| Commit message (Collapse) | Author | Age | Files | Lines |
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This removes wall_hit trigger capabilities and the single vault that used
it. There are plenty of other ways of triggering events.
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This stops the tons of warnings, while allowing building for both old
and new C++ standards. And if we wanted to use shared_ptr or something,
now we can without being ambiguous.
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I had to rename distance() (in coord.h) to distance2() because it conflicts
with the STL function to compare 2 iterators. Not a bad change given how it
returns the square of the distance anyway.
I also had to rename the message global variable (in message.cc) to buffer.
I tried to fix and improve the coding style has much as I could, but I
probably missed a few given how huge and tedious it is.
I also didn't touch crawl-gdb.py, and the stuff in prebuilt, rltiles/tool
and util/levcomp.*, because I have no clue about those.
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"File:" is shown in your editor's status bar.
"Written by:" was used only for the first person who changed a file. We got
git for that now, and pre-DCSS history is so woefully inaccurate it doesn't
really matter.
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Especially constructs like: long foo = x.props[].get_int()
can get you by surprise on 32 bit arches -- even worse now that most
devs are on amd64.
Item flags I typedeffed as iflags_t, as it's likely we'll have to extend
it soon, yet defining it as uint64_t now would be misleading since there
are so many places it's used in a 32 bit manner.
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Anything that had more than constructors, const or static member functions,
or operator definitions were considered acting like classes.
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Also includes relevant Lua coding for use in maps/tutorial, etc.
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The events are triggered whenever a door is opened or closed by the
player, or opened by a monster (monsters can never close doors). These
events can be used by Triggerables.
The RestrictDoor Lua marker restricts monsters from opening doors unless
the player has already opened them. In combination with teleport
restriction, this allows wandering monsters to not interfere with loot
chambers. Obviously, the uses of this should be limited.
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A new framework for Lua markers, similar to the observable/observer
design pattern, which decouples the thing being activated from the thing
watching for the activating condition. This makes it easier to create
new types of Lua markers which are triggered by dungeon events, and
easier to add new triggering conditions to already existing marker
types. Currently only ChangeFlags (clua/lm_flags.lua) and
MonsterOnTrigger (clua/lm_monst.lua) use it.
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player takes a swing at a solid grid (ctrl-direction at it), or it's hit by
a solid-ish beam (normal thrown item, Magic Dart, etc), then a "wall hit"
dungeon event will be issued for that square; a Lua marker can listen to
that event to implement a switch/lever/button.
No Lua glue or Lua convenience classes yet.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10573 c06c8d41-db1a-0410-9941-cceddc491573
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veto, which is trivial to extend. Also fix turn loss when trying to use a toll portal without enough gold.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7611 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7610 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7054 c06c8d41-db1a-0410-9941-cceddc491573
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apported.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3976 c06c8d41-db1a-0410-9941-cceddc491573
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huge number of files. Also correct file name comments.
No coding changes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3539 c06c8d41-db1a-0410-9941-cceddc491573
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in level generation.
Clouds now have a "spread rate" field, which by default uses the same
per-cloud-type rate as before (normal spread rate for steam, grey smoke
and black smoke, no spreading for other cloud types). Might want to make
the spread rate decrease as the cloud spreads (currently it remains
unchanged).
Added new dungeon event type "entered level", to complement "entering level".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2489 c06c8d41-db1a-0410-9941-cceddc491573
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missing them.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2301 c06c8d41-db1a-0410-9941-cceddc491573
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teleport control from the C++ code into the vault .des files. This is
done with the additions of two things:
* Changeable, persistent per-level and per-branch flags which affect
game play.
* Dungeon events for the killing of monsters, picking up of objects
and changing of features.
The current level and branch flags are for teleport control
prevention, making a level unmappable (like the Abyss or a Labyrinth),
and preventing magic mapping from working (like the Abyss or a
Labyrinth).
Some related changes:
* The new .des header KMASK allows for dungeon grid masks like
no_monster_gen to be applied to specific symbols rather than the
entire vault.
* If the wizard mapping command (&{) is used in a place which is
unmappable, it will ask if you wish to force the area to be mappable
(so you can see what an entire Labyrinth or Abyss level looks like
without having to hack the source).
* A new wizard-mode level-map command, 'T', will teleport the player
to wherever the cursor is pointing.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2146 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1948 c06c8d41-db1a-0410-9941-cceddc491573
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KFEAT: feature names are now as in the dungeon_feature_type enum.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1930 c06c8d41-db1a-0410-9941-cceddc491573
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Moved map markers to mapmark.cc.
Added support for timer markers that remove a feature after a certain timeout.
Need to hook up messaging to Lua.
Added bazaars (need more bazaar layouts).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1899 c06c8d41-db1a-0410-9941-cceddc491573
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