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* Backport r10426 and r10427.j-p-e-g2009-07-271-8/+7
* Backport r10424.j-p-e-g2009-07-271-0/+2
* Add minor cosmetic fixes.dolorous2009-07-191-3/+3
* Backport r10255 to 0.5.j-p-e-g2009-07-171-0/+7
* Backport Darshan's vault placement fixes into 0.5.j-p-e-g2009-07-141-9/+17
* Backport part of trunk r9886 to 0.5.dolorous2009-06-061-13/+13
* Deactivate Shoals, and all Shoal-specific monsters (merfolk, mermaid,j-p-e-g2009-05-311-2/+2
* Remove tabs.dolorous2009-05-301-1/+1
* Fix 2792807: Autoexplore attempting to open doors in bat form.j-p-e-g2009-05-171-0/+4
* Make some of the new uniques appear earlier.j-p-e-g2009-05-121-7/+7
* Add spacing fixes.dolorous2009-04-301-1/+1
* Add spacing fix.dolorous2009-04-291-1/+1
* Add minor cosmetic fixes.dolorous2009-04-281-9/+7
* * Fix database search crashing on pandemonium demons/player ghost.j-p-e-g2009-04-201-8/+8
* [2758242] Fixing segfault during debug_mons_scan due to an mprf not matching ...ennewalker2009-04-181-1/+1
* Remove unused demonspawn mutation to gate yourself to Pandemonium.dolorous2009-03-071-3/+3
* Add more minor cosmetic fixes.dolorous2009-03-061-2/+1
* Various cleanups, mostly having to do with coord_def().haranp2009-02-151-1/+1
* More mgrd elimination and moving to coord_def().haranp2009-02-141-5/+2
* Store level generation information in env.properties, so that it can bezelgadis2009-01-301-39/+91
* Since DNGN_WATER_STUCK appears to only be used as a placeholder when dolorous2009-01-261-5/+5
* Simplify checks for grids containing water.dolorous2009-01-261-9/+6
* Commit patch by castamir:j-p-e-g2009-01-221-0/+4
* Remove some unneeded externs.haranp2009-01-211-2/+8
* Adding FTILE/RTILE vault commands for setting per-glyph floor and rock tiles....ennewalker2009-01-201-3/+0
* Fixing warnings.ennewalker2009-01-201-1/+1
* Fixing &L vaults not having their tile flavor initialized properly. In parti...ennewalker2009-01-171-0/+3
* * Fix 2477235: Use inscription check when switching back from butcheringj-p-e-g2009-01-141-3/+3
* * Fix non-tile compilation as suggested by Enne.j-p-e-g2009-01-121-0/+1
* Add yet another unique courtesy of castamir: Dissolution, sentientj-p-e-g2009-01-101-6/+16
* Make Nessos more dangerous (and thus, more interesting). Still needsj-p-e-g2009-01-081-3/+3
* Make the position of monster held items (-2, -2) rather than (0, 0), so thatzelgadis2009-01-081-5/+8
* Add two more uniques: Nessos and the Lernaean hydra, also implemented byj-p-e-g2009-01-071-1/+2
* Adding REVISION() macro to all source files.ennewalker2009-01-041-1/+3
* Introduce a number of new uniques taken from a patch by castamir.j-p-e-g2009-01-041-16/+26
* In preparation of the new uniques, decouple unique generation from theirj-p-e-g2009-01-041-11/+58
* [2484833] Fix being unable to generate multiple random monsters for arena.dshaligram2009-01-041-3/+5
* Fix &L being unable to place encompass vaults (oops).dshaligram2009-01-031-5/+5
* [2468791] Reduce distinction between minivaults and floating vaults. All vaul...dshaligram2009-01-031-213/+40
* Try to place monsters in a wider radius around the chosen square, fixes arena...dshaligram2009-01-031-1/+1
* Expand the setting of spell_type in mgen_data to include all dolorous2009-01-031-1/+1
* Add more minor cosmetic fixes.dolorous2009-01-031-2/+2
* Fix arena not placing water monsters correctly, remove monster habitat specia...dshaligram2009-01-021-7/+3
* Bug #2025033: To prevent a vault's rock walls from being changed to match thezelgadis2009-01-011-1/+4
* Add arena mode, activated on the command-line by 'crawl -arena "monster v mon...dshaligram2008-12-311-19/+43
* Restrict Polyphemus to the Shoals, and make sharks not appear in thej-p-e-g2008-12-301-2/+7
* Implement divination miscasts for orange statues, fix silver and orange statu...dshaligram2008-12-291-0/+7
* If detached monsters were caused during level generation then list maps inzelgadis2008-12-291-5/+20
* Some more attempts to prevent/catch/diagnose floating monster problems. Amongzelgadis2008-12-291-0/+7
* Apply a patch by castamir to fix a multitude of typos.j-p-e-g2008-12-281-1/+1