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* Clarify some code (dungeon.cc)reaverb2014-08-091-2/+4
* Doxygen comment _builder_items()reaverb2014-08-081-0/+4
* Remove 2 more parameters from items()reaverb2014-08-081-5/+5
* Move item placement code from items() to the only place it is usedreaverb2014-08-081-1/+33
* Remove a parameter from items() (mundane)reaverb2014-08-081-10/+21
* allow iterating over branches in a non-enum order (8742)Jesse Luehrs2014-08-021-29/+27
* Remove stuffNicholas Feinberg2014-07-291-1/+1
* Don't veto when failing to connect Abyss vaultsNeil Moore2014-07-281-1/+2
* Don't crash when abyss map placement is vetoed (#8833)Neil Moore2014-07-281-13/+0
* Add end.ccNicholas Feinberg2014-07-281-0/+1
* Don't veto every O/S/M/A level with a primary vault.Neil Moore2014-07-271-9/+5
* Veto a level if the primary vault's exits fail to connect.Steve Melenchuk2014-07-261-3/+13
* Revert "Connect exits of primary vault to layout after building layout."Steve Melenchuk2014-07-261-20/+10
* Connect exits of primary vault to layout after building layout.Steve Melenchuk2014-07-251-10/+20
* Allow &Pminivault (Grunt)Neil Moore2014-07-101-1/+7
* Support cursed/damaged items in monspecs (PleasingFungus)Neil Moore2014-07-051-1/+5
* Simplify blood potion initializationNicholas Feinberg2014-07-041-5/+0
* Don't overwrite primary vault tiles with layout tiles (#8108, #6150)Neil Moore2014-07-021-1/+1
* Split butchering/bottling into a new fileNicholas Feinberg2014-07-011-0/+1
* Move blood rotting into a new fileNicholas Feinberg2014-07-011-0/+1
* Include veto reasons in mapstat.log.Neil Moore2014-07-011-1/+1
* Remove an unused argument from the items() functiongammafunk2014-06-291-13/+5
* Rename the 'can_overwrite' vault tag to 'overwrite_floor_cell'.Vsevolod Kozlov2014-06-281-1/+1
* objstat: Item and monster generation statisticsgammafunk2014-06-251-2/+2
* Clean up the mapstat function names and variablesgammafunk2014-06-241-3/+3
* The great mon-stuff migration.Shmuale Mark2014-06-221-0/+1
* Treat minor Pan lord vaults properly as primary vaults (infiniplex).Steve Melenchuk2014-06-191-34/+9
* Remove dart traps from Zot:5Nicholas Feinberg2014-06-161-0/+3
* Plus2: (JEWEL/WPN) SimplifyChris Oelmueller2014-06-141-5/+0
* Respect M_NO_GEN_DERIVED in a few more places.Neil Moore2014-06-131-1/+2
* Revert "Make random_choose_weighted() end on -1 weight"reaverb2014-06-101-4/+4
* Make random_choose_weighted() end on -1 weightreaverb2014-06-101-4/+4
* Remove Hall of Bladesreaverb2014-06-071-6/+2
* Fix a path-finding crash in the slime wall connectivity fixupgammafunk2014-06-051-0/+2
* Chance function(void) to function()reaverb2014-05-241-2/+2
* Really fix Gozag gold detection (#8584).Steve Melenchuk2014-05-231-1/+1
* When flagging Gozag-detected gold, assert that there's an item there.Steve Melenchuk2014-05-231-0/+3
* Remove directional bias from making passages from vault exits.Steve Melenchuk2014-05-171-4/+10
* Have primary vaults respect nolayout_ tags.Steve Melenchuk2014-05-171-2/+8
* Support for variable-altar-count Temples.Steve Melenchuk2014-05-151-0/+6
* Make mini_float the default; add a no_exits tag instead.Steve Melenchuk2014-05-151-1/+1
* Fix indentationChris Campbell2014-05-151-1/+1
* Fix compilation.Neil Moore2014-05-151-1/+1
* Clean-up shaft_known() (MarvinPA)reaverb2014-05-151-1/+9
* Formatting fixes (add braces).Neil Moore2014-05-121-0/+6
* Refactor / remove some less important / unnecessary Gozag code.Steve Melenchuk2014-05-111-12/+1
* Place Gozag shops at the player's location (elliptic).Steve Melenchuk2014-05-071-7/+5
* Nudge Gozag's passive gold detection.Steve Melenchuk2014-05-071-4/+3
* Fixes for Gozag bugs related to level generation.Steve Melenchuk2014-05-071-3/+10
* Drop a now-unused argument to place_monster_corpse.Steve Melenchuk2014-05-071-1/+1