| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | Remove #include "flood_find.h" from files that don't need it. | Vsevolod Kozlov | 2010-12-21 | 1 | -1/+0 |
* | Use vault_placement::connect() instead of (dgn)_dig_vault_loose. | Vsevolod Kozlov | 2010-12-19 | 1 | -1/+1 |
* | Rename 'unforbidden' to 'map_masked' and invert logic accordingly. | Vsevolod Kozlov | 2010-12-18 | 1 | -4/+4 |
* | Remove dgn_Vault_Excavatable_Feats, as it is no longer used. | Vsevolod Kozlov | 2010-12-18 | 1 | -3/+0 |
* | Convert env.level_layout_type into std::set<std::string> level_layout_types. | Vsevolod Kozlov | 2010-12-14 | 1 | -1/+1 |
* | [2940] Fix Shoals plants being placed before minvaults. | Darshan Shaligram | 2010-12-08 | 1 | -5/+3 |
* | Remove rune_subst; bump save major version, map cache version; clean up after... | Vsevolod Kozlov | 2010-11-25 | 1 | -1/+1 |
* | Wall clinging | Arxale | 2010-11-04 | 1 | -2/+3 |
* | Fix missing possessive suffix in Call Tide. | Adam Borowski | 2010-10-30 | 1 | -1/+1 |
* | Fix some range inconsistencies. | Adam Borowski | 2010-10-10 | 1 | -0/+1 |
* | Get rid of some more insidious longs. | Adam Borowski | 2010-10-04 | 1 | -4/+4 |
* | Fix Mantis #1870, #2651: beach-front portal vaults. | Jude Brown | 2010-09-27 | 1 | -1/+2 |
* | Rename class "monsters" to "monster". | Robert Vollmert | 2010-09-05 | 1 | -5/+5 |
* | [2394] Fix Shoals incremental tide updates to guarantee a shallow water inter... | Darshan Shaligram | 2010-08-28 | 1 | -12/+54 |
* | [2394] Fix Shoals vault postprocessing not setting correct heights for walls ... | Darshan Shaligram | 2010-08-27 | 1 | -2/+4 |
* | Rename is_rune* to item_is_rune*, make mark_milestone usable without dgl chec... | Darshan Shaligram | 2010-07-14 | 1 | -1/+2 |
* | Decouple stealth checks from drawing the view window. | Adam Borowski | 2010-06-23 | 1 | -1/+1 |
* | Get rid of ambiguous longs from CrawlHashTable and a lot of misc places. | Adam Borowski | 2010-06-20 | 1 | -7/+7 |
* | Kill some longs from player.h | Adam Borowski | 2010-06-20 | 1 | -4/+4 |
* | Make ^G equivalent to Escape in all prompts for the Emacs users out there (yo... | Darshan Shaligram | 2010-06-13 | 1 | -1/+1 |
* | Bring sanity to enums by making them diffable/patchable. | Adam Borowski | 2010-06-08 | 1 | -2/+2 |
* | Add support for vaults in the Abyss, save vault metadata in the level save. | Darshan Shaligram | 2010-06-06 | 1 | -5/+5 |
* | Experimental Shoals change to give shallow water a greater depth range. The r... | Darshan Shaligram | 2010-05-05 | 1 | -3/+3 |
* | Replace dynamic monster casts by actor::as_monster. | Robert Vollmert | 2010-02-26 | 1 | -1/+1 |
* | Add more rock cover in Shoals, use stone outcrops only for very high points. | Darshan Shaligram | 2010-02-14 | 1 | -2/+2 |
* | Shoals tide should be applied after postprocessing vault heights, not during ... | Darshan Shaligram | 2010-02-14 | 1 | -4/+4 |
* | Shoals tide occasionally washes blood off walls it goes past. | Darshan Shaligram | 2010-02-12 | 1 | -0/+13 |
* | Synchronise tide levels across all Shoals levels, so that high tide on one le... | Darshan Shaligram | 2010-02-11 | 1 | -18/+47 |
* | Use better flood when deepening water in Shoals to avoid rectangular deep wat... | Darshan Shaligram | 2010-02-07 | 1 | -2/+4 |
* | msvc: fix ambiguous calls to sqrt(), log(), etc | Steven Noonan | 2010-01-31 | 1 | -1/+1 |
* | Nuke a whole lot of old-style casts, and remove some casts completely | Haran Pilpel | 2010-01-29 | 1 | -1/+1 |
* | Separate Shoal rune hut and decoy hut map again. | Darshan Shaligram | 2010-01-27 | 1 | -8/+3 |
* | The tide should not submerge runes in deep water, fixed. | Darshan Shaligram | 2010-01-27 | 1 | -4/+6 |
* | Disambiguate uses of sqrt by casting to double. | Robert Vollmert | 2010-01-24 | 1 | -1/+1 |
* | Remove libutil.h from AppHdr.h and include explicitly. | Robert Vollmert | 2010-01-20 | 1 | -0/+1 |
* | shoals_atoll support: FHEIGHT sets heights for map squares, tide_seed propert... | Darshan Shaligram | 2010-01-20 | 1 | -0/+15 |
* | Add wizmode &) to modify tide speed or level. | Darshan Shaligram | 2010-01-20 | 1 | -3/+64 |
* | Add FPROP_NO_TIDE to tell the tide not to touch certain squares. | Darshan Shaligram | 2010-01-17 | 1 | -0/+4 |
* | Experimental level builder changes for Swamp. | Darshan Shaligram | 2010-01-16 | 1 | -26/+26 |
* | Give Ilsuiw a better tide peak for Call Tide. | Darshan Shaligram | 2010-01-16 | 1 | -1/+1 |
* | Move island-building code from dgn-shoals.cc->dgn-height.cc. | Darshan Shaligram | 2010-01-13 | 1 | -161/+40 |
* | Set hard limit of 180 plants per Shoals level, reduce density of plant clusters. | Darshan Shaligram | 2010-01-11 | 1 | -5/+16 |
* | Change stair placement on Shoal:$ so it no longer groups all stairs together. | Darshan Shaligram | 2010-01-09 | 1 | -84/+22 |
* | Fix Shoal:$ generation bugs: stairs could be surrounded by deep water, hut en... | Darshan Shaligram | 2010-01-05 | 1 | -10/+39 |
* | Reduce chances of Shoals island rings further. | Darshan Shaligram | 2010-01-01 | 1 | -2/+2 |
* | Allow Shoals tide to wash through doorways, increase incoming tide speed when... | Darshan Shaligram | 2010-01-01 | 1 | -14/+19 |
* | Guarantee a small guard around the shoal rune. | Darshan Shaligram | 2010-01-01 | 1 | -3/+6 |
* | Add a touch more randomness to shoal island shapes. | Darshan Shaligram | 2009-12-30 | 1 | -4/+6 |
* | Prevent Shoals tide from drowning monsters and player if they cannot be moved... | Darshan Shaligram | 2009-12-30 | 1 | -3/+6 |
* | More sanity checks for Shoals vault and stair connectivity (due). | Darshan Shaligram | 2009-12-30 | 1 | -1/+5 |