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* | Rename a misleading function.Neil Moore2013-06-301-1/+1
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* Turn pairs of assertions with x > min, x <= max into ASSERT_RANGE.Adam Borowski2013-06-081-2/+1
* Avoid a few instances of Djinn "HP" (#7152)Neil Moore2013-06-041-1/+1
* More variety for Forest monster spell sets.Steve Melenchuk2013-05-281-1/+1
* Make jumping spiders jump instead of blinkPete Hurst2013-05-261-0/+2
* Default delays to -1 on servers and add a rest_delayPete Hurst2013-05-101-1/+5
* Formatting fixes.Adam Borowski2013-05-091-2/+0
* Start auto eating chunks again once gourmand is partly chargedChris Campbell2013-05-071-1/+1
* Only auto_eat when resting/travelling/exploring, not when runningChris Campbell2013-05-071-5/+5
* Fix auto_eat not auto eating while hungry and wearing gourmandChris Campbell2013-05-071-1/+3
* Disable auto_eat when gourmand is charging up.Raphael Langella2013-05-071-2/+8
* Port to OpenSolaris (Dyson/Illumos).Adam Borowski2013-05-051-8/+8
* Refactor ASSERT(a && b) -> ASSERT(a); ASSERT(b);Brendan Hickey2013-04-281-1/+2
* Don't claim auto_sacrifice is a "generic option", rename its enums.Adam Borowski2013-04-111-1/+1
* Remove player_in_bat_form().Adam Borowski2013-03-021-1/+1
* Revert wait command interrupt changes.Steve Melenchuk2013-02-181-18/+8
* Finer interrupt granularity for wait command (#4893).Steve Melenchuk2013-02-171-8/+18
* Vehumet spell gifting changes.elliptic2013-02-171-8/+6
* Switch Vehumet-gifted spells to use the memorization interface (elliott).elliptic2013-01-201-1/+16
* Generate artefact inscriptions on the fly (elliott)Chris Campbell2012-11-101-4/+0
* Remove unnecessary includes from header files.Jay3.14152012-10-231-0/+1
* Merge the sacrifice_before_explore option into auto_sacrifice.Raphael Langella2012-10-041-1/+2
* Talk about "waiting" not "searching" when trying to rest with full hp.Adam Borowski2012-10-031-1/+1
* Merge branch 'master' into glasnostAdam Borowski2012-08-311-23/+37
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| * Use std namespace.Raphael Langella2012-08-261-21/+20
| * s/sacrificiable/sacrificeable/Raphael Langella2012-08-211-1/+1
| * New option: auto_sacrifice.Raphael Langella2012-08-201-0/+13
| * Make inline functions static.Adam Borowski2012-08-091-1/+1
| * Drop a bunch of parentheses from return statements.Adam Borowski2012-08-081-1/+1
| * Massive style fix (braces, indentation, etc.)Neil Moore2012-08-011-0/+2
* | Runed doors.Adam Borowski2012-08-311-0/+3
* | Drop the code for displaying/handling/etc secret doors.Adam Borowski2012-07-111-3/+0
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* Some more return deparenthesization.Adam Borowski2012-07-051-3/+3
* String scalars are scalars, too.Adam Borowski2012-07-051-1/+1
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-35/+35
* New option: show_travel_trail.Florian Diebold2012-07-041-0/+3
* Use ARRAYSZ() instead of sizeof division, for readability.Adam Borowski2012-06-191-4/+2
* Remove a good deal of header inclusion.Adam Borowski2012-05-231-1/+0
* Prevent passwalling into lava/deep water if an Abyss morph happens.Adam Borowski2012-05-101-1/+1
* Mindexicide: behaviour_event().Adam Borowski2012-04-211-1/+1
* Drop pointless braces after else/else if as well.Adam Borowski2012-04-201-2/+0
* Remove restrictions on armour training.Raphael Langella2012-04-081-2/+0
* Improve the auto_eat option.Raphael Langella2012-04-041-0/+7
* Use monster_type nearly everywhere.Adam Borowski2012-03-221-16/+15
* Make ambrosia, grapes and sultanas take only one turn to eat.Eino Keskitalo2012-03-011-1/+2
* Merge some common code.Adam Borowski2012-02-251-4/+1
* Fix detected mimics not being announced when coming into view.Raphael Langella2012-02-151-4/+0
* Prompt only once for changed armour interruption.Raphael Langella2012-02-101-5/+5
* Make it possible to change armour with any distractions.Adam Borowski2012-02-101-4/+14
* Make wearing/removing armour interruptible, without keeping progressChris Campbell2012-02-101-9/+4