| Commit message (Collapse) | Author | Age | Files | Lines |
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debugging functions, and some other clean-up.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5757 c06c8d41-db1a-0410-9941-cceddc491573
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and print "The corpse you are butchering rises to attack you."
where that is the case.
BR 1945387: Don't allow summoning earth elementals from walls near
the edge of the map (that can't get destroyed that way).
Just seems more consistent. There's an error message, but it
doesn't cost a turn.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5505 c06c8d41-db1a-0410-9941-cceddc491573
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to false. If rest_wait_both is true then resting will only stop when both
HP and MP are both fully restored, not when only one or the other is restored.
If chunks_autopickup is true then flesh chunks generated from butchering
will automatically be picked up (respecting the other autopickup settings).
My implementation of rest_wait_both has a few side effects. I got rid
of check_hp() and check_mp() from the runrest class, since player AI
interruption code seems to be able to take care of that. I also added
a rather kuldgey block_interruptions() so that the activity interrupts
code could use mpr() without going into infinite recursion because of
AI_MESSAGE interrutps.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5337 c06c8d41-db1a-0410-9941-cceddc491573
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yet (I had "You stop feeding" followed by "You continue feeding"
including full effects), but it's probably better to commit now anyway.
Known potions of blood or porridge cannot be quaffed when
engorged (alive).
Also clean up blood potions check.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4871 c06c8d41-db1a-0410-9941-cceddc491573
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Most of these fall into the category:
- don't use struct to refer to a class, and vice versa
- msvc doesn't like unistd.h or dirent.h
Doesn't fix all the struct/class problems; I think I'll silence
those for now and move on because it's not all that important.
Tested on OS X.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3571 c06c8d41-db1a-0410-9941-cceddc491573
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attempts (mermaid) while the player is taking some stairs.
Also add a message for wielding a weapon of distortion. (I'm afraid there
already used to be one that I've accidentally removed.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3385 c06c8d41-db1a-0410-9941-cceddc491573
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and piety) with monsters' magic resistance. If the latter exceeds the former
or you get a bad roll, the bad effects (haste or berserk) will happen.
Otherwise you get one of a number of good effects the choice of which depends
on your power again. This is probably still too strict, but much better than
the older system.
Unfortunately I had to cut the influene of the number of attempts as
apply_area_visible currently only transfers power. So it's a clear 50%
chance of "nothing happens" each turn, leaving us at 12.5% of nothing
happening during 3 turns, plus a saving throw from bad effects.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3379 c06c8d41-db1a-0410-9941-cceddc491573
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The latter is a work in progress and may have strange results.
It is intended as a multiturn invocation that is interrupted by
large hp losses. IMHO, reciting things is an action that needs
to take several turns. Each turn an attempt at influencing
intelligent monsters is made. They usually fall asleep, are
confused or turn berserk.
The delay gets cancelled when the player is heavily wounded or
when there are no impressionable monsters around anymore.
I think the power formula will have to be tweaked.
Comments welcome!
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3321 c06c8d41-db1a-0410-9941-cceddc491573
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crawl_environment, player and monsters classes have been left in
externs.h, which necessitates that all of the enums references by
those classes stay in enums.h, since you can't forward declare an
enum. However, it's a start.
Also, portions of misc.{cc,h} have been split off into traps.{cc,h},
place.{cc,h} and terrain.{cc,h}
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2095 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1801 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@811 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@619 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@452 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573
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