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path: root/crawl-ref/source/dgn-proclayouts.h
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* ASSERT_RANGEs other than >= <.Adam Borowski2013-06-081-2/+1
* Formatting fixes.Neil Moore2013-06-071-7/+7
* Error check ProceduralSample features.Brendan Hickey2013-06-071-1/+4
* Move AppHdr include into dgn-proclayouts.ccPete Hurst2013-05-191-1/+0
* Clean up errors introduced during cherry-pickPete Hurst2013-04-091-4/+3
* Abyssal Underworld layoutPete Hurst2013-04-091-10/+5
* Implement noise wrapper functionsPete Hurst2013-04-091-2/+91
* Forest ProceduralLayoutPete Hurst2013-04-091-2/+18
* Large abyssal terrain layoutPete Hurst2013-04-091-0/+13
* City LayoutBrendan Hickey2013-03-051-0/+9
* Add Burstiness to clamp layout.Brendan Hickey2013-03-051-2/+5
* Clamp LayoutBrendan Hickey2013-03-051-28/+63
* Comment Procedural level generators.Brendan Hickey2013-03-041-0/+18
* Remove nasal daemons from Abyss: we had enough demons there already!Samuel Bronson2013-03-031-0/+1
* Dungeon Levels in the AbyssBrendan Hickey2013-03-021-1/+16
* Drop std:: prefixes.Adam Borowski2013-02-011-2/+2
* Abyss: The WastesBrendan Hickey2013-01-191-2/+7
* Whitespace fixesBrendan Hickey2012-12-301-5/+5
* Abyss ChangesBrendan Hickey2012-12-301-1/+1
* NewAbyss to InceptionBrendan Hickey2012-12-301-2/+12
* More Abyss ChangesBrendan Hickey2012-12-301-10/+0
* CastlesBrendan Hickey2012-12-301-0/+10
* Abyss layout changesBrendan Hickey2012-12-301-10/+19
* Abyss ShiftingBrendan Hickey2012-12-301-2/+2
* "And I will make you a raging river"Brendan Hickey2012-12-301-1/+1
* Abyss Layout: RiverBrendan Hickey2012-12-301-40/+77
* Worley Layout with ChangepointsBrendan Hickey2012-12-301-2/+14
* Bound Abyss shiftsBrendan Hickey2012-12-301-68/+21
* Abyss LayoutBrendan Hickey2012-12-301-1/+0
* Mixed Column AbyssBrendan Hickey2012-12-301-0/+35
* Old Abyss CloneBrendan Hickey2012-12-301-21/+18
* More procedural layoutsBrendan Hickey2012-12-301-2/+42
* Procedural Dungeon Generators!Brendan Hickey2012-12-301-0/+36