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Commit message (
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Author
Age
Files
Lines
...
*
Handle invalid Gozag shop specs slightly more gracefully.
Steve Melenchuk
2014-05-07
1
-1
/
+13
*
Gozag: Gold sense.
Steve Melenchuk
2014-05-07
1
-0
/
+23
*
Gozag: try to place called shops near the player.
Steve Melenchuk
2014-05-07
1
-21
/
+30
*
Don't crash if a Gozag shop level vetoes.
Steve Melenchuk
2014-05-07
1
-1
/
+3
*
Gozag wrath: Gold to stone.
Steve Melenchuk
2014-05-07
1
-1
/
+22
*
Gozag: abandon called shops on excommunication.
Steve Melenchuk
2014-05-07
1
-7
/
+12
*
Gozag: Call Merchant.
Steve Melenchuk
2014-05-07
1
-15
/
+82
*
Gozag: goldify corpses of defeated enemies.
Steve Melenchuk
2014-05-07
1
-1
/
+1
*
Gozag: charge a service fee for joining.
Steve Melenchuk
2014-05-07
1
-0
/
+13
*
Remove another goto (dungeon.cc)
reaver
2014-05-02
1
-26
/
+25
*
Use x_chance_in_y() in _place_uniques()
reaver
2014-05-02
1
-1
/
+1
*
Use spotty connector for Swamp vaults with a slight tweak.
Steve Melenchuk
2014-04-30
1
-1
/
+5
*
Treat trees as walls for connecting Swamp vault exits (#8338).
Steve Melenchuk
2014-04-30
1
-0
/
+1
*
Allow everywhere to place non-extra full vaults again.
Steve Melenchuk
2014-04-28
1
-6
/
+1
*
Move mon death stuff from mon-stuff.cc to mon-death.cc.
Shmuale Mark
2014-04-12
1
-0
/
+1
*
Indent and brace cleanups
gammafunk
2014-03-30
1
-1
/
+1
*
Remove a goto
reaver
2014-03-30
1
-21
/
+25
*
Remove mangroves, make single trees block LOS.
wheals
2014-03-29
1
-1
/
+1
*
Correlate number of liquid monster spawns more directly with liquid quantity
DracoOmega
2014-03-29
1
-2
/
+2
*
Let Orb run spawns generate in all non-abyss locations
gammafunk
2014-03-27
1
-3
/
+5
*
Only check orthogonally for edge-ness of exit glyphs (#8290).
Steve Melenchuk
2014-03-17
1
-1
/
+1
*
Use encompass vault portal places for otherwise-floating branch entries.
Steve Melenchuk
2014-03-12
1
-1
/
+10
*
Make all abyss teleports shift the Abyss (minmay).
Shmuale Mark
2014-03-08
1
-1
/
+1
*
Don't generate racial armour
Chris Oelmueller
2014-03-06
1
-30
/
+4
*
Improve an error message.
Steve Melenchuk
2014-03-05
1
-1
/
+1
*
Purge some references to Forest.
Shmuale Mark
2014-03-03
1
-9
/
+10
*
Merge wand and gadget shops (and allow them to occasionally have rods).
Steve Melenchuk
2014-02-27
1
-7
/
+10
*
Place player properly when expected stairs are temp changed.
Steve Melenchuk
2014-02-25
1
-2
/
+2
*
Allow felids to use wands
DracoOmega
2014-02-14
1
-2
/
+2
*
Don't place water monsters in Pan
Chris Campbell
2014-02-14
1
-0
/
+1
*
Don't attempt to make simulacra in lava in Hell.
Steve Melenchuk
2014-02-08
1
-5
/
+8
*
Merge branch 'demonspawn-enemies'
Steve Melenchuk
2014-01-28
1
-1
/
+1
|
\
|
*
Properly pick locations for arena random demons/draconians/demonspawn.
Steve Melenchuk
2014-01-22
1
-1
/
+1
*
|
Inline a now degenerate function.
Adam Borowski
2014-01-27
1
-8
/
+3
*
|
Partially revert "Fix Pan stair logic broken by 0004888."
Adam Borowski
2014-01-27
1
-6
/
+8
|
/
*
Re-fix labs.
Steve Melenchuk
2014-01-20
1
-1
/
+1
*
Fix Pan stair logic broken by 0004888.
Steve Melenchuk
2014-01-20
1
-7
/
+9
*
Don't special-case Lab exits, place them normally (as {).
Adam Borowski
2014-01-19
1
-3
/
+2
*
Drop some useless parentheses around comparisons.
Adam Borowski
2014-01-10
1
-1
/
+1
*
Added spell list to monster description for player ghosts and vault monsters
Cedor
2014-01-03
1
-0
/
+6
*
Place minivaults properly in Pan.
Steve Melenchuk
2013-12-25
1
-3
/
+3
*
Rename D:1 "entry" vaults to "arrival".
Adam Borowski
2013-12-24
1
-1
/
+1
*
Drop pointless empty lines after or before a brace.
Adam Borowski
2013-12-21
1
-3
/
+0
*
Drop double newlines where they seem to serve no purpose.
Adam Borowski
2013-12-21
1
-6
/
+0
*
Don't turn invalid in-branch stairs into mimics.
Adam Borowski
2013-12-20
1
-0
/
+16
*
Drop uniq_$BRANCH for all branch entry mimics.
Adam Borowski
2013-12-18
1
-10
/
+6
*
Make portal entrances and exits proper features on their own.
Adam Borowski
2013-12-18
1
-1
/
+1
*
Don't randomly turn runes into mimics (#7831).
Neil Moore
2013-12-08
1
-1
/
+1
*
Don't generate mimics in tutorial.
Raphael Langella
2013-12-07
1
-1
/
+2
*
Place traps before checking level connectivity (#5585).
Steve Melenchuk
2013-12-05
1
-2
/
+2
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