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dgn-layouts.cc
Commit message (
Expand
)
Author
Age
Files
Lines
*
Remove stuff
Nicholas Feinberg
2014-07-29
1
-0
/
+1
*
Simplify by using coord_def::origin.
Neil Moore
2014-07-05
1
-1
/
+1
*
Reformat.
Neil Moore
2014-07-05
1
-4
/
+1
*
Revert "Make random_choose_weighted() end on -1 weight"
reaverb
2014-06-10
1
-4
/
+4
*
Make random_choose_weighted() end on -1 weight
reaverb
2014-06-10
1
-4
/
+4
*
Chance function(void) to function()
reaverb
2014-05-24
1
-2
/
+2
*
Remove some bizzare shaft generation code (minmay)
reaverb
2014-05-15
1
-55
/
+0
*
Formatting fixes (add braces).
Neil Moore
2014-05-12
1
-0
/
+2
*
Drop double newlines where they seem to serve no purpose.
Adam Borowski
2013-12-21
1
-1
/
+0
*
Schedule DNGN_ENTER_PORTAL_VAULT for removal; other related fixes.
Adam Borowski
2013-12-19
1
-1
/
+2
*
Don't try to _make_trail from a boxed-in start location.
Steve Melenchuk
2013-11-21
1
-2
/
+21
*
Let _make_trail() fail if it painted itself into a corner.
Adam Borowski
2013-11-22
1
-0
/
+4
*
Drop a lot of superfluous parentheses.
Adam Borowski
2013-10-24
1
-1
/
+1
*
More padding fixes for ternary operator
Chris Oelmueller
2013-08-03
1
-1
/
+1
*
Correct missing #include "foo.h" from foo.cc
Samuel Bronson
2013-04-06
1
-0
/
+2
*
Make some functions static or gone.
Adam Borowski
2013-01-31
1
-55
/
+0
*
Don't let layout_chaotic_city mangle vaults.
Steve Melenchuk
2013-01-19
1
-9
/
+14
*
Force connectedness of layout_basic by connecting upstairs together.
Steve Melenchuk
2013-01-15
1
-0
/
+16
*
Remove unnecessary includes from header files.
Jay3.1415
2012-10-23
1
-0
/
+1
*
Don't let layout_bigger_room overwrite vaults.
Steve Melenchuk
2012-08-18
1
-1
/
+4
*
Fix occasional crash when using layout_basic with primary vaults.
Steve Melenchuk
2012-08-15
1
-8
/
+25
*
Allow levels with primary vaults to use all applicable layouts.
Steve Melenchuk
2012-08-15
1
-39
/
+108
*
Drop parentheses around scalar values in "return".
Adam Borowski
2012-07-05
1
-7
/
+7
*
Merge branch 'master' into portal_branches
Adam Borowski
2012-04-12
1
-8
/
+12
|
\
|
*
Use name not (int)enum for other layout extras as well.
Adam Borowski
2012-04-09
1
-5
/
+6
|
*
Don't let octa_room produce lava "floor" in Cocytus.
Adam Borowski
2012-04-09
1
-1
/
+2
|
*
Use name rather than (int)enum for rivers/lakes on &^E
Adam Borowski
2012-04-09
1
-2
/
+4
*
|
Cache absdepth0, now that it has to be calculated.
Adam Borowski
2012-01-03
1
-2
/
+1
*
|
Use branch depth rather than absolute depth as the authoritative one.
Adam Borowski
2012-01-03
1
-3
/
+6
|
/
*
Remove no longer necessary casts after random_choose().
Adam Borowski
2011-10-31
1
-6
/
+4
*
Add minor cosmetic fixes.
David Lawrence Ramsey
2011-08-01
1
-3
/
+3
*
cppcheck: reduce scope of some variables.
Adam Borowski
2011-07-05
1
-7
/
+5
*
Remove some irrelevant comments.
Vsevolod Kozlov
2011-06-26
1
-10
/
+0
*
Let _octa_room overwrite any wall, not just rock.
Vsevolod Kozlov
2011-06-26
1
-1
/
+1
*
Make chaotic_city a little more chaotic.
Vsevolod Kozlov
2011-06-25
1
-4
/
+7
*
Fix up some coordinate offsets to account for how count_features_in_box works.
Vsevolod Kozlov
2011-06-25
1
-3
/
+3
*
Rename plan_4 to chaotic_city, other layout functions to dgn_build_*_level.
Vsevolod Kozlov
2011-06-25
1
-5
/
+5
*
Split builder_basic, plan_4, _build_rooms and bigger_room into dgn-layouts.cc.
Vsevolod Kozlov
2011-06-25
1
-0
/
+1170