
-1
/
+1
*
Drop parentheses around scalar values in "return".
Adam Borowski
2012-07-05
1
-35
/
+35
*
New option: show_travel_trail.
Florian Diebold
2012-07-04
1
-0
/
+3
*
Use ARRAYSZ() instead of sizeof division, for readability.
Adam Borowski
2012-06-19
1
-4
/
+2
*
Remove a good deal of header inclusion.
Adam Borowski
2012-05-23
1
-1
/
+0
*
Prevent passwalling into lava/deep water if an Abyss morph happens.
Adam Borowski
2012-05-10
1
-1
/
+1
*
Mindexicide: behaviour_event().
Adam Borowski
2012-04-21
1
-1
/
+1
*
Drop pointless braces after else/else if as well.
Adam Borowski
2012-04-20
1
-2
/
+0
*
Remove restrictions on armour training.
Raphael Langella
2012-04-08
1
-2
/
+0
*
Improve the auto_eat option.
Raphael Langella
2012-04-04
1
-0
/
+7
*
Use monster_type nearly everywhere.
Adam Borowski
2012-03-22
1
-16
/
+15
*
Make ambrosia, grapes and sultanas take only one turn to eat.
Eino Keskitalo
2012-03-01
1
-1
/
+2
*
Merge some common code.
Adam Borowski
2012-02-25
1
-4
/
+1
*
Fix detected mimics not being announced when coming into view.
Raphael Langella
2012-02-15
1
-4
/
+0
*
Prompt only once for changed armour interruption.
Raphael Langella
2012-02-10
1
-5
/
+5
*
Make it possible to change armour with any distractions.
Adam Borowski
2012-02-10
1
-4
/
+14
*
Make wearing/removing armour interruptible, without keeping progress
Chris Campbell
2012-02-10
1
-9
/
+4
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