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* Handle invalid Gozag shop specs slightly more gracefully.Steve Melenchuk2014-05-071-1/+13
* Gozag: Gold sense.Steve Melenchuk2014-05-071-0/+23
* Gozag: try to place called shops near the player.Steve Melenchuk2014-05-071-21/+30
* Don't crash if a Gozag shop level vetoes.Steve Melenchuk2014-05-071-1/+3
* Gozag wrath: Gold to stone.Steve Melenchuk2014-05-071-1/+22
* Gozag: abandon called shops on excommunication.Steve Melenchuk2014-05-071-7/+12
* Gozag: Call Merchant.Steve Melenchuk2014-05-071-15/+82
* Gozag: goldify corpses of defeated enemies.Steve Melenchuk2014-05-071-1/+1
* Gozag: charge a service fee for joining.Steve Melenchuk2014-05-071-0/+13
* Remove another goto (dungeon.cc)reaver2014-05-021-26/+25
* Use x_chance_in_y() in _place_uniques()reaver2014-05-021-1/+1
* Use spotty connector for Swamp vaults with a slight tweak.Steve Melenchuk2014-04-301-1/+5
* Treat trees as walls for connecting Swamp vault exits (#8338).Steve Melenchuk2014-04-301-0/+1
* Allow everywhere to place non-extra full vaults again.Steve Melenchuk2014-04-281-6/+1
* Move mon death stuff from mon-stuff.cc to mon-death.cc.Shmuale Mark2014-04-121-0/+1
* Indent and brace cleanupsgammafunk2014-03-301-1/+1
* Remove a gotoreaver2014-03-301-21/+25
* Remove mangroves, make single trees block LOS.wheals2014-03-291-1/+1
* Correlate number of liquid monster spawns more directly with liquid quantityDracoOmega2014-03-291-2/+2
* Let Orb run spawns generate in all non-abyss locationsgammafunk2014-03-271-3/+5
* Only check orthogonally for edge-ness of exit glyphs (#8290).Steve Melenchuk2014-03-171-1/+1
* Use encompass vault portal places for otherwise-floating branch entries.Steve Melenchuk2014-03-121-1/+10
* Make all abyss teleports shift the Abyss (minmay).Shmuale Mark2014-03-081-1/+1
* Don't generate racial armourChris Oelmueller2014-03-061-30/+4
* Improve an error message.Steve Melenchuk2014-03-051-1/+1
* Purge some references to Forest.Shmuale Mark2014-03-031-9/+10
* Merge wand and gadget shops (and allow them to occasionally have rods).Steve Melenchuk2014-02-271-7/+10
* Place player properly when expected stairs are temp changed.Steve Melenchuk2014-02-251-2/+2
* Allow felids to use wandsDracoOmega2014-02-141-2/+2
* Don't place water monsters in PanChris Campbell2014-02-141-0/+1
* Don't attempt to make simulacra in lava in Hell.Steve Melenchuk2014-02-081-5/+8
* Merge branch 'demonspawn-enemies'Steve Melenchuk2014-01-281-1/+1
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| * Properly pick locations for arena random demons/draconians/demonspawn.Steve Melenchuk2014-01-221-1/+1
* | Inline a now degenerate function.Adam Borowski2014-01-271-8/+3
* | Partially revert "Fix Pan stair logic broken by 0004888."Adam Borowski2014-01-271-6/+8
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* Re-fix labs.Steve Melenchuk2014-01-201-1/+1
* Fix Pan stair logic broken by 0004888.Steve Melenchuk2014-01-201-7/+9
* Don't special-case Lab exits, place them normally (as {).Adam Borowski2014-01-191-3/+2
* Drop some useless parentheses around comparisons.Adam Borowski2014-01-101-1/+1
* Added spell list to monster description for player ghosts and vault monstersCedor2014-01-031-0/+6
* Place minivaults properly in Pan.Steve Melenchuk2013-12-251-3/+3
* Rename D:1 "entry" vaults to "arrival".Adam Borowski2013-12-241-1/+1
* Drop pointless empty lines after or before a brace.Adam Borowski2013-12-211-3/+0
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-6/+0
* Don't turn invalid in-branch stairs into mimics.Adam Borowski2013-12-201-0/+16
* Drop uniq_$BRANCH for all branch entry mimics.Adam Borowski2013-12-181-10/+6
* Make portal entrances and exits proper features on their own.Adam Borowski2013-12-181-1/+1
* Don't randomly turn runes into mimics (#7831).Neil Moore2013-12-081-1/+1
* Don't generate mimics in tutorial.Raphael Langella2013-12-071-1/+2
* Place traps before checking level connectivity (#5585).Steve Melenchuk2013-12-051-2/+2