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* Add FPROP_NO_TIDE to tell the tide not to touch certain squares.Darshan Shaligram2010-01-171-0/+4
| | | | Wizmode &( now accepts fprop names to set the fprop on the current square.
* Experimental level builder changes for Swamp.Darshan Shaligram2010-01-161-26/+26
| | | | The Swamp now gets a border of trees and uses trees instead of walls. Swamp:5 vaults may need tweaking to fit in better.
* Give Ilsuiw a better tide peak for Call Tide.Darshan Shaligram2010-01-161-1/+1
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* Move island-building code from dgn-shoals.cc->dgn-height.cc.Darshan Shaligram2010-01-131-161/+40
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* Set hard limit of 180 plants per Shoals level, reduce density of plant clusters.Darshan Shaligram2010-01-111-5/+16
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* Change stair placement on Shoal:$ so it no longer groups all stairs together.Darshan Shaligram2010-01-091-84/+22
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* Fix Shoal:$ generation bugs: stairs could be surrounded by deep water, hut ↵Darshan Shaligram2010-01-051-10/+39
| | | | | | entrances could be blocked by rock. shoal-hut.lua test generates 1k Shoal:$ levels and verifies that the levels pass sanity tests.
* Reduce chances of Shoals island rings further.Darshan Shaligram2010-01-011-2/+2
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* Allow Shoals tide to wash through doorways, increase incoming tide speed ↵Darshan Shaligram2010-01-011-14/+19
| | | | when call tide is active.
* Guarantee a small guard around the shoal rune.Darshan Shaligram2010-01-011-3/+6
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* Add a touch more randomness to shoal island shapes.Darshan Shaligram2009-12-301-4/+6
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* Prevent Shoals tide from drowning monsters and player if they cannot be ↵Darshan Shaligram2009-12-301-3/+6
| | | | moved out of the way. (syllogism)
* More sanity checks for Shoals vault and stair connectivity (due).Darshan Shaligram2009-12-301-1/+5
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* Let tide break up piles (dshaligram)Stefan O'Rear2009-12-301-5/+35
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* Shoals tide washes over items, does not push them awayStefan O'Rear2009-12-301-29/+5
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* Allow tiles to destroy only some items.Stefan O'Rear2009-12-301-10/+16
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* Remove shoal decoy huts. The rune huts are now also used as decoys, with the ↵Darshan Shaligram2009-12-301-4/+8
| | | | rune replaced by |
* More call tide fixes: don't flash view if Ilsuiw is not in LOS, apply tide ↵Darshan Shaligram2009-12-301-5/+8
| | | | reset even if the player is not messaged about it.
* Boost Ilsuiw stats and give her Call Tide, which strongly boosts the tide in ↵Darshan Shaligram2009-12-291-16/+92
| | | | Shoals, pegs it towards high tide, and includes a local high tide maximum centered on Ilsuiw, which can be double the height of the normal high tide.
* Fix warnings for double->int implicit conversion (Napkin).Darshan Shaligram2009-12-291-4/+5
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* Merfolk (water/ice) elementalists join the Shoals guard.Darshan Shaligram2009-12-291-33/+4
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* Place clumps of plants on Shoals levels.Darshan Shaligram2009-12-281-1/+337
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* Fix shoals tides being arrested on squares with items that cannot be moved ↵Darshan Shaligram2009-12-281-4/+5
| | | | to an adjacent square.
* Postprocess shoals levels to fix heightmap for vaults on the level so that ↵Darshan Shaligram2009-12-281-20/+70
| | | | the tide interacts reasonably with vaults.
* Fix shoals builder dying if an island is placed too close to map edge.Darshan Shaligram2009-12-281-9/+14
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* Shoals tides do not fill in features when the tide is receding. ↵Darshan Shaligram2009-12-281-1/+50
| | | | Sunlight-dried squares will stay dry until reached by a rising tide.
* Apply second smoothing pass to Shoals deep water to reduce ugly rectangular ↵Darshan Shaligram2009-12-271-2/+18
| | | | deep water outlines at low tide.
* Shoals tides should not try to move flying/swimming monsters out of the way, ↵Darshan Shaligram2009-12-271-1/+1
| | | | fixed.
* Reduce low tide effects in the Shoals.Darshan Shaligram2009-12-271-1/+1
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* Add tides to the Shoals.Darshan Shaligram2009-12-271-3/+239
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* Increase depths of deep water by distance from shore.Darshan Shaligram2009-12-271-0/+66
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* Save Shoals heightmap in level tag, increment tag minor version.Darshan Shaligram2009-12-271-8/+12
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* Add the occasional cliff in the shoals.Darshan Shaligram2009-12-261-19/+76
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* Add rock outcrops at the highest points of the Shoal islands. Also fix ↵Darshan Shaligram2009-12-261-1/+3
| | | | Shoal:$ having no rune.
* Move Shoals code out into its own file.Darshan Shaligram2009-12-261-0/+257