Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add FPROP_NO_TIDE to tell the tide not to touch certain squares. | Darshan Shaligram | 2010-01-17 | 1 | -0/+4 |
| | | | | Wizmode &( now accepts fprop names to set the fprop on the current square. | ||||
* | Experimental level builder changes for Swamp. | Darshan Shaligram | 2010-01-16 | 1 | -26/+26 |
| | | | | The Swamp now gets a border of trees and uses trees instead of walls. Swamp:5 vaults may need tweaking to fit in better. | ||||
* | Give Ilsuiw a better tide peak for Call Tide. | Darshan Shaligram | 2010-01-16 | 1 | -1/+1 |
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* | Move island-building code from dgn-shoals.cc->dgn-height.cc. | Darshan Shaligram | 2010-01-13 | 1 | -161/+40 |
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* | Set hard limit of 180 plants per Shoals level, reduce density of plant clusters. | Darshan Shaligram | 2010-01-11 | 1 | -5/+16 |
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* | Change stair placement on Shoal:$ so it no longer groups all stairs together. | Darshan Shaligram | 2010-01-09 | 1 | -84/+22 |
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* | Fix Shoal:$ generation bugs: stairs could be surrounded by deep water, hut ↵ | Darshan Shaligram | 2010-01-05 | 1 | -10/+39 |
| | | | | | | entrances could be blocked by rock. shoal-hut.lua test generates 1k Shoal:$ levels and verifies that the levels pass sanity tests. | ||||
* | Reduce chances of Shoals island rings further. | Darshan Shaligram | 2010-01-01 | 1 | -2/+2 |
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* | Allow Shoals tide to wash through doorways, increase incoming tide speed ↵ | Darshan Shaligram | 2010-01-01 | 1 | -14/+19 |
| | | | | when call tide is active. | ||||
* | Guarantee a small guard around the shoal rune. | Darshan Shaligram | 2010-01-01 | 1 | -3/+6 |
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* | Add a touch more randomness to shoal island shapes. | Darshan Shaligram | 2009-12-30 | 1 | -4/+6 |
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* | Prevent Shoals tide from drowning monsters and player if they cannot be ↵ | Darshan Shaligram | 2009-12-30 | 1 | -3/+6 |
| | | | | moved out of the way. (syllogism) | ||||
* | More sanity checks for Shoals vault and stair connectivity (due). | Darshan Shaligram | 2009-12-30 | 1 | -1/+5 |
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* | Let tide break up piles (dshaligram) | Stefan O'Rear | 2009-12-30 | 1 | -5/+35 |
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* | Shoals tide washes over items, does not push them away | Stefan O'Rear | 2009-12-30 | 1 | -29/+5 |
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* | Allow tiles to destroy only some items. | Stefan O'Rear | 2009-12-30 | 1 | -10/+16 |
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* | Remove shoal decoy huts. The rune huts are now also used as decoys, with the ↵ | Darshan Shaligram | 2009-12-30 | 1 | -4/+8 |
| | | | | rune replaced by | | ||||
* | More call tide fixes: don't flash view if Ilsuiw is not in LOS, apply tide ↵ | Darshan Shaligram | 2009-12-30 | 1 | -5/+8 |
| | | | | reset even if the player is not messaged about it. | ||||
* | Boost Ilsuiw stats and give her Call Tide, which strongly boosts the tide in ↵ | Darshan Shaligram | 2009-12-29 | 1 | -16/+92 |
| | | | | Shoals, pegs it towards high tide, and includes a local high tide maximum centered on Ilsuiw, which can be double the height of the normal high tide. | ||||
* | Fix warnings for double->int implicit conversion (Napkin). | Darshan Shaligram | 2009-12-29 | 1 | -4/+5 |
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* | Merfolk (water/ice) elementalists join the Shoals guard. | Darshan Shaligram | 2009-12-29 | 1 | -33/+4 |
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* | Place clumps of plants on Shoals levels. | Darshan Shaligram | 2009-12-28 | 1 | -1/+337 |
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* | Fix shoals tides being arrested on squares with items that cannot be moved ↵ | Darshan Shaligram | 2009-12-28 | 1 | -4/+5 |
| | | | | to an adjacent square. | ||||
* | Postprocess shoals levels to fix heightmap for vaults on the level so that ↵ | Darshan Shaligram | 2009-12-28 | 1 | -20/+70 |
| | | | | the tide interacts reasonably with vaults. | ||||
* | Fix shoals builder dying if an island is placed too close to map edge. | Darshan Shaligram | 2009-12-28 | 1 | -9/+14 |
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* | Shoals tides do not fill in features when the tide is receding. ↵ | Darshan Shaligram | 2009-12-28 | 1 | -1/+50 |
| | | | | Sunlight-dried squares will stay dry until reached by a rising tide. | ||||
* | Apply second smoothing pass to Shoals deep water to reduce ugly rectangular ↵ | Darshan Shaligram | 2009-12-27 | 1 | -2/+18 |
| | | | | deep water outlines at low tide. | ||||
* | Shoals tides should not try to move flying/swimming monsters out of the way, ↵ | Darshan Shaligram | 2009-12-27 | 1 | -1/+1 |
| | | | | fixed. | ||||
* | Reduce low tide effects in the Shoals. | Darshan Shaligram | 2009-12-27 | 1 | -1/+1 |
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* | Add tides to the Shoals. | Darshan Shaligram | 2009-12-27 | 1 | -3/+239 |
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* | Increase depths of deep water by distance from shore. | Darshan Shaligram | 2009-12-27 | 1 | -0/+66 |
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* | Save Shoals heightmap in level tag, increment tag minor version. | Darshan Shaligram | 2009-12-27 | 1 | -8/+12 |
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* | Add the occasional cliff in the shoals. | Darshan Shaligram | 2009-12-26 | 1 | -19/+76 |
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* | Add rock outcrops at the highest points of the Shoal islands. Also fix ↵ | Darshan Shaligram | 2009-12-26 | 1 | -1/+3 |
| | | | | Shoal:$ having no rune. | ||||
* | Move Shoals code out into its own file. | Darshan Shaligram | 2009-12-26 | 1 | -0/+257 |