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* Replace `mprf(s)` with `mpr(s)`Chris Oelmueller2013-11-281-1/+1
* Shorten DNGN_ENTER_FOO/DNGN_RETURN_FROM_FOO enums.Adam Borowski2013-11-251-14/+14
* Remove "convenience" function connected_doors.blackcustard2013-11-221-1/+1
* Move the rune lock to Vaults rather than Depths.Adam Borowski2013-11-201-2/+2
* Make Depths exit a regular branch stair.Adam Borowski2013-11-161-1/+1
* More formatting fixes for return (...);Neil Moore2013-11-151-20/+20
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-10/+10
* Transform the lower half of D into a new branch: the Depths.Steve Melenchuk2013-11-121-0/+3
* Remove moths of suppressionChris Campbell2013-11-111-8/+0
* Get rid of the radius_iterator "legacy" constructor.Adam Borowski2013-11-051-3/+3
* Axe a buttload of useless #includes.Adam Borowski2013-11-031-2/+0
* Rename the "staircase back to the Crypt/Forest".Adam Borowski2013-11-021-3/+1
* Allow viewing remembered info about out of LOS stuff.Adam Borowski2013-10-281-53/+30
* Fix Mephitic Cloud and Poisonous Cloud never prompting when aimed at selfChris Campbell2013-10-211-5/+5
* Use vector.empty() for emptiness tests.Adam Borowski2013-10-171-1/+1
* Get rid of grid_appearance().Adam Borowski2013-10-111-4/+5
* Fix jump-attack to not allow forcing targets outside the attack range.gammafunk2013-10-051-7/+4
* Some cleanups and simplifications for jump-attack code.gammafunk2013-10-051-11/+3
* Brace removal.Adam Borowski2013-10-051-8/+0
* Remove an unecessary range modification when finding jump attack targets.gammafunk2013-10-031-5/+0
* Don't try out-of-range targetting if it won't work.Neil Moore2013-10-031-4/+3
* Allow jump attack to target an empty squaregammafunk2013-10-011-10/+2
* Evokable Jump attack abilitygammafunk2013-10-011-79/+170
* Use the same name for teleport traps everywhere.Adam Borowski2013-09-271-1/+1
* Squash four types of dry fountains into one. Reflowing is gone...Adam Borowski2013-09-251-4/+1
* Rename "natural traps" to "shafts".Adam Borowski2013-09-251-4/+2
* Split the "magical" trap category, to allow recolouring.Adam Borowski2013-09-251-3/+9
* Give feedback on 'fg'.Adam Borowski2013-08-151-0/+3
* Revert "Bye bye clinging."Raphael Langella2013-08-121-0/+6
* More padding fixes for ternary operatorChris Oelmueller2013-08-031-2/+2
* Remove gas traps.Adam Borowski2013-07-261-0/+2
* Allow vault wardens to seal stairways in addition to doorsDracoOmega2013-07-141-0/+4
* Remove the Dwarven Hall.Adam Borowski2013-07-101-0/+4
* Bye bye clinging.Adam Borowski2013-07-101-6/+0
* Report MB_SUMMONED_CAPPED in more contextsPete Hurst2013-06-251-5/+12
* Notify which monsters are expiring due to the summons capPete Hurst2013-06-251-0/+7
* Formatting fixes.Adam Borowski2013-06-251-4/+0
* Merge branch 'newskalds' of git://gitorious.org/~lainiw/crawl/lain-crawl into...Pete Hurst2013-06-241-1/+1
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| * Merge branch 'master' of git://gitorious.org/crawl/crawl into newskaldslain2013-05-311-2/+5
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| * \ Merge branch 'master' into newskaldslain2013-05-271-5/+12
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| * | | rough implementation of newskald spellslain2013-05-071-1/+1
* | | | Don't add a full stop after features in ctrl-xNeil Moore2013-06-191-1/+1
* | | | Fix capitalization of monster mouseover.Neil Moore2013-06-191-8/+11
* | | | Mark frenzied monsters in ctrl-x as (insane), not (neutral).Neil Moore2013-06-191-0/+2
* | | | Don't describe frenzied and insane monsters as "indifferent".Neil Moore2013-06-191-2/+8
* | | | Look around when selecting items and features from ctrl-x, too.Neil Moore2013-06-181-18/+8
* | | | When selecting a monster from ctrl-x, view its square.Neil Moore2013-06-181-7/+26
* | | | Fix monsters showing up in ctrl-x on top of features in console. (#7203)Ed Gonzalez2013-06-171-1/+1
* | | | Don't let Ely pacify insects.Adam Borowski2013-06-071-1/+1
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* | | Merge branch 'forest_redux' into masterNeil Moore2013-05-291-1/+4
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