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* Remove mangroves, make single trees block LOS.wheals2014-03-291-2/+2
* Correct missing #include "foo.h" from foo.ccSamuel Bronson2013-04-061-0/+2
* Rework process_disconnected_vaults()-related logic for Swamp layouts.Steve Melenchuk2012-08-051-3/+0
* Make Swamp levels smaller.Michael Gagno2012-07-041-1/+1
* Vary the amount of shallow water in Swamp by depth.Michael Gagno2012-07-031-2/+2
* Rename swamp trees to mangroves.Michael Gagno2012-07-031-3/+3
* Changes to the Swamp layout.Michael Gagno2012-07-031-6/+7
* Use branch depth rather than absolute depth as the authoritative one.Adam Borowski2012-01-031-2/+2
* Split trees into trees-on-land and trees-on-water.Adam Borowski2011-01-051-3/+3
* Rename 'unforbidden' to 'map_masked' and invert logic accordingly.Vsevolod Kozlov2010-12-181-1/+1
* Convert env.level_layout_type into std::set<std::string> level_layout_types.Vsevolod Kozlov2010-12-141-1/+1
* Remove old Swamp layout code that was surrounded by #ifdef OLD_SWAMP_LAYOUT.Vsevolod Kozlov2010-11-271-39/+0
* Add support for vaults in the Abyss, save vault metadata in the level save.Darshan Shaligram2010-06-061-4/+4
* Make the enums for trees use singular form, just like all other features.Adam Borowski2010-03-091-3/+3
* code cleanup: fix #ifdef/#if usage inconsistenciesSteven Noonan2010-02-251-1/+1
* Set build method and layout type for swamp builder.Darshan Shaligram2010-01-171-0/+3
* Discard Swamp heightmap after building level so it doesn't get saved and wast...Darshan Shaligram2010-01-171-0/+1
* Experimental level builder changes for Swamp.Darshan Shaligram2010-01-161-0/+108