Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix Shoals map connections. | Darshan Shaligram | 2013-02-03 | 1 | -0/+2 |
| | | | | | | Shoals maps used join-the-dots which produces unnatural corridors. Fixed to postprocess the join-the-dots path and update the heightmap around the path to make it look less artificial. | ||||
* | Use branch depth rather than absolute depth as the authoritative one. | Adam Borowski | 2012-01-03 | 1 | -1/+1 |
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* | [2940] Fix Shoals plants being placed before minvaults. | Darshan Shaligram | 2010-12-08 | 1 | -0/+1 |
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* | Get rid of some more insidious longs. | Adam Borowski | 2010-10-04 | 1 | -1/+1 |
| | | | | | | | | | | Especially constructs like: long foo = x.props[].get_int() can get you by surprise on 32 bit arches -- even worse now that most devs are on amd64. Item flags I typedeffed as iflags_t, as it's likely we'll have to extend it soon, yet defining it as uint64_t now would be misleading since there are so many places it's used in a 32 bit manner. | ||||
* | Rename class "monsters" to "monster". | Robert Vollmert | 2010-09-05 | 1 | -1/+1 |
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* | [2394] Fix Shoals incremental tide updates to guarantee a shallow water ↵ | Darshan Shaligram | 2010-08-28 | 1 | -1/+2 |
| | | | | intermediate step, produce a warning message when the tide comes in under an airborne player. | ||||
* | Synchronise tide levels across all Shoals levels, so that high tide on one ↵ | Darshan Shaligram | 2010-02-11 | 1 | -1/+1 |
| | | | | level implies high tide on all. | ||||
* | Add wizmode &) to modify tide speed or level. | Darshan Shaligram | 2010-01-20 | 1 | -0/+4 |
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* | Experimental level builder changes for Swamp. | Darshan Shaligram | 2010-01-16 | 1 | -1/+1 |
| | | | | The Swamp now gets a border of trees and uses trees instead of walls. Swamp:5 vaults may need tweaking to fit in better. | ||||
* | Boost Ilsuiw stats and give her Call Tide, which strongly boosts the tide in ↵ | Darshan Shaligram | 2009-12-29 | 1 | -1/+2 |
| | | | | Shoals, pegs it towards high tide, and includes a local high tide maximum centered on Ilsuiw, which can be double the height of the normal high tide. | ||||
* | Postprocess shoals levels to fix heightmap for vaults on the level so that ↵ | Darshan Shaligram | 2009-12-28 | 1 | -0/+1 |
| | | | | the tide interacts reasonably with vaults. | ||||
* | Add tides to the Shoals. | Darshan Shaligram | 2009-12-27 | 1 | -0/+1 |
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* | Move Shoals code out into its own file. | Darshan Shaligram | 2009-12-26 | 1 | -0/+6 |