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* Remove #include "flood_find.h" from files that don't need it.Vsevolod Kozlov2010-12-211-1/+0
* Use vault_placement::connect() instead of (dgn)_dig_vault_loose.Vsevolod Kozlov2010-12-191-1/+1
* Rename 'unforbidden' to 'map_masked' and invert logic accordingly.Vsevolod Kozlov2010-12-181-4/+4
* Remove dgn_Vault_Excavatable_Feats, as it is no longer used.Vsevolod Kozlov2010-12-181-3/+0
* Convert env.level_layout_type into std::set<std::string> level_layout_types.Vsevolod Kozlov2010-12-141-1/+1
* [2940] Fix Shoals plants being placed before minvaults.Darshan Shaligram2010-12-081-5/+3
* Remove rune_subst; bump save major version, map cache version; clean up after...Vsevolod Kozlov2010-11-251-1/+1
* Wall clingingArxale2010-11-041-2/+3
* Fix missing possessive suffix in Call Tide.Adam Borowski2010-10-301-1/+1
* Fix some range inconsistencies.Adam Borowski2010-10-101-0/+1
* Get rid of some more insidious longs.Adam Borowski2010-10-041-4/+4
* Fix Mantis #1870, #2651: beach-front portal vaults.Jude Brown2010-09-271-1/+2
* Rename class "monsters" to "monster".Robert Vollmert2010-09-051-5/+5
* [2394] Fix Shoals incremental tide updates to guarantee a shallow water inter...Darshan Shaligram2010-08-281-12/+54
* [2394] Fix Shoals vault postprocessing not setting correct heights for walls ...Darshan Shaligram2010-08-271-2/+4
* Rename is_rune* to item_is_rune*, make mark_milestone usable without dgl chec...Darshan Shaligram2010-07-141-1/+2
* Decouple stealth checks from drawing the view window.Adam Borowski2010-06-231-1/+1
* Get rid of ambiguous longs from CrawlHashTable and a lot of misc places.Adam Borowski2010-06-201-7/+7
* Kill some longs from player.hAdam Borowski2010-06-201-4/+4
* Make ^G equivalent to Escape in all prompts for the Emacs users out there (yo...Darshan Shaligram2010-06-131-1/+1
* Bring sanity to enums by making them diffable/patchable.Adam Borowski2010-06-081-2/+2
* Add support for vaults in the Abyss, save vault metadata in the level save.Darshan Shaligram2010-06-061-5/+5
* Experimental Shoals change to give shallow water a greater depth range. The r...Darshan Shaligram2010-05-051-3/+3
* Replace dynamic monster casts by actor::as_monster.Robert Vollmert2010-02-261-1/+1
* Add more rock cover in Shoals, use stone outcrops only for very high points.Darshan Shaligram2010-02-141-2/+2
* Shoals tide should be applied after postprocessing vault heights, not during ...Darshan Shaligram2010-02-141-4/+4
* Shoals tide occasionally washes blood off walls it goes past.Darshan Shaligram2010-02-121-0/+13
* Synchronise tide levels across all Shoals levels, so that high tide on one le...Darshan Shaligram2010-02-111-18/+47
* Use better flood when deepening water in Shoals to avoid rectangular deep wat...Darshan Shaligram2010-02-071-2/+4
* msvc: fix ambiguous calls to sqrt(), log(), etcSteven Noonan2010-01-311-1/+1
* Nuke a whole lot of old-style casts, and remove some casts completelyHaran Pilpel2010-01-291-1/+1
* Separate Shoal rune hut and decoy hut map again.Darshan Shaligram2010-01-271-8/+3
* The tide should not submerge runes in deep water, fixed.Darshan Shaligram2010-01-271-4/+6
* Disambiguate uses of sqrt by casting to double.Robert Vollmert2010-01-241-1/+1
* Remove libutil.h from AppHdr.h and include explicitly.Robert Vollmert2010-01-201-0/+1
* shoals_atoll support: FHEIGHT sets heights for map squares, tide_seed propert...Darshan Shaligram2010-01-201-0/+15
* Add wizmode &) to modify tide speed or level.Darshan Shaligram2010-01-201-3/+64
* Add FPROP_NO_TIDE to tell the tide not to touch certain squares.Darshan Shaligram2010-01-171-0/+4
* Experimental level builder changes for Swamp.Darshan Shaligram2010-01-161-26/+26
* Give Ilsuiw a better tide peak for Call Tide.Darshan Shaligram2010-01-161-1/+1
* Move island-building code from dgn-shoals.cc->dgn-height.cc.Darshan Shaligram2010-01-131-161/+40
* Set hard limit of 180 plants per Shoals level, reduce density of plant clusters.Darshan Shaligram2010-01-111-5/+16
* Change stair placement on Shoal:$ so it no longer groups all stairs together.Darshan Shaligram2010-01-091-84/+22
* Fix Shoal:$ generation bugs: stairs could be surrounded by deep water, hut en...Darshan Shaligram2010-01-051-10/+39
* Reduce chances of Shoals island rings further.Darshan Shaligram2010-01-011-2/+2
* Allow Shoals tide to wash through doorways, increase incoming tide speed when...Darshan Shaligram2010-01-011-14/+19
* Guarantee a small guard around the shoal rune.Darshan Shaligram2010-01-011-3/+6
* Add a touch more randomness to shoal island shapes.Darshan Shaligram2009-12-301-4/+6
* Prevent Shoals tide from drowning monsters and player if they cannot be moved...Darshan Shaligram2009-12-301-3/+6
* More sanity checks for Shoals vault and stair connectivity (due).Darshan Shaligram2009-12-301-1/+5