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path: root/crawl-ref/source/dgn-proclayouts.cc
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* Replace a few uses of a <= b <= c (#8594)Neil Moore2014-05-311-1/+1
* Don't carry over sealed featured into the Abyss (#8601)Neil Moore2014-05-281-1/+3
* Formatting fixes (add braces).Neil Moore2014-05-121-0/+2
* Don't let teleporters be carried into the Abyss when banished (#8432)Chris Campbell2014-04-241-1/+1
* dgn-proclayouts.cc: fix DNGN_SLIMY_WALL, DNGN_UNSEEN switch fallthroughsRichard Soderberg2014-04-221-0/+2
* Remove mangroves, make single trees block LOS.wheals2014-03-291-3/+3
* Drop pointless empty lines after or before a brace.Adam Borowski2013-12-211-2/+0
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* Indentation fixes.Adam Borowski2013-12-041-2/+2
* Use cell_is_solid where appropriate.Neil Moore2013-11-011-1/+1
* Reformat multi-line array literals.Adam Borowski2013-10-051-1/+2
* Move AppHdr include into dgn-proclayouts.ccPete Hurst2013-05-191-0/+1
* Formatting fixes.Adam Borowski2013-04-101-1/+2
* Fix a warning.Adam Borowski2013-04-091-1/+1
* Prevent a warning, make abyssal forest slightly less homogenousPete Hurst2013-04-091-10/+13
* Clean up abyssal underworld generatorPete Hurst2013-04-091-61/+25
* Make layout morph less quicklyPete Hurst2013-04-091-2/+2
* Clean up errors introduced during cherry-pickPete Hurst2013-04-091-2/+0
* Abyssal Underworld layoutPete Hurst2013-04-091-115/+61
* Implement noise wrapper functionsPete Hurst2013-04-091-10/+55
* Cleaning up ForestLayoutPete Hurst2013-04-091-74/+31
* Increase time scalePete Hurst2013-04-091-3/+3
* Abyss clamp testingPete Hurst2013-04-091-3/+3
* Forest ProceduralLayoutPete Hurst2013-04-091-3/+101
* Large abyssal terrain layoutPete Hurst2013-04-091-0/+294
* Formatting fixes.Adam Borowski2013-03-091-3/+1
* Clamp Layout TweakBrendan Hickey2013-03-061-2/+3
* City LayoutBrendan Hickey2013-03-051-0/+18
* Add Burstiness to clamp layout.Brendan Hickey2013-03-051-0/+5
* Clamp LayoutBrendan Hickey2013-03-051-0/+10
* Initialize seed member in LevelLayout.Brendan Hickey2013-03-031-1/+1
* Don't call a destructor explicitely.Adam Borowski2013-03-041-1/+0
* Formatting fixes.Adam Borowski2013-03-041-9/+4
* Dungeon Levels in the AbyssBrendan Hickey2013-03-021-1/+99
* Mark functions prefixes with _ as actually static.Adam Borowski2013-01-311-25/+2
* Abyss: The WastesBrendan Hickey2013-01-191-11/+16
* Whitespace fixesBrendan Hickey2012-12-301-10/+10
* Abyss ChangesBrendan Hickey2012-12-301-7/+6
* NewAbyss to InceptionBrendan Hickey2012-12-301-13/+63
* More Abyss ChangesBrendan Hickey2012-12-301-39/+7
* More vaults. Less shifts.Brendan Hickey2012-12-301-3/+3
* CastlesBrendan Hickey2012-12-301-6/+51
* Abyss layout changesBrendan Hickey2012-12-301-38/+36
* Calm down, Abyss!Brendan Hickey2012-12-301-5/+5
* River scaleBrendan Hickey2012-12-301-1/+1
* Abyss ShiftingBrendan Hickey2012-12-301-11/+33
* "And I will make you a raging river"Brendan Hickey2012-12-301-6/+13
* Abyss Layout: RiverBrendan Hickey2012-12-301-4/+76
* Worley Layout with ChangepointsBrendan Hickey2012-12-301-7/+30
* Proclayout fixupBrendan Hickey2012-12-301-2/+2