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* Remove stuffNicholas Feinberg2014-07-291-0/+1
* Simplify by using coord_def::origin.Neil Moore2014-07-051-1/+1
* Reformat.Neil Moore2014-07-051-4/+1
* Revert "Make random_choose_weighted() end on -1 weight"reaverb2014-06-101-4/+4
* Make random_choose_weighted() end on -1 weightreaverb2014-06-101-4/+4
* Chance function(void) to function()reaverb2014-05-241-2/+2
* Remove some bizzare shaft generation code (minmay)reaverb2014-05-151-55/+0
* Formatting fixes (add braces).Neil Moore2014-05-121-0/+2
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* Schedule DNGN_ENTER_PORTAL_VAULT for removal; other related fixes.Adam Borowski2013-12-191-1/+2
* Don't try to _make_trail from a boxed-in start location.Steve Melenchuk2013-11-211-2/+21
* Let _make_trail() fail if it painted itself into a corner.Adam Borowski2013-11-221-0/+4
* Drop a lot of superfluous parentheses.Adam Borowski2013-10-241-1/+1
* More padding fixes for ternary operatorChris Oelmueller2013-08-031-1/+1
* Correct missing #include "foo.h" from foo.ccSamuel Bronson2013-04-061-0/+2
* Make some functions static or gone.Adam Borowski2013-01-311-55/+0
* Don't let layout_chaotic_city mangle vaults.Steve Melenchuk2013-01-191-9/+14
* Force connectedness of layout_basic by connecting upstairs together.Steve Melenchuk2013-01-151-0/+16
* Remove unnecessary includes from header files.Jay3.14152012-10-231-0/+1
* Don't let layout_bigger_room overwrite vaults.Steve Melenchuk2012-08-181-1/+4
* Fix occasional crash when using layout_basic with primary vaults.Steve Melenchuk2012-08-151-8/+25
* Allow levels with primary vaults to use all applicable layouts.Steve Melenchuk2012-08-151-39/+108
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-7/+7
* Merge branch 'master' into portal_branchesAdam Borowski2012-04-121-8/+12
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| * Use name not (int)enum for other layout extras as well.Adam Borowski2012-04-091-5/+6
| * Don't let octa_room produce lava "floor" in Cocytus.Adam Borowski2012-04-091-1/+2
| * Use name rather than (int)enum for rivers/lakes on &^EAdam Borowski2012-04-091-2/+4
* | Cache absdepth0, now that it has to be calculated.Adam Borowski2012-01-031-2/+1
* | Use branch depth rather than absolute depth as the authoritative one.Adam Borowski2012-01-031-3/+6
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* Remove no longer necessary casts after random_choose().Adam Borowski2011-10-311-6/+4
* Add minor cosmetic fixes.David Lawrence Ramsey2011-08-011-3/+3
* cppcheck: reduce scope of some variables.Adam Borowski2011-07-051-7/+5
* Remove some irrelevant comments.Vsevolod Kozlov2011-06-261-10/+0
* Let _octa_room overwrite any wall, not just rock.Vsevolod Kozlov2011-06-261-1/+1
* Make chaotic_city a little more chaotic.Vsevolod Kozlov2011-06-251-4/+7
* Fix up some coordinate offsets to account for how count_features_in_box works.Vsevolod Kozlov2011-06-251-3/+3
* Rename plan_4 to chaotic_city, other layout functions to dgn_build_*_level.Vsevolod Kozlov2011-06-251-5/+5
* Split builder_basic, plan_4, _build_rooms and bigger_room into dgn-layouts.cc.Vsevolod Kozlov2011-06-251-0/+1170